
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This games balancing is ducking trash. You shouldn't have to plan your whole 10 hour run around the fight at the end. Its the illusion of choice. Some people would say they like the game hard. That's why we have difficulty ratings. The difficulty is turned up to duck you and you whole family at lvl 2 of 5. What is that dev? You want me to prep before every new thing and sit on a wiki and make sure the fight is winnable with my team? You wanna save the unfair BS for I dunno, after normal difficulty? NO? I wish I could get my time and my money back. Your game is trash and I wont shy away from telling anyone who asks.
跟暗黑地牢一个样
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty underrated turn-based strategy game. Frequently goes on sale and it's well worth the price. I initially got the game to see how competent the devs are considering they are making Heroes of Might and Magic Olden Era, but I actually got hooked on Iratus. Safe to say the Unfrozen know their turn-based stuff, looking forward to all their projects.
暗黑地牢我唯唯诺诺,伊拉图斯我重拳出击
游戏数值用脚填的,自家的怪1级100滴血10级还是100滴血,敌人数值却是不断增加的,幸苦养的个10级巫妖给狂战士当路边一条两刀杀了,看不出游戏策略在哪,那墓地花资源造了结果只有40概率战斗后产出一个,打第二章了产不到4次给的少还是概率出,这么喜欢玩概率是吧,那好,我有40概率为此游戏打出好评
几年前买的,一直没玩,最近看安利视频后重新下载玩了十几个小时,结果第二天说必须买DLC才能读取存档,要么你别让我开始游戏啊,我没买DLC你别让我创建新怪啊,突然不能使用存档了这不存心恶心人吗?要是突然你更新另一个DLC难道也坏我存档?这不是强买强卖吗?必须差评,想赚钱得正大光明啊。
倒反天罡版本的暗黑地牢,低难度专门用来解压的爽游,画风丑的很有特点 游戏本身没什么可说的,也值得一个好评 希望制作组好好做英雄无敌正统续作上古纪元
I got it because I got the free avatar and I wanted to know what the game was about. Frankly, the game itself isn't worth reviewing. It's shallow and lifeless in a petulant sort of way. You're playing some god-like entity that has almost no influence in the game whatsoever, it's actually incredibly easy to miss that the map you are playing on is the table he's so impotently staring down at. The little influence you do have comes in the form of spells which are way too weak, sporting a mana cost that is way to easy to replenish, supporting monsters that are way too easy to unlock which you build with body parts which are way too easy to acquire. The grand strategy is to keep your monsters alive long enough to level up, but they are also way too easy to kill. You run one of four teams, one you use for all of your grinding and three more you use for pointless storage because they have to go somewhere. Occasionally you'll run into a "quest" that can be won if you have a certain monster, but it doesn't tell you which monster until you are in an inescapable dialogue. You do two damage types, physical and mental, with no real interaction between the two, so if you do both types of damage your damage is effectively halved. It doesn't have anywhere near the variety or rarity to pass as a CCG, doesn't have the staying power of a roguelite, has no novelty past "I unlocked all the monsters." The combat is boring, the tactics infantile, the story forgettable, the graphics are equivalent to a mobile game. Frankly, I would have been willing to let it pass as a "well...that happened" and move on, but for some reason the smug, unskippable warning at the beginning of every game that informs you how difficult Iratus is (it's not) and your frustrations are simply part of the game design (technically correct) and the sweaty pleas from the developer begging reviewers to consider leaving a thumbs up instead of a thumbs down and trying to redefine what a thumbs down means... I dunno, kinda reminds me of the unremarkable sensitive kid who put in minimal effort that we're not allowed to criticize because he'll cry. If it weren't for the warning and the begging I probably would have left it as unreviewed. It exists. It's not terrible in any "they tried and failed" sort of way, it is technically and creatively unremarkable and achieved solid mediocrity; serviceable in it's execution, neither more nor less than what they shot for.
топовая игра для мизантропов. однозначно лайк за снятие стресса после дурацких людей на работе)спаисбо!
По мне это лучше Даркест Данжеон. Почему: Ну субъективно, я просто не мог доиграть в Даркест, он нагроможден лишними механиками и юнитами, а поход до босса сделан не линейно и очень легко положить топовую пачку, я уж молчу что в нем очень много рандома, в отличии от этой игры. А тут ты играешь и просто прешь напролом, сам решаешь исходя из ресурсов кого создашь, проиграл? Не проблема, создал еще болванчиков, учитывая способности тех кому проиграл. Да и просто прикольно играть за зло в лице Некроманта который считает, что жизнь это болезнь.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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