
Discover Japan’s legendary car culture in JDM! Take on challenging mountain roads, visit Japanese legendary drifting spots in licensed JDM cars and immerse in the story about second chances told through manga pages. Explore an open world where every turn invites you to master the art of drift.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
JDM: Japanese Drift Master is an homage to Japan, Japanese street racing culture and drift. It’s an open world, story-driven experience, blending Tōge (mountainous) serpentines, with narrow rural roads and vast highways leading to a modern cityscape. With licensed cars and robust tuning options it’s a drifting paradise come true!

Driving Models
Designed primarily for gamepads, JDM boasts two driving models to choose from: Arcade, suited for a more relaxed experience and drift beginners; and Simcade in which all assists are off, trading full control over the car for more skill requirements to manage drifting. Players can switch between both models at any time during the game.
Open World
Soak in the atmosphere of Japan with the fictional prefecture of Guntama, created through mixing real-life locations from all over the country. With over 250 km of visually stunning main roads, standalone racing tracks and instanced events, set across winding mountain passes, rural areas and the city's bustling streets, you’ll explore diverse landscapes featuring traffic, dynamic weather, and day-night cycle systems.
Licensed Cars
Sit behind the wheel of legendary Nissan, Honda, Subaru and Mazda cars. Tune them mechanically with new parts and then fine tune the details. Experiment with visual parts: from hoods, through lights to full body kit swaps. Adjust the suspension, wheel camber, gear ratios and more. Finally, paint the car however you like using a free pick color palette. You want underglow? It’s at your disposal as well.
Story-driven Campaign
Step into the shoes of a foreigner determined to make his mark on the Japanese drifting scene. Compete in 40+ narrative-driven events and additional sidequests against the top drifters in the area. Experience this journey through hand-drawn manga pages, which add a unique and artistic touch to the game.
The Audio Purr
Experience authentic car sounds, captured through original recordings and brought to life with attention to detail, making you feel like you're truly behind the wheel. Cruise along picturesque roads while tuning in to genre-themed radio stations, including unique soundscapes of J-music, Phonk and even Eurobeat - choose the perfect soundtrack for your drive!
Multiplayer
Explore the prefecture of Guntama with up to 8 players in a lobby. Cruise together, organize car meets, or compete in multiplayer drift battles, grip races, and 1v1 touge challenges across the open world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 6.1Kreviews | 76% | — | $6.3M |
| $34.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks good, has good music and it's decent fun to drive in once you get the handling down. That's where the good parts end, unfortunately. The game can only be enjoyed if you turn your brain off. Overall a senseless, mildly frustrating experience with very brief breaks of actual enjoyment. Just get FH6 when it comes out instead. Extended explanation below. The story is completely senseless and asinine to the point it'd be better if it didn't exist. You never really learn who people are or why you should care, and end up slogging through it to get back to the wheel, never knowing why you're doing certain things such as fleeing from the cops, or trying to hook up with the first delinquent girl in sight, or befriending the people who burn your house down 5 seconds afterward for no reason. It's all horribly mind-numbing. When it ended, all I could say was "I don't have any idea what just happened." They try to make you care, but give zero reason or explanation to. Everyone befriends each other at the end, and you can't possibly know why. People fight, and you don't know why. The drift battles are boring and make no sense because they claim there's Leading and Chasing, as you would expect, but you never Lead in the entire game, you only Chase, and you instantly win as Chaser because you get a points multiplier the Leader doesn't. There's no reason for it to even exist at that point. The AI drives like a double amputee grandma and is never difficult at all to beat, to the point you can't even do tandem drifts cause they're so slow and addicted to walls. The Drag races barely exist despite being more fun than the slog of drift circuits. Visual customization is okay for parts but very, very weak for paints and visuals. You get a massive amount of tuning options but are given no reason to mess with them for the entire game. Sometimes opponents teleport to the finish line from far behind, instantly failing your 7 minute cross-map mission and forcing you to redo it all again. I wanted to recommend this for its solid visuals and driving experience, but for how mind-numbingly dumb every single thing in it is, I just can't. Again, just get FH6.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Korean +3 more
| $34.99 |
| 556ratings |
| 76% |
| — |
| not modelled |
| $17.49−50% | 65ratings | 80% | — | not modelled |
| $17.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like a love letter to games like Kaido Battle and Battle Gear. Easy reccommend if you are a dork for all things japan and drifting.
muito bom... um dos melhores jogos de carro! e o melhor jogo de drift de longe... entrou para um dos meus jogos preferidos! pontos negativos.... falta muito grafico.... é mal otimizado.... a camera cockpit é boa só com mod... falta de um multiplayer.... muito pouco carro... a historia e como foi feita é podre... as missoes são terrivelmente ruim... eu particularmente recomendo para simplesmente tunar seu silvia e sair dando drift por ai com mods de clean hub e etc... ganha de muito nesse aspecto de qualquer outro! tem o drift mais satisfatorio.
I'm grateful it was a stepping stone in learning how to drift, but optimization issues are very noticeable in some areas and it significantly hindering drift control.
JAPANESE DRIFT MASTER - THE ELDEN RING BOSS OF DRIFT GAMES - ELDEN RING WITH A TRASH BUILD AND LOW HEALTH BAR! AND I'M playing at the lowest difficulty.... Not built for casual gamers but built for the gamer who specifically only play racing games since the age of 7. I'm just salty from skill issue. FAAAAAAAAA! -sound effect- Listen. I love racing games, correction, I love street culture, JDM, tuner, customize the eff out of my cars, racing games where I can take a stock manufactory built car and enhance it. You know. Make it powerful, make it beautiful, like I'm in Fast & Furious and ♥♥♥♥ or at a local car meet, and I like drifting in games too, so I really want to love this game. I really do. I want to purchase all the DLCS, all of that, If I was decent at it. It looks amazing, but the drifting in the game, mainly drifting to complete challenges make me want to rage quit quicker than I do playing an FPS game where you're loaded into a match AND the enemy team is already destroying your team in kills and objectives. Here is what I hate/dislike: [1] The game treats you as if you're suppose to be a drift G0d From the jump. The Drifting school feels like they put you on a Drift course in a drift car, tell you what score you need to achieve with a time limit, and is like, figure that ♥♥♥♥ out on your own homie. Dead Ass! And then it ramps up even more like, you've managed to pass that one, barely, now do it in the rain, and i need a way higher score this time. [2] The Delivery Ramen Challenge. Like your bread and butter for making currency to upgrade your car early, and it got the same stupid vibes going on. It's basically deliver this food, but don't damage it by hitting obstacles, but even though the customer won't see you driving, you need to deliver it while drifting and being cool, but you need to deliver it in time. And to praise the Devs a little bit, you did change and made it more forgiven than it was when the game first came out, But why IS THE EFFING GPS SHOWING ME A ROUTE ATLEAST 10x LONGER? so long that you can't even complete the challenge? I had to pull up the map and choose my own route. The destination was literally 30sec - 1min away, literally least than a mile, but the GPS route takes atleast 10 mins going down and going up snake-like curling roads. Reason? The GPS don't know how to calculate routes facing the opposite direction your car is facing.... [3] A Drift Learning Challenge. I want you to complete this course. There are like 8 Drift Zones, You need atleast 6 zones to complete it for the lowest rating, but lets make the drift zones literally as thin as a slice of bread. You must drift completely on the drift zone for it to count but your car must drift on the inside of the zone, and if your car even extends beyond the boundaries, it won't count. Also there is a time limit, so hurry up chump! FAAAAAAAAA!!!!! DO YOU THINK I'M A DRIFTER FROM HOONIGAN???????? I'm just a effing beginner!!!!! [4] Drifting Missions Against AI.....I'm already pissed that the A.I can rev and produce smoke behind the tires before it says "GO" and I can't, but my problem is the challenges itself. It goes like "Hey, I want you to drift behind or win the race against this guy/girl but you also need the higher drift score, also, your opponent will be able to drift perfectly like in bullet time mode, slow and smooth like butter, cruising like unrealistically that it feels like they are drifting in a different time zone", meanwhile I'm over here like I'm playing Tekken stressing. Also If you knock down one of the few movable obstacles like a light pole, and restart the mission, it will stay fallen on the road..... Also Time Limit! [5] Obstacles. The Roads on the map already consist of huge amount of narrow roads with sharp turns, and even though you can play without cars on the roads, who really want to play a car game without civilian cars? But the civilian cars make drifting even harder on an already hard game. Also the majority of obstacles in the game is unmovable. You hit a small stone, a road sign, it doesn't go flying, you do!!!!!!!!! And I can go on and go on! The game made me feel like drift focused games, is the one racing game type I should always avoid, even though I've enjoyed drifting moments in every other racing game. NFS, Midnight Club, The Crews, Forza, Test Drives, Tokyo Extreme Racer. etc. I even went and bought Torque Drift 2 to see if I would really hate all drifting games, and I like that one, so I guess it's really just this game I'm completely ass in..... Beautiful looking game though... to each, their own....
1-O jogo e bem mal otimizado, meu pc consegue rodar coisa mais pesada que isso a 60fps tem ate umas queda de fps aleatoria. 2-A fisica e muito estranha, de uma hora para a outra o carro vira um sabão e não para de sair de lado, em outro o carro não faz drift por nada, com freio de mão, na segunda marcha, e não vai por absolutamente nada, se eu bato SÓ uma vez em alguma parte ele desiste de fazer drift por completo. 3-Os bots são meio estranhos tambem, tipo, parece que ele segue uma linha só ignorando você completamente (exemplo: fico na frente do bot e do nada ele da um pit maneuver em mim) isso fica extremamente insurportavel, outra, o bot não acelera, são muito lentos o que faz eu bater neles toda hora. A unica forma que conseguir ter graça nesse jogo foi fazer touge, mais ainda assim ficou horroso para fazer touge por conta desse fisica toda estranha. Ok a ideia do manga e historia e ate legalzin, e meio entendiante mais da para ver.
здесь настолько узкие дороги, как моё очко перед тем как начал играть в соревновательные онлайн игры ♡
Please fix the game, game render not in full screen. Need to always change resolution and apply every time I start the game, it's frustrating! It detects my handheld as steam deck. I'm not using steam deck. Can't save any graphic settings, it always reverted back to steam deck settings. If it doesn't get fixed I'll refund. Sad that this game is fun, but it can't properly detect and save graphic settings. Annoying!
First of, lets talk about the bad parts: - The cars tend to feel to light, which makes crashes, oversteer and overall handling feel weird from time to time - The Ai can be hit or miss; sometimes they hit perfect drifts and they are fun to fight, sometimes they just run straight into a wall - The duel races where you follow the opponents are way to easy. When you hit one good drift close to the opponent, you basically aleady won the round, due to the multipliers. Also there is not a single duel, where you lead the race - The Hyundai Events feel weird. The car you drive is cool, but why do you fight a Ioniqu 5 and a Inster?! Makes no sense to me, to put a base model and one of Hyundais most boring cars into the game...could have easily been the Ioniqu 5N and the i30N or i20N. - Kinda unplayable with a wheel - There is some variety with Grip and Drag Races, but they a far and few between. - When driving at speeds over 250 Kph the 1st Person cockpit view starts to sway to much in my opinion. It would be nice to be able to adjust this with a toggle (0-100%) - The Story parts sometimes feel a little rushed and disconnected Now for the good: -While the Story was a little hard to follow from time to time, I still enjoyed the Manga art style, and also the Movie and Show references along the way. Some people criticise the quality of the Story, but tbh this is one of the best stories of any Racing Game in recent Years. - The driving feels intuitive and fun, I wouldnt call it simcade, but it is definetly impressive for a small studio to pull of driving phisics that feel fun (something the recent NFS games were lacking for example; IMO) - Car selection is great! I read some people criticising, that there are not enough JDM cars; that is absolute bullsh*t. You have all the big legendary Cars and on top of that you get some absolute stunners like the Kei Truck and the Kei Cars. I would love to see maybe the Daihatsu Midget, or the Mitsubishi FTO in the Future! - The game world looks great and is inspired by real places in Japan. It is honestly a lot of fun to drive around and try to find and recognise places. Also the street layout is fun and flows well. There are hills with tight corners for drifting, hills with some nice wide corners for Grip racing and some good long highway parts for high speed racing. In total, if you like Drifting (it is still very much focused on this!) and japanese Cars & Culture this is definetly for you. Just dont expect Forza Level Physics, or AC level handling. There are a few things I like to see added in the future, like some variety in the kind of races. Maybe some extended side stories for more of the main characters (in order to fill some minor plot holes). And most of all, I would love to see a Midnight CLub style Highway Race Part added, with full story and references. I believe the game could highly profit from pulling more from real life personas (as references of course, no direct integration for obvious reasons) and events. A more track focused Story line would also be nice, maybe with some additional tuning parts, so you can imitate the Super Silhouette and Super GT cars.
Где маркообразные? Без них JDM не JDM
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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