
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每次切界面都会卡一下,再加上简陋的rpg养成,并不是很好玩的战棋,让我已经失去了耐心,玩的一肚子火。 或许武侠游戏根本就不需要3d,紫色晶石那种玩法我看就挺好的。
这个游戏所有系列都是前面战斗非常简单 但是最后一战又臭又长 真的无语 既然最后一战像设定困难那前面至少要循序渐进吧 再进入战斗至少能加血吧 最后那么多人都打败了 一起出生入死 结果最后boss留我一个人打 什么狗屁逻辑啊
中国目前最好的武侠游戏 有很多瑕疵 但也很好玩
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
説實話,河洛應該給mod作者們磕一個。以這種水平技術把游戲做成開放世界式的導致的最嚴重的缺點就是所有的演出的水平都一言難盡,不僅僅是模型的質量只能説是差强人意(畢竟五年前的東西了),而且動作也非常的僵硬,還有許多非常離譜的BUG(比如持續游玩一段時間後小蝦米的身子會詭異的捲曲,或者主綫任務做太快導致支綫任務無法交),或許這種大世界增强了游戲的代入感,但毫無疑問的是在沒有添加其他模塊以增强游戲性的前提下以這種質量並不算好的方式拉時長,并不是什麽優秀的做法。說直白一點,就是占據的貯存空間几乎都是浪費,還不如做成太閣立志傳那般,雖然并非3d大地圖,但拓展拓展生活上的玩法和醫術或毒術在主綫中的運用之類的,增强游戲性,而不是用這個只能折磨人的地圖和演出來進一步消磨愛好者們的熱情。 好評給大老婆的。
河洛工作室非常经典的一款游戏!2018年出品。我2021年开始游玩,2026年重新补全全奖杯。分支剧情很多,人物塑造也比较成功,对话也很有趣!最终版也解决了一开始的很多技术问题,我运行起来还是很流畅的,甚至我觉得画面都很不错!推荐!
游戏性挺强的,但是bug太几把多了,经常卡死,也不修复把玩家当日本人整
BUG是真的多阿,做任务NPC经常卡的找不到,在网上查了需要睡一觉,NPC会出来。 有些NPC你一对话,她就卡的穿模,人在墙里或者桌子里。 NPC睡觉眼睛都是睁着的,哪怕你在他们身上,头上跳他们也没反应。 才刚开始玩,但很奇怪这游戏居然会有那么多好评,你们也真是没吃过啥好肉!
小時候對比武俠遊戲更喜歡,奇幻甚至魔幻的作品。 因為覺得武俠不錯但沒有施放魔法來的酷炫,直到大概17年18年接觸到俠客風雲傳本傳(以下稱俠本),翻轉了我的想法。 俠本的文本龐大,結局開放多樣。能當敗類、聖人、不近女色的豪傑也可以當我全都要得全婆俠。 但重點在於河洛將人物刻劃生動引人入勝,硬要挑毛病跟缺點大概就是。俠本的腳色養成多數時間綁在山上,沒辦法自由奔走在武俠世界之中。 所以一開始看到河洛群俠傳的介紹時,我真的超級期待跟興奮的。3D、開放沙盒、多結局、武俠,對我來說看稱完美。本以為河洛群俠傳可以帶給我跟本傳一樣的感動,但最終我卻連一周目都走不完。 說說令我失望的地方: 1.武學修練。 開局我想玩「少陽」「短兵」,但孰知道遊戲開局晃半天除了荊軻幾乎找不到其他書。 修練荊軻之後發現,後面的技能點數需要各個感悟才有辦法配點。好不容易找到其他短兵武學,發現又有修練限制。 前期只有搏擊是真的有辦法快速修練。 一開始測驗根本做心酸的,拿到的武學要不就門檻極高、要不就是有特殊限制、再不然就是跟玩家想走的「陰、陽」屬性顛倒,硬練也只會超爛。 2.操控手感不佳及系統破圖 加入輕功翻牆的設定我覺得很有趣也很棒,但實際玩起其實頗難操作的,常會出現卡點或是難以控制的情形。更甚至玩到10~20小時候腳色會出現動作扭曲歪斜的狀況,倘若偶一為之就算了。根本可以說常駐。 3.腳色之間互動生硬,且相互對話的機會很少,明明就是在同一個隊伍的隊友有些壓根不會有互動。 明明俠客前傳的互動就很理想,本作之中好像只有主角會跟隊友談天。 其他隊友就像彼此完全不認識或不存在一樣。 4.妹子追求受限 要嘛就是妹子心有所屬(香蝶、漆師妹)、要嘛完全沒感情線、能追的妹子就那3~4個而且其中有3個想要泡她們就一定要走邪派。 不懂為啥泡個妞一定要當惡棍欸。這是什麼奇怪的設定。 本傳中頂多就是要求琴、棋、書、畫或是對於茶、酒有研究。 最多就是特定1~2的女角追求要邪或正。 真的越玩感受越差...
观赏性:建模辣眼、立绘敷衍、场景简陋、特效5毛、配音跟路人配的一样 可玩性:数值崩坏、肝度极高、任务引导一坨 剧情:制作者硬捧李叹这种初生东西,可见其制作者本身有多恶心人、充斥大量通马桶任务、主角纯纯摄像头和工具人 体验:高强度刷经验、跑图转圈之后给人当陪衬和工具人的RPG游戏你就玩吧,制作组没那个本事还来沾边3D,估计就是不想花钱搞美术,用这种下三滥的东西来圈钱,关键帧数比大镖客2还低 我看第二部也别出了,免得贻笑大方
粗劣的ui,垃圾的画质,逆天的优化,走路都抽搐的人物模型,进游戏第一分钟就卡的bug
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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