
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't change difficulty. Chose hard because I play a lot of challenging games but this one is just tedious. Pretty sure I was like a room or two away from the end but I'm just tired of the constant juggling from annoying enemy gauntlets. The dodge window is way too small. Greatly increase the cooldown if you don't want your players to trivialize combat with dodge spam rather than making dodge windows miniscule and unreliable. And yea, I get it, I'm not SUPPOSED to follow the arrows. But after the first few instances of being locked in a room for a 5 minute diatribe whining about game design I'm not going to ignore the arrows to hear any more of them.
剧情挺有意思的,战斗方面前期有点坐牢,后期就舒服了不少
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打破第四面墙的“旁白”系统。最大的乐趣不在于老老实实听从指引,而是在于“对抗旁白”。当你不按旁白指示的路线走,或者故意跳崖、在宝箱前逗留时,旁白(由知名配音演员图特哈蒙配音)会气急败坏地吐槽、埋怨甚至修改游戏场景。这种 Meta 元素(元游戏)带来了极强的幽默感和探索乐趣。 核心战斗围绕“闪避”展开。在敌人攻击的瞬间按下闪避可以触发“一闪”(类似魔女时间),不仅能免疫伤害,还能造成大范围高额反击,配合华丽的终结技,搓招和动作反馈非常流畅、爽快。 流程偏短: 如果只走主线,大概 2-3 小时就能通关;即使算上全成就和全彩蛋收集,总时长通常也在 5-8 小时左右。 后期战斗重复感较强,敌人的种类和 AI 设计也略显单调。地图与场景设计简陋,部分关卡配置和平台跳跃设计略显生硬,很多房间和背景素材重复率较高。
优点 1 : 国产。 2 :剧情新奇。 3 : 旁白有趣。 4 : 打击感强,也可以连招。 缺点(不要选困难难度) 1: 堆怪。 2: 存档点少,遇到难打的还得跑回旧存档点。 3 : 闪避判定奇怪,无敌帧很短,有时闪避了也能吃伤害。 4 : 键盘默认键位怪,得先改成自己舒服的键位。 5 : 激光怪一挨到几乎是半管血。
the game don't work with any controller , i hope they fix it , until then DELETE And don't buy it
很有想象力
在我许多年前我小的时侯我就略有耳闻,不过也就是看到了什么视频之类的。并没有什么想法,但前两天我的房间装了电脑后我就开始琢磨着趁着暑假来玩一下steam,在找了很久发现艾希这个只在印象中存在的游戏,而且或许不是装了电脑玩没玩到两说的游戏。或许过去的我根本就想不到我会玩上吧?莫名有种时过境迁的感觉,也不记得是什么时候认识到这个游戏的了。总的来说我认为对于一款2016年的游戏来说无疑是很不错的,特别是调戏旁白,这也是这游戏的一大特色,以及游玩中的各方面虽然现在的我来看并不是特别好,玩法丰富度,游戏体量及世界观的一些叙述不够完整。但在游玩方面打怪和探索隐藏房间和成就还是挺不错的,可别忘记了这是十年前的一款游戏,我觉得放在当时无疑称得上神作了【个人想法】。我还是很推荐大家来玩一玩的,我玩到真结局+全成就也就花了4个小时吧【有攻略】。不过艾希二居然要在艾希上架后十年才预计会出,十年磨一剑吗?哈哈,要是我在十年前玩上这一款后得知要这么久才能看到续作我不知道得崩成什么样【也没有机会就是了】。还好今年正是好时候,非常期待续作发售。希望这次的剧情、世界观及游玩感受和更精美的艾希小姐姐【还会是吗?]。在凌晨打了这么多字也累了。期待续作
给作者的十年青春五星好评
Nice little indie game with pretty basic, but fun, gameplay and a meta level to it's narration. It reminds me alot of the game "Dex", at least it's graphics and cyberpunk asthetics. All in all I can recommend it as I had fun 8 hours with it for a small price.
也是来补票了,非常好玩的游戏,非常好玩的旁白
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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| $900.1K | 2.3K | 84% | $14.99 | |
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| — | 0 | — | — | |
| $5.6M | 14.3K | 95% | $14.99 | |
| $2.9M | 13.8K | 97% | $10.79 | |
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