
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.1M — a different platform, not this one.
A LOVE LETTER TO EARLY SPLINTER CELL GAMES You just entered the warehouse through the vent shaft as you hear voices from outside. They know you’re here. Someone must have tipped them off. You continue to stay in the shadows. You shoot out lights, flip off circuit breakers and lockpick doors. You are a silent assassin. You distract the guards by throwing bottles or imitating their wives voices. One by one you pick their lights out. Fuck. You’ve been compromised. You shoot out the next door lock and go in guns-blazing. In an adrenaline filled shootout you eliminate your target and barely manage to escape. Well done! Enter the world of Intravenous as Steve Robbins - a man set out for revenge after losing his brother to low-life junkies. Delve deep into the criminal world under the guise of darkness or go armed to the teeth, guns-blazing, and padded with armor. Old-school stealth. Your visibility depends on how well-lit the environment is, and every step you take makes noise. Teeth-grinding action. Fun stealth gameplay does not exclude fun gunplay. Intravenous is meticulously designed to offer stealth for those looking for it, as well as no-brakes gunplay to those itching for a gunfight. Reactive AI. Your enemies will do more than just rush straight at you. If they've found a dead body they will alert their friends in hopes of finding you. If they hear you sneaking about, they will investigate. If they see you, they will open fire. If they're unarmed, they will try to find their friends and warn them of you. Capable enemies. Enemies take cover during gunfights, use flashlights in darkness, and radio in suspicious activity. Any misstep you make will result in your opponents responding appropriately. Lots of weapons. Multiple weapons, each with their unique handling. Each works best in a specific situation. You're sure to find your personal favorite here. Choose your loadout. Pick a rifle, a pistol, and a bulletproof vest to be ready for combat, or just a pistol and naught else, to be quick, agile, and silent- ready for improvisation. Adapt to your surroundings. Shoot lights out, crawl through vent shafts, flip circuit breakers off, throw bottles to distract your foes, lockpick doors to find alternative ways in - or simply shoot the door lock out, and go in guns-blazing. A gritty story. Steve Robbins lost the single most important person in his life - his brother. With aid from a mysterious person claiming to have suffered a similar fate, he decides it's time to take matters into his own hands after the police turns up empty-handed. Nothing is as clear cut as it seems to be. Uncapped frames per second. 60hz display? Yep. 144hz? No problem. Enjoy the swift action or edge-of-the-seat stealth on your preferred monitor refresh rate.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 26 | 86% | $2.99 | |
| — | 62 | 90% | $11.99 | |
| — | 130 | 90% | $4.99 | |
| — | 203 | 70% | $2.99 | |
| — | 67 | 74% | $34.99 | |
| — | 50 | 88% | $1.39 |