
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Iron Harvest is not a bad game by any stretch of the imagination. It’s just an average real-time tactics game with neat visuals and very little originality in its design that doesn't hit the mark that its inspirations achieve. It delivers generic gameplay, some interesting units, and a lot of disappointment.
a 12g can kill a mech that is so stupid a 9mm can kill a mech bad very bad
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
설정이랑 주변 세력 세계관 로봇 디자인들이 독특하고 맘에들어서 생각날때마다 꺼내서 해보게되는게임 아이언 하베스트 2가 나오거나 비슷한 다른겜 많이 나오면 좋겠음 이런맛 더 보고싶다
炒鸡喜欢巨型机甲,就是操控起来有延迟感,玩着还可以
Overall, I would recommend this game, but it plays better with friends I think, even with the sharing resources thing.
This is tsarist propaganda
I genuinely don't know if I've ever been more disappointed in a game. The bar is low and the developers apparently took that as a challenge.
Its like Company of heroes 2 mixed with steam punk, without all the goofy crap that they wear in anything with "punk" at the end of it. And when it comes to realism I could believe there would be countries with armies like these. If you have seen what the Russians made in WW2 with the T-34 tanks and also seen the absolute massive "in production" tanks the Nazis were making at the end that were dwarfing anything the allies had and also the howitzer that was so large it was carried and deployed by train, then you could believe that in a different timeline our world could've looked like this. And for the ppl who are saying the Mechs are clunky....well yeah that's how they are built and give even more realism too the "what if" side and what it would possibly look like....except the mission where you capture the train station Idk WHAT i did but my hero mech pushed 5 of my smaller mechs into a corner behind some old train cars and made em stuck and no matter how much I tried destroying everything too "unstuck" 'em nothing worked but lucky for me they were in a perfect spot because at the end of said mission you have too survive an onslaught and they spawned a Large infantry army plus a few Cyborgs of their own next too my bored Bots that then proceeded too murder with great prejudice 8 out of 11 of the infantry before dying themselves. So far that was my only annoyance is that they could POSSIBLY get stuck somewhere. its all around great IMHO. BUTT as always BUY WHEN THERE IS A SALE NO MATTER HOW GOOD THE REVIEWS OR HOW MUCH YA WANT IT. that's just me and my two pence. FIN.
I’ve really enjoyed my time with Iron Harvest. It delivers a satisfying RTS experience with a strong steam punk identity and some genuinely engaging mechanics. One of the highlights similar to CoH is the resource point and victory point system. Capturing and holding territory feels meaningful throughout the entire match, and it constantly pushes players into interesting tactical decisions rather than passive base-building. This creates consistent, dynamic combat where positioning and map control really matter. The game’s lore and campaign are also very well put together. The alternate-history steampunk setting with towering mechs gives the world a lot of character, and the story missions do a great job of bringing that universe to life. The narrative and factions feel fleshed out and immersive. The World Map mode is a cool concept and adds a strategic layer beyond individual battles, though it feels like it would have really benefited from a multiplayer option. Unfortunately, since the game has been out for some time, multiplayer matches can also be a bit hard to find. That said, if you enjoy RTS games with strong atmosphere, tactical map control, and a unique setting, I’d definitely recommend giving it a go.
Unresponsive and Abandoned
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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