
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本体结局什么答辩,逼你买dlc说是,也就美术能看
Every time I start to enjoy the game the cheating AI and poor level design are swift to ruin my experience. Spending 30 minutes in a hard fought battle only for an enemy army perfectly designed to counter yours spawning right on top of you in a generic random mission where you can't replace losses and destroying your army in less than a minute is not something I would call fun or a good time. Avoid purchasing unless you hate yourself.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.6K | 82% | $19.99 | |
| $1.2M | 3.4K | 94% | $14.99 | |
| $1.2M | 4.3K | 88% | $15.99 | |
| $1.2M | 565 | 80% | $59.99 | |
| $1.2M | 4K | 88% | $9.99 | |
| $1.2M | 4.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $3.5M | 9.9K | 96% | $12.99 | |
| $0 | 762 | 90% | Free | |
| $3.1M | 8.3K | 88% | $12.99 | |
| $2.9M | 6.6K | 96% | $18.74 | |
| $40.2K | 52 | 63% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra jest piękna i ma ciekawą fabułę mimo to ma durze wady. niestety jako RTS jest słaba, bo kluczem do wygranej jest spam jednostek, chyba tylko przy Kampani Polski jak odblokowałem żółwie jakieś myślenie taktyczne mi się odpaliło a tak to tylko misje bez budowania bazy som ciekawe. Aktualnie gra jest martwa jeśli chodzi o rozwój bo już twórcy jej nie spierają. wiec fabuła się zatrzymał a szkoda bo ciekawi mnie co potoczyło się dalej. mimo to polecam dalej tą grę bo jak mówiłem fabuła jest ciekawa i warta zagrania
The game is a good real-time tactics game. However there is a very common and very old bug where the game will crash after every campaign mission and also crash when it should show victory screen in other matches (like skirmish). Becasue of this old and common bug that has not been fixed yet, I can not support this game or the devs. Stay away from games by developers who won't fix old bugs that crashes their game. Stay away from Iron Harvest.
This is tsarist propaganda
I genuinely don't know if I've ever been more disappointed in a game. The bar is low and the developers apparently took that as a challenge.
Просто ужас,ОСОБЕННО концовка просто халтура в конце.Крайне скучная игра
炒鸡喜欢巨型机甲,就是操控起来有延迟感,玩着还可以
설정이랑 주변 세력 세계관 로봇 디자인들이 독특하고 맘에들어서 생각날때마다 꺼내서 해보게되는게임 아이언 하베스트 2가 나오거나 비슷한 다른겜 많이 나오면 좋겠음 이런맛 더 보고싶다
Iron Harvest is not a bad game by any stretch of the imagination. It’s just an average real-time tactics game with neat visuals and very little originality in its design that doesn't hit the mark that its inspirations achieve. It delivers generic gameplay, some interesting units, and a lot of disappointment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.