
Intravenous 2 is the ultimate blend of tactical gameplay and immersive storytelling. Will you embrace the shadows or confront your foes head-on? The choice is yours. Experience a new era of tactical stealth action. Save lives. Uncover secrets. Take vengeance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 28 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 95% | — | $2.2M |
| $11.99−40% | 62ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good stealth game
fun
On paper this game is exactly the kind of game I would love and I really want to like it but the controls are really clunky, and the stealth and weapon mechanics are super inconsistent. Sometimes shooting someone in the back of the head at point blank will just minorly annoy them and sometimes it will kill them. I don't know why there are so many guns to pick from and customize when shooting anything other than a subsonic 9x19 will have the entire map sprinting directly at you. Sometimes your bullets knock someone down but won't kill them and there is no way to shoot them on the ground or when they are getting up so you just have to stand there and wait for them to get up. The only weapon that is consistent is the throwing knife. I guess the trained hitman has 100% lethal accuracy from any distance with a throwing knife but can't hit the broadside of a barn with a fully upgraded handgun at point blank range. Anytime I made a mistake during a mission I would just immediately reset. The maps are small and very dense with enemies so it basically always just turns into a blood bath after one guard hears you, this is not really what I want out of a stealth game. The games this game claims to be inspired by have so many options for evading and hiding after you have been spotted or make a mistake. Overall just a sort of frustrating mess of an experience that doesn't feel at all rewarding even when played perfectly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil +1 more
| Free |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top-down Metal Gear is back, baby. This game has some of the most detailed enemy AI I have witnessed. On True difficulty, even the tweaked-out gangsters you face in the beginning have more attention to detail than your average video game goon--let alone the well-trained gunmen and assassins you face later. They'll notice the little mistakes you make, the environmental details out of place like broken windows, open doors, lights switched off and then react responsibly. They'll fire on sounds you make in the darkness, alert their buddies via radio comms, and even do routine check-ins with their mates to make sure nothing is out of place. There's a deep gun customization system arising out of a detailed ballistics engine tracking not only trajectory but also penetration, firing and impact sounds, and your character's own focus and skill. All this--plus a rampaging electronica soundtrack--makes for a riveting gameplay experience as our hero Steve (in IV1) quests for revengeance, and the latter hero Sean (in IV2) earns blood money to save his father. Great games! Can't wait for the third one!
Loved it. Actually played through the whole game in 3 days. The gameplay is nice, gunplay feels awesome, even the starting premise is kinda nice. The only gripe I have with this game is that stealth at some points can feel tedious on the second hardest difficulty where you can only save 3 times. You take 30 Minutes to get through a rather difficult part in stealth safe and then make one mistake close to the finish line (before you extract) and boom you have to shoot your way out. Not even talking about the times, where you forget to save, make a micro mistake and have to do it all again. Some Levels I just went straight to rampage and thats where the AI is a bit lacking (they just run into your angle advantage and you mowe them down, running around like chickens, waiting in weird positions). However at some point I just took it as it is: Go as far as you can in stealth while killing/disabling as many enemys as you can and then just kill everyone guns blazing if you get detected and since this part is a lot of fun (hotline miami style) it didn't bother me too much. Also getting something done full stealth: Like throwing a knife in someones throat and then insta shooting the guy next to him without raising alarm, shutting of the lightbulb above, removing the bodies and going on, or setting a trap with the blood you just spilled, JUST FEELS AMAZING! Would love a part 3 with a bit better graphics, smarter AI and where weapon choices makes a bigger difference (e.g. taking the knife for stealth is just OP since all weapongs with silencer etc. are still just to loud)
lo amo.
非常不错的游戏,第一部和第二部都全部通关了。我很期待第三部。我在玩第一部和第二部之间去玩了迈阿密热线,感觉没有这个系列好玩。我玩这个系列,不管是第一部还是第二部,都不怎么用枪,包括手枪。要么用拳头,要么用飞刀。甚至在玩第二部,我还没搞懂这个慢动作是什么东西,导致我通关了都没用过。而且这一部的好结局相当容易啊,第一遍就是最好的结局。
Banger
Great gameplay. each mission is a real puzzle
Это имба...
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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