
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im too broke to buy 32gb ram cause its expensive as hell and my 16gb isnt cutting it... Also it takes like 20m to load, prolly another ram problem but im too broke to run this ToT.
ok... hmmm.. how do i put this... best guns in gaming ever, by far, but, you use them on weird monster things. like, the coolest guns but the lamest thing to use them on. its cool, just, i never actually like the game i like the one aspect of it, and the vibe is kinda cool, i still say you should get it, but, i wish it was a different game that got this tech, like hard bullet or something, i just wish another company did this first i guess, same way i feel about H3VR1 & H3VR2, i don't wanna shoot at hotdogs or monsters (wow that makes me sound horrible) oh and like every update your 40 hours of grinding is reset again and again every time you get the gun you want it just updates and its gone. its kind of just a general pain in the ass if you try to actually play it instead of just mess with the guns.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 18.9K | 78% | $19.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $39.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.8M | 21.9K | 89% | $17.99 | |
| $8.7M | 25.2K | 96% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 11.3K | 94% | $29.99 | |
| $124.7K | 288 | 77% | $19.99 | |
| — | 0 | — | — | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $15.4M | 17.9K | 78% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun game. Lots of weapon customization, immersive world, exploration, and a solid progression system that gives you access to better gear as you level up. This is probably as good as its going to get in terms of a Stalker game made for VR.
I understand that the game has flaws and I only play singleplayer but Into The Radius 2 and its predecessor are incredibly immersive and enjoyable nightmares. The gameplay loop is a mix between feeling prepared for anything while inside the base as you clean off various shotguns and rifles then an hour later you're cowering in some dilapidated shack until the night ends because you lost your flashlight in a panic earlier. The locations feel distinct and the size of Pechorsk is appreciable. I also enjoy the story content the devs added. I suggest you read or re-read Roadside Picnic for maximum immersion, this game is a labor of love and will only improve with time.
Holy peak just finished the game and i can say it was everything i loved from the first game and more, i would've preferred if they had gone in a different direction with the guides design but everything else was perfect.
I suppose 'immersive' is a good description for it. The story of this world is fascinating, but the real star of this show is the incredibly detailed environments. Beautifully done, but not a beautiful world. I am normally quite edgy and uneasy while in game despite it being fun. They have done a good job of making a 'spooky' world. How the story is presented isn't perfect, its probably difficult to present story elements in this world - the previous game tried using scattered notes which also had problems. While I don't think the method they chose to present the story is great (via NPC characters), I can see why they did it. The gunplay is really unmatched, I am terrible at twitchy reflex type stuff, but I can manage enough to be ok, its very fun even if I'm not good at it. The variety of firearms is really great and they all are simulated very well. They really put a significant amount of research into the mechanical details. If you like this kind of thing, you will appreciate this level of detail. I am quite familiar with (gen 2) night vision, and the simulation of it is very good in this game. The enemy AI isnt perfect, but its very good. They do things like flank, rush, and take cover reasonably well - which is novel for me. Any AI I have experienced in other games just rushes you. I am confused why I enjoy collecting the very large number of in world objects and decorating with them in the in game quarters. There is a very large number of various things, some have value, some not and they generally can be found where you might expect - tools in sheds, tea sets in dining areas, etc. I would definitely recommend this game, the previous version I got several hours of playtime with and this version I should also get alot of hours with.
half the diameter (again)
i can barley play the game without it stuttering and freezing
An incredible step up from the first game! Literally everything i wanted out of ITR 1 but with even more polish and shine! AND MULTIPLAYER?! While there may be fewer zones, the ones provided here are so much more dense and well designed in comparison to 1! Looting feels so much more interesting and varied given the new weapon attachments and full blown customization and everything just feels so much slicker and streamlined! I mean mag palming may seem like a small addition but ♥♥♥♥♥♥♥♥♥ does it add to how sleek the controls feel now! I failed the recreation center mission and was set back literal hours worth of gear and had to grind my way back to ready status but instead of dreading the thought of having to work up the credits i was literally giddy (and frustrated with myself) that i had to really prepare! No other game could piss me off so hard and yet keep me coming back! Hands down THE vr game i would recommend someone! I literally can’t stop thinking about getting back in the zone when im out of it!
There's a lot to say here. Definitely a must own game. at this point in time in development, it's actually mostly a real game. many of the bad reviews you're going to see are people that bought it in the beginning. And it was rough when it first came out, and it just seems like some developers. Forget the whole point of releasing a game that early is. It should be discounted, so the people that spend their hard money at that time are buying into something. They don't even know if they will like when it's finished. Or if it will ever reach that point where this has always been full price... Moving on... As for gameplay, me and my friend are on our second co op walkthrough..... Co op optimizations are insane from the last version to the current.... For the most part, the game works very well... Bugs are there, but not all over the place.. silly things with joined coop players like flashlights being stuck on... lazer pointers being invisable.... In teleporting out and back into the location fixes it most of the time, otherwise a simple relog fixes it all the time. As for content, at this point, there is a lot. You will never end up using all the weapons.... I would highly recommend if you want to play the type of Run through where you have enough Money to buy anything. And everything, just to fully experience all of the couple dozen weapon items we have, in your difficulty, turn up how much you can sell items for to very high and turn up the mission reward to very high. Because on normal, even with thorough ransacking of all sullable altered items in the game, you will not be able to get a lot of the weapons. the quests are decently fun. They've added in enough variance of each one that it isn't super repetitive, and the game's got some distance. All in all for a v r game, this is a must own, the first one is great too I would recommend if you haven't play that one. And this one, if you can, it's fun to start in the beginning, because a lot of the things you learn in the first game, you're kind of expected to know in the second.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.