
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
enemies are far too tanky and Icey is quite squishy so some fights really drag on. This could have been good if i could combo them, but the tanks arent easily juggled. You can infinatly dash if you time it well enough so im never in much danger, unless i go out my way to use the doge counter. The counter does a lot of damage so it speeds up fights. The risk reward is cool but its out of proportion. A few of the bosses seem to have no tell or pattern to there attacks, they just happen without warning or anyway to know and they are too fast to react to. This makes the counter really annoying to use a lot of the time. The story and narrater are cool and intresting, it made the game feel more unique, but it was a little too short. get the game if its on sale, deffinately not worth the full price
牛逼!!打破第四面墙神作,不过我不太会玩动作游戏,但是还是打通真结局通关了好吧!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一款优缺点都极其明显的游戏。 首先是其最大的特色,也就是用旁白打破第四面墙的设计,不仅仅只是一个噱头,而是与这个游戏的方方面面都结合得很好,甚至可以说整个游戏的架构都是在这个“噱头”上建立的。因此而带来的过关过程中的探索、解密都别有一番滋味,可以说是最让人满意的部分。 然而,与之相对的,这款动作游戏在动作部分的表现上可以说是灾难性的。打击回馈不明显、战斗音效缺失、敌人零帧起手、怪物一多场景就混乱不堪等等,可以说凡是动作游戏会犯的错误它都犯了。因此,如果抱着玩一款动作游戏的预期来玩的话,那是肯定会失望的。 综上,我不推荐动作游戏爱好者来玩这款游戏,喜欢解密、剧情类的玩家倒是可以选择简单难度尝试一下。
Legal lutar contra os chefs.
Buen ritmo , graficos y música
放到现在确实是没眼看了,没有受伤保护太脑残了,要是盾破了就等着被当球踢吧。战斗方面很不成熟,总之奔着战斗爽来的绝对会失望。
简单模式下2.8h打了个真结局出来,最后的艾希还是挺感动的 如果喜欢那种打破第四面墙以及和游戏引导反着干的人,强烈推荐这款国产游戏作为起点 但是但是,本游戏的攻击手感和一些判定问题做的相当不好,同时解密建议查攻略,自己较麻烦,估计全成就在4-5h左右,整体流程不算很长。 作为一款国产游戏还是会给它好评的,毕竟质量在这里,但是如果对于追求过程流畅丝滑的人可能不太友好。
战斗系统太傻逼了,你要是被打到就等着被当球踢吧
那个飞天的太怪恶心了,他还和拳脚相加一起打你,根本打不过,boss我都随便打,这几个小怪加一起被吊起来打,就在那个作弊房里
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $900.1K | 2.3K | 84% | $14.99 | |
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| — | 0 | — | — | |
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| $2.9M | 13.8K | 97% | $10.79 | |
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