
Teeth-clenching stealth, followed by tactical hardcore gunplay for those not looking for a quiet way in. Intravenous redefines challenging stealth-action and will keep you on the edge of your seat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 90% | — | $1.1M |
| $2.99−80% | 159ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Понравилось, даже несмотря на свою нелюбовь к играм с видом сверху.
Играть в это настоящий кайф. Враги умные, увидят пятно крови - посмотрят. Увидят открытую дверь - насторожутся. Увидят сломаное окно - насторожятся. Но если играл на высокой уровне сложности что тут будут как в реальной жизни. Увидят что напарника нету на посту - будут его искать. Заметят что камеры не работают - будут иследовать. Игра класс всем советую.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, German, Turkish, Spanish - Latin America, Portuguese - Brazil, Korean
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was pretty fun and not too long (which I like). I got jumpscared a ton tho...
Bizde gizlilik yok bam güm dalar öldürürüz herkesi oğlum
this game is hard if you suck ♥♥♥♥ at hotline miami and suck ass at stealth games in general, 10/10 expereience
Игра лучше чем оригинал идеи (хотлайн майами), но общество как всегда переоценивает худшее и недооценивает лучшее
I entered softly, dressed in black, A silent shadow on the track. I watched the guards, I learned their route, Then somehow knocked a bottle out... A flashlight turned. A shotgun spoke. My careful little plan went broke. No longer ninja, calm and sly - Just one loud man refusing to die. The past came back, the gangs drew near, Revenge was served with lead and fear. I meant to sneak. I truly did. Instead, I left no witnesses hid. A grim little blast from gaming’s past: Plan slowly, fail loudly, shoot fast.
прекрасный геймплей кайфовый сюжет и ♥♥♥♥♥♥♥♥ музыка просто крутая задница и ниче так член чувак
has a good difficulty to it always have a "agh" moment.
gave this and its sequel like 8 tries, i just cant recommend it. it sounds good on paper. Hotline Miami type game with stealth mechanics and a loadout system for more replay ability? sounds so good i bought the first one, and when the first didn't stick with me, i even bought the sequel when it released because i thought maybe this time it would click (no fault but my own) Its just boring. I know that's a very cheap way to call a game bad but man do i find it borderline impossible to want to finish the first level. You pick your loadout, then you just sulk around avoiding as much of the game as possible. If you do want to do combat or go loud, then its just hotline miami but worse. Like i said. Concept is good on paper. In execution there is no reason for this game to be a hotline miami-like. The top down perspective is just bad for this style of game. Pair that with the color palette of the game being muted, and the enemies blend in with the background easily. You'll make it 10 minutes into a level stealthing around taking every precaution just to have it all be for naught cause some dude was standing perfectly still in a corner and his bald caucas head (which is 90% of what you see, top down perspective) blended in with the cardboard and trash he was standing next to. Then the alarm gets raised. And you either play Go loud hotline miami but worse, or you restart the level and begin the sulking again. Its just not engaging to me, at all. Im not the biggest fan of stealth but i do enjoy it. played the original mgs1,2, mgs V, splinter cell chaos theory, hitman etc, very rarely in those games when you ♥♥♥♥ up or get caught does it feel like its unfair. its the players fault they get caught and the player knows that. There hasn't been one time in the around 5 hours i have played this or the sequel i felt once the game wasn't pulling some ♥♥♥♥♥♥♥♥. And its not like hotline where you just press space and your back at the beginning but it doesn't matter because the levels are like <5 mins long, you gotta slow walk allllll the way back, knockout alllll the same guys, im good. Also, the amount of enemies in this game is what i think does it for me. I understand its supposed to be your this one man army going for revenge against a legions of bum criminals, but like cmon man. The first level there are 3 dozen bums with pistols patrolling this run down trashy area. With nothing there to explain why they are there. Its not like its a drug den, brothel, illegal gambling den, illegal weapons depot or any sort of illegal enterprise to explain why these guys are shooting you on site for being there (like hotline miami), they are just hangin out in trash town central sitting in dumpsters and on ripped lazyboy recliners caked in ♥♥♥♥, shooting you on site for even daring to step near their garbage. There is a tutorial before hand to teach you how to shoot and movement etc, but outside of that, there is nothing else to ease the player in and give a sense of escalation or difficulty (something hotline 1 and 2 did perfectly). Ideally you start your game with the player going up against a semi challenging but Managable force to get comfortable with the game. Not throw them instantly head first into 50 crackheads with guns. Say skill issue all you want. I dont care. Go play oxto. they actually did gameplay choices that fit the hotline style gameplay and is infinitely more engaging/ replayable. I've beaten Hotline 1&2 multiple times, usually at least once a year since they came out. I have tried atleast a dozen times to get the will to want to play this or the sequel. I feel bad for saying this too because i know its a small dev team but that doesn't make any of it less true. There are a lot of choices that could have been made to make this a lot better of a game. And unfortunately, IMO, the biggest of those decisions would of been to not make this a hotline miami clone.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 94% | — | |
| $2.2M | 4.8K | 95% | $19.99 | |
| — | 0 | — | — | |
| $5.6M | 9.7K | 85% | $19.99 | |
| $0 | 0 | — | Free | |
| $164.9K | 715 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 12.7K | 91% | $4.99 | |
| $1.1M | 2.1K | 86% | $14.99 | |
| $1.1M | 1.3K | 92% | $19.99 | |
| $1.1M | 3.5K | 99% | $9.99 | |
| $1.1M | 1.3K | 62% | $39.99 | |
| $1.1M | 5.5K | 91% | $14.99 |