
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 155.25/day in the week after.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very well made, i enjoyed even in solo mode .. All these Graphics, atmosphere and storyline draws you in and you dont feel alone .. u have a home base where u have 3-4 Npc's and an AI Bot that comes with you. All these weapon upgrades new ship modules that you can choose are awesome.. I definitly recommend this game.. 10/10
Goated
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 9.6K | 92% | $34.99 | |
| $6.1M | 4K | 82% | $49.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $6.1M | 9K | 94% | $39.99 | |
| $6M | 11.5K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $134.3M | 380.2K | 97% | $29.99 | |
| $12.8M | 28.5K | 57% | $29.99 | |
| $10.7M | 15.4K | 60% | $29.99 | |
| $2K | 24 | 54% | $3.99 |
Latest in each market: best CA #46, worst UA #85 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good gaem very enjoy :)
lots of fun, still not a huge fan of the AI voices but the game is fun to play, worth a go if you like coop and finding silly gun combos to run
This game is very fun with friends (less in solo unfortunately) and it's always exciting to play the game after a big uptade to see that the gameplay is better each time. The only thing that is sometimes boring is that after a few expeditions, the game is kinda repetitive... they can arange that by adding more and more quest (there are like 15 I think). I have one idea to make the game better, but it's a minor change. I have found grenade in the game and it's a good things, but we only have five of them and it takes a slot in the inventory... It will be better if we have a grenade during all expeditions, like a competence. We can't just spam it but if we can use it every ten seconds I think that it's fair. And by level up or something, we could change from the basic grenade to the incendiary grenade or the fragmentation grenade. AND ADD NEW SHIPS !!!!!!! (PS: I am not a native english speaker, so sorry if I wrote mistakes...)
yes
Apèrs plusieurs heures en coop avec des amis, même si le jeu est génial dans l'ensemble c'est dommage qu'on fasse vite le tour... Toujours les mêmes missions, pas de vrais boss au niveau de la tram principale. Ce qui fait qu'on a l'impression de faire toujours les même missions en boucle... Aussi je trouve dommage qu'on ne puisse pas donner au chef d'escouade les ressources pour pouvoir améliorer plus rapidement le vaisseau et ses équipements. Néanmoins j'ai hâte de voir ce que les maj vont apporter par la suite :)
Последнее обновление испаганило всю игру.
This game is one of the most fun games that I have ever played, up there with the likes of Helldivers 2, Deep Rock Galactic and even Sea of Thieves! I usually am the designated pilot in my crew, but seeing everyone trying to manage the ship hazards and getting out of your seat to move around inside is extremely thrilling! It is so much fun! The ground combat feels similar to Doom and other shooters that I've played, and it's not half bad! But nothing is as cool as using a grappling hook to attach to a nearby fighter then blowing it up with your weapons! I feel like I am flying a star wars ship more than in actual star wars games! It's just so cool to have that experience like you see in The Empire Strikes back where you have to repair the jump drive and put out fires (especially by crawling into the vents of the ship).
Been a while since I touched this game, but scrolling through my game library I might pick it back up again and for good reason. This game is genuinely peak Sci-fi, built for co-op play and yet It doesn't punish you for being a solo. Honestly, it almost encourages it. The game is more than possible to run missions alone while keeping it fun and challenging, the space around you also feels HUGE without being empty. I love this about the game because space is HUGE and in a game like this not feeling alone while being alone is an achievement worth mentioning. Missions though slow in the beginning, really ramp up after you learn the basics of the game. Every moment feels intense without being stressful even in what might be considered the "boring" missions / events and at no point did I find myself lacking in something to do ESPECIALLY as a solo. No matter what's happening I was forced to act and react to each and every environmental or anthropogenic event and that's a really cool thing in a sci-fi explorer as small as this (small as in development). I would also like to briefly mention how COOL this game makes you feel outside of the environmental space stuff. PvE though rather dry when on foot, is totally made up for in the battles that take place in the sky. Think back to how it felt when you first saw the Millennium Falcon in Star Wars dive bomb the Death Star out of nowhere, but now imagine being in the Millennium Falcon dive bombing everyone you see all the time. That's what 'Jump Space' is like to play. I hope this review convinces you to play 'Jump Space' if you haven't already, because its undoubtedly worth it and the dev team behind it deserves it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.