
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't say enough good things about this game. The weapons feel great to interact with, the environments are interesting to explore, weapon building is so much fun, the enemies are genuinely scary at times, and co-op is a blast.
Я играл в первую часть, и я думал что нет лучшей VR игры про путешествия, оружие, и страх перед неизвестным. Но нет, вышла вторая часть. Которую ругали имбецилы извините пожалуйста за оскорбления, просто когда люди не понимают как разрабатывается игра, начинает бомбить от узколобья данный индивидуумов. В общем, данная игра в разы превосходит первую часть. Здесь есть всё чего не хватало в первой части. Во первых - кооп, да он немного кривенький, но че вы хотели? Он есть и он работает! Жалко что банк один на двоих) Приходится ругаться с товарищем из-за того что он купил гитару вместо того чтобы взять патроны или чего-нибудь пожрать. Но опять же, кто первый в халате тот и гитарист. Во вторых, разнообразие оружия и обвесов, это просто часы на пролет сидя в магазине рассматривая это, или купив игрушку начинаешь её разбирать и собирать по частям, кастомизировать и так далее. Или для удобства сидишь и подбираешь лучшую комбинацию расположения магазинов и подсумков, в общем, игра кайф! Зарядки не шлеме не хватает чтобы вообще из нее не выходить. РАЗРАБОТЧИК КРАСАВЕЦ! Так держать)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Original review : 21/06/2026 [h2] Worse Performance [/h2] Despite my specs the game constantly stutters even at the lowest settings. I Tried running the game on SteamVR, WiVRn, ALVR, to no avail (yes, also on DirectX11 and DirectX12). This game is the only reason I keep a windows partition, but the overall performance is worse on it. I understand UE5 is often a culprit, but the beta early-access build from 2024 runs leagues better than the current "stable" version. [h2] Accessibility issues [/h2] you are unable to choose which hand is used for the compass artifact, yes you can swap the "Dominant hand" but this also swaps the movement & camera stick. This was already reported several times in 2024 and right before the end of Early Access, but it is still present. [h2] Into the Reddit[/h2] ( i only played up to mission 3 so this is very subjective ) The overall story feels like an afterthought and the writing makes me physically recoil Lauri is less annoying than before ( i still prefer john radius), but i do not want to see him.. I do not want to hear about the UNPSC exploiting me, or about an escape plan by going to the center of the radius. The game does not need to tell the player, but it should show it I do not see the benefit of having him around instead of talking to us from a radio or something else, being unable to leave during his monologues is also a pain in the **s This issue was not present In the first game, the automated UNPSC messages were perfectly on-point by conveying that they barely care about the explorer while also allowing the player to freely ignore them. Removing the mandatory voice calls with the UNPSC agent and relegating them to the tablet was for the best. Namedropping Roadside Picnic, feels a bit gimmicky when the new story added to the game could have learned from the tone of the book.... [h2] Conclusion [/h2] I wish I could review the rest of the game but in its current state I do not consider it "Playable" and it definitely should have stayed in early-access for the time being. I would strongly advise you to play the first game instead of this one. I spent about 150+ hours on the quest 2 version, and despite the jank, it remains one of my favorite games. Edit #1 22/06/2026 Are you taking the p*ss ? A f*cking DLC banking on nostalgia from the first game ? I initially ignored it and assumed it was like the first game, but you are forced to see an in-game advertisement for it every time you turn-in a mission !
Has uh... anyone felt like the Dev teams Kinda walked away from this? Last update was a few months ago and much of the game... well it feels lackluster. No idea what they are choosing to use their time on but into the radius 2 Still needs work. The gun walls not complete in the slightest, re-playability is non existent, And the game needs more options to end game. Saving grace. Modder's. My last playthrough was enjoyable because I modded the hell out of it to make the game feel like a mixture of Stalker, Metro, and Chernobelite. Better movement, more speed, better gun play, functional artifices that do things instead of just being cash to exchange. Issue is. Because the mods do a lot of the heavy lifting to make the game enjoyable. Any and every update the game has gotten or will get breaks them. That's nothing new. What is new is people's limb stick attitude to people that do a job better then you. it use to be. Game comes out, has an open source to allow modders to make things, those games still have community's and players and a fandom to this day. (Skyrim, Fallout, HLA, Mech Worrier 5) So on. Now its "Mod's are unhealthy for a games life span." "Mods Ruin a Dev's image for a game." "Mods take money out of the Dev teams hands." Uh... well. The last one's likely true, more re-playability. less copies sold but. Could sell a lot more with opening up full mod support and letting the community make the game into its own. make its own joined world spaces, let people craft things along side the game... then the copies would also sell well. All and all I don't recommend the game as it stands now. because its very dry an experience. one single exposure to a new system then its gone, never used again in the same way threw the rest of the game. Also, not a fan of NPC 'friend' guy story arch.
the game atm is poorly optimized at points, but its SO ♥♥♥♥♥♥♥ FUN I CANT STOP PLAYING i love this game to hell and back, and i'd do anything for it to be more optimized edit: i forgot a word
Remove the horrible time waste of a tutorial (Like genuinely let us play with our friends in the tutorial at least) and annoying AI sounding voices, then fix the performance. I wont turn my review to positive until this is fixed.
Хорошая игра получилась, короткая только) Больше всего понравились новые мимики из кассетных лент и шин) А меньше всего новые укрытия, раньше они были как то поуютнее, хотелось их украсить) Обидно, что разработчики в обсуждениях запрещают на моем языке общаться, хоть и сами используют его в игре
as a solo player it feels like nothing is an improvement over into the radius 1,everything feels slightly worse for a multiplayer ill never engage with. -shaking the guys hand to transition zones is annoying as hell, I want to leave quick not catch this guys hand as he waves it around as if I'm still far away, just let me walk into the fog like before -doors and draws are so annoying to deal with, they feel like an anomaly themselves with how much they fight me trying to open them -all interaction in general just feels off, its like I'm using the tips of my fingers not the palms of my hand -there are so many enemies, I'm guessing this is for multiplayer? but their AI just snaps to you and starts shooting immediately, and even suppressed once you shoot one the entire local postcode bares down on you, dare to step through a portal? enemy on the other side has killed you before the effects even cleared. feels like I'm getting through combat super meat boy style, just throwing bodies at it till all the enemies are gone. -why do all enemies have the same 3 voice lines and spam them as well, I dont want to wish grandpa a happy birthday I wanna have an idea of what i'm dealing with from the audio, so bored of hearing them say the same lines. I don't know, I feel like I've tried really hard to enjoy this as a fan of the first, and I'm just realising that I'm not having fun, enemy ai sucks, controls suck, no pump action shotgun, story gets in the way, the coat of paints nice I guess... maybe if I come back ill just jam the difficulty all the way down and play it like its quake, the ai feels about that era
С одной стороны, игру можно рекомендовать, так как в целом - неплохо. Но, есть первая часть, и на ее фоне за пределами кастомизации оружия и разгрузки, вторая часть во всем хуже: -локации во всём хуже первой части, они ничем особо не запоминаются, только количеством болванчиков с автоматическим оружием, которые делают из тебя решето по кд. -аномалии выглядят внешне хуже чем в первой части, их напихано очень много, а также сами они очевидные (кроме электростатической, которую еще надо по квесту на зарядку искать, причем ладно по сайд квестам, так и по сюжетному, я весь outskirts оббегал в поисках этой херни), за всю игру я не пользовался местными болтами, потому что аномалии и так видно или слышно, толку от этого расходника ноль. - много гринда однотипных миссий, некоторые, например когда надо лезть в дисторшн, после первого раза перестал вообще брать, ибо уныние, таскай с собой дурацкий сенсор, к нему еще маску, лезь на время через аномалии, так еще и эти ни разу не имперские штурмовики по точности могут набежать, ваще каеф (нет). - автоматчики, пулеметчики, ТЫСЯЧИ ИХ, стреляют метко, зачастую по 3-4 по тебе одновременно шмаляют, могут спойно подойти в упор не издав ни звука, регулярный сейв-лоад даже на нормальной сложности. В финальной миссии какие-то спецназовцы сносят 90% хп с одной плюхи даже с тяжелыми плитами, а оружие у них тоже автоматическое. -шорткат к 3 локе такой, что проще им не пользоваться, потому-что это злоебучий лабиринт, один раз воспользовался им, чтобы пройти, но понял, что нахер надо. - зачем то убрали артефакты. В первой части были артефакты с разными эффектами, теперь все артефакты просто мусор на продажу. - из-за построения мира и бесполезности лутания, к 3 карте забил на посещение локаций, они просто не интересные, пробежал, сделал квесты и домой, и даже так из-за количества врагов каждая вылазка высасывает весь запас патронов который берешь, а брал я по 2 основных пушки и вторичку, на 1 основную всегда был большой коробас патронов, и каждый раз уходил в ноль. - еще про врагов, зрение у них отменное, особенно на болотах, когда они прекрасно видят через кусты. Поэтому как только стал доступен пнв стал чаще ходить ночью, потому что хоть как то можно выживать, не слыша эти бесконечные очереди. Подводя итоги, хочется сказать, что атмосфера уже совсем не такая как в первой части, ощущается как обычный шутан из-за сплошных автоматчиков, 90% врагов это ЧЕРТОВЫ АВТОМАТЧИКИ.
New update makes the screen shake violently for no reason, it's completely unplayable and didn't do that before. besides that, the game keeps shoving annoying voiced npcs down my throat that I could not give less of a ♥♥♥♥ about. Katya in the first game was nice because you only heard from her once in a while when you were out exploring, and you didn't have to wait for her to finish blabbing for 5 minutes everytime you wanted to go out into the radius. The anomalies are also ridiculous and make the game not fun, idk why they're all modeled after the lightning anomaly when one of the most popular mods for the first game was to remove it completely. Even playing with anomaly damage and spawn on very low they are still everywhere. They also limited the probes so unlike the first game you cant throw them around and see where the anomalies are. There's just so much about this that's a huge step back from the first game, so just go play that because it's incredible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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