
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has changed directions and styles a lot since the early access. 1.0 was clearly a rushed update to make money. It should have been multiple small updates and patches. The NPCs are horrible and completely ruin the vibe and experience of the game in every manner possible, they have got to go. The story is a perfect example of go home and do it again. The optimization is still pretty bad, there isn't any sort of body adjustment or controller rotation/adjustment, and the torso tracking has been god awful since 0.14 and they haven't fixed it, more or less turning it into a feature at this point. I absolutely love this game and its counterpart but the developers are foolish for making these poor decisions. They need to completely remove the voiced characters from the game, rewrite the entire story, and focus on quality of life and accessibility options before anything else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is in serious need of some polish, doesn't feel anywhere near out of early access. The formula here's good, it's still pretty fun and has boatloads of customization options, but the crashing, misaligned IK, stale audio design, visual bugs and especially performance needs ironed out. In time I'm sure it'll get much, much better, but this game needed more time in the oven before being served.
TLDR: don't buy this game not now not ever this game is steaming pile of crap because it runs like complete ♥♥♥♥ and if you play longer for 30 minutes it will start to lag and stutter like a slideshow and enemys are just flat out unfun to fight against and you don't even get anything for killing them like I can understand why they did it like this because its meant to make you play carefully and know when to pick your fights but thats not gonna work if you add so many respawning enemy's that would make sense for 2 people but I only play solo because its still a semi heavy investment on buying it
(This review was posted on 5/25/2026. If more patchwork/rework/etc has been done pass this date, these guides may not work as I leave these for others to help with the problems I had.) For Quest 3 Users experiencing Screen Shaking after getting in game: - Go to Meta's Application - Go to Settings on Bottom Left - Go to General - Very bottom: Click Set Meta Horizon Link as Active To (potentially) fix the inability to view the game in Headset, despite it opening on your Computer: - Open SteamVR to see the small box that detects headset and frametime, doesn't matter if your headset is connected. - Open Settings - Click on OpenXR on left tabs - Turn on Compatibility Layer for OculusXR Plugin inside Manage OpenXR API Layers - Set Meta Plugin Compatibility to Automatic The OpenXR guide are my copied settings that somehow manage to fix this problem. All I could suggest otherwise is deleting Into The Radius 2's Documents in My Games if you've played previous versions if you're trying the latest (as of this review's) version. If these helped you, then great. Because after this mess I actually enjoyed this game. If it didn't, good luck browsing reddit threads and maybe you'll stumble the fix for yourself like I did.
lots of glitches and bugs still. many bad ideas for enemy and dangerous anomaly, uninteresting design ideas for some elements, and too much work for the little, not so good, story you get. From the outside the game is pretty interesting, but when you actually play it, you mostly get a sense of "Ugh...". Although I can see why people mostly like this, I do not think it's worth it.
I'm not exactly sure if it's just me but, it feels as if the enemies are much stupider compared to the first game. I was playing the fifth story mission in which you enter a large building with several enemies within through a door anomaly. For some reason despite using a shotgun, enemies sitting in the next room over won't notice the LOUD gun shot and come investigate. It makes the tense atmosphere you're currently in a lot less immersive since the enemies are so stupid they can't guess to check out the loud noise that sounds like a gunshot. Despite all of this the game is genuinely pretty great. All of the new features really help with allowing for you to customize your weapons and armor.
I really do love this game, Like it's genuinely got ALOT going for it in a lot of good ways that other VR titles lack. But My friend and i have had a horrendous experience in terms of performance. Random, continous lag spikes that happen at random in area 2, And a practically unplayable mess in area 3, Outside of that the rest of the game has been a much more refreshing and fun experience in terms of gunplay, (which has soo much depth) Survival mechanics, AI Behavior, It truly has the potential to be a fantastic game but when i've read and seen people who have absolute MONSTERS of pcs struggle with this game. I know it's not a hardware issue. My review will change in time when they actually fix the performance of this game, I use a quest 3s wired in and have even adjusted my resolution scaling both on my headset and in-game with barely any difference on performance in this game.
game does not work for pico4. Devs dont want fix it ...
This game has stuff going for it but it needs to fix the performance issues not being able to finish the game due to issues not on our side is not a finished game come on man
Franchement, il fait partie des meilleurs jeux VR disponibles à ce jour. Le réalisme et l’ambiance du jeu sont vraiment incroyables. Depuis la V1 (car j’y joue depuis l’Early Access), le jeu a énormément évolué et continue de s’améliorer. Il est encore meilleur que le premier opus, alors qu’il était déjà incroyable, et en coop c'est encore mieux.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $5.1M | 9.4K | 83% | $19.99 |
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| $8.7M | 23K | 96% | $12.99 | |
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| $8.7M | 26.1K | 94% | $9.99 | |
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| $8.8M | 21.9K | 89% | $17.99 | |
| $8.7M | 25.2K | 96% | $8.99 |