
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哎呀 冲着2000年玩过的武林群侠传过来补票的 其实吧这个糟糕的3D设计拖累游戏本身 做个精美的2D重制版加强版多好?
补个票。河洛的所有作品都玩过,从最开始的侠客风云传到现在的古龙风云录,侠客和侠前通关了,真乃神作,河洛群侠传从18年刚出来开始就断断续续的玩,沉迷其中玩的不亦乐乎,河洛玩法自成体系,可以说河洛便是代表武侠了,这个工作室一路来磕磕绊绊,除开始两部侠客完整外,后面被被背刺,导致经费问题,河洛群侠传和后面的侠之道可以再上一个高度。别的工作室为了赚钱,而河洛只能先为了活下去。不管前程如何,坚定走下去,或许柳岸花明又一村,期待河洛二。
走路PPT,逆天战斗视角,没有倍数,垃圾锁定,行动不能回退
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
劇情虎頭馬身蛇尾 大概張三丰主線開始到結尾像是趕工做出來的 地圖密度也是 後半的部分超空 成就部分比較拖台錢 腳色部分只想說 李嘆就是個垃圾人
一个玩了500多小时的单机作品,优化建模人物立绘这些需要不足的地方已经不重要了。剧情和武学搭配感悟等等都相当有意思。创意工坊一开MOD一上手又是能玩个几周目了。期待河洛2更加出色
有MOD和没有MOD,完全是两个游戏
本命之作,三个平台买了三份。steam买的最晚,时间看起来少了点,实际上玩了200多个小时,感觉武侠游戏的最高境界也就这样了。希望2代能好好打磨,起码首发的时候不要出现优化问题,很败好感
小時候對比武俠遊戲更喜歡,奇幻甚至魔幻的作品。 因為覺得武俠不錯但沒有施放魔法來的酷炫,直到大概17年18年接觸到俠客風雲傳本傳(以下稱俠本),翻轉了我的想法。 俠本的文本龐大,結局開放多樣。能當敗類、聖人、不近女色的豪傑也可以當我全都要得全婆俠。 但重點在於河洛將人物刻劃生動引人入勝,硬要挑毛病跟缺點大概就是。俠本的腳色養成多數時間綁在山上,沒辦法自由奔走在武俠世界之中。 所以一開始看到河洛群俠傳的介紹時,我真的超級期待跟興奮的。3D、開放沙盒、多結局、武俠,對我來說看稱完美。本以為河洛群俠傳可以帶給我跟本傳一樣的感動,但最終我卻連一周目都走不完。 說說令我失望的地方: 1.武學修練。 開局我想玩「少陽」「短兵」,但孰知道遊戲開局晃半天除了荊軻幾乎找不到其他書。 修練荊軻之後發現,後面的技能點數需要各個感悟才有辦法配點。好不容易找到其他短兵武學,發現又有修練限制。 前期只有搏擊是真的有辦法快速修練。 一開始測驗根本做心酸的,拿到的武學要不就門檻極高、要不就是有特殊限制、再不然就是跟玩家想走的「陰、陽」屬性顛倒,硬練也只會超爛。 2.操控手感不佳及系統破圖 加入輕功翻牆的設定我覺得很有趣也很棒,但實際玩起其實頗難操作的,常會出現卡點或是難以控制的情形。更甚至玩到10~20小時候腳色會出現動作扭曲歪斜的狀況,倘若偶一為之就算了。根本可以說常駐。 3.腳色之間互動生硬,且相互對話的機會很少,明明就是在同一個隊伍的隊友有些壓根不會有互動。 明明俠客前傳的互動就很理想,本作之中好像只有主角會跟隊友談天。 其他隊友就像彼此完全不認識或不存在一樣。 4.妹子追求受限 要嘛就是妹子心有所屬(香蝶、漆師妹)、要嘛完全沒感情線、能追的妹子就那3~4個而且其中有3個想要泡她們就一定要走邪派。 不懂為啥泡個妞一定要當惡棍欸。這是什麼奇怪的設定。 本傳中頂多就是要求琴、棋、書、畫或是對於茶、酒有研究。 最多就是特定1~2的女角追求要邪或正。 真的越玩感受越差...
内容不错,细节糙了点。 地图上不能定位地点,找人找地方太费劲。画面和声音的平衡很差,鳄鱼和蛇这种深颜色目标,关了血条几乎看不到。战斗时非常容易误触导致移动,而且不能取消。这些都是没有太高技术难度的细节,居然这么糙。
游戏剧情丰富,自由度高。非常值得。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.