
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真正的有人情味儿,会呼吸的江湖,就是这样
현존하는 최고의 무협 게임
这个游戏所有系列都是前面战斗非常简单 但是最后一战又臭又长 真的无语 既然最后一战像设定困难那前面至少要循序渐进吧 再进入战斗至少能加血吧 最后那么多人都打败了 一起出生入死 结果最后boss留我一个人打 什么狗屁逻辑啊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2021年時玩的,當時顯卡是1060,雖然遊戲沒有很順,但沒遇到什麼BUG, 原版破完後又玩了世界豐富MOD,最後棄坑的原因是因為難度選最高,結果過不了關(我太弱), 但我還是覺得很好玩,如果是對武俠有興趣的玩家還是可以試試。
完结即则又是武侠游戏又一力作,可惜已经永远无法完结了,所以只能算作一半的力作,还有一半要靠mod作者们发挥了
説實話,河洛應該給mod作者們磕一個。以這種水平技術把游戲做成開放世界式的導致的最嚴重的缺點就是所有的演出的水平都一言難盡,不僅僅是模型的質量只能説是差强人意(畢竟五年前的東西了),而且動作也非常的僵硬,還有許多非常離譜的BUG(比如持續游玩一段時間後小蝦米的身子會詭異的捲曲,或者主綫任務做太快導致支綫任務無法交),或許這種大世界增强了游戲的代入感,但毫無疑問的是在沒有添加其他模塊以增强游戲性的前提下以這種質量並不算好的方式拉時長,并不是什麽優秀的做法。說直白一點,就是占據的貯存空間几乎都是浪費,還不如做成太閣立志傳那般,雖然并非3d大地圖,但拓展拓展生活上的玩法和醫術或毒術在主綫中的運用之類的,增强游戲性,而不是用這個只能折磨人的地圖和演出來進一步消磨愛好者們的熱情。 好評給大老婆的。
每次切界面都会卡一下,再加上简陋的rpg养成,并不是很好玩的战棋,让我已经失去了耐心,玩的一肚子火。 或许武侠游戏根本就不需要3d,紫色晶石那种玩法我看就挺好的。
河洛工作室重建后的野心之作。长板很长:主线引导下的大地图探索、支线与奇遇交织展开、任务剧情完整且结局互相影响,不同队友对事件的独立反应,共同构建出一个丰富的武侠生态。前期事件密度大,沉浸感强,武侠味十足,展现出河洛在剧本设计上的扎实功力。 但短板更多:数值设计混乱,战斗节奏拖沓;不同区域的任务难度分配不合理,缺乏渐进的挑战感;优化糟糕,这样的像素画面还这么吃内存;奇怪的BUG层出不穷......如果2018以这样的完成度首发,它将是一款神作。但放在7年后,作为一款开放世界游戏,它的很多缺点已经难以接受。希望徐大能从这部实验作中汲取经验,保住长板减少短板,期待河洛群侠传2。
看看我的时长,就知道好不好玩了。
战斗系统太折磨人了,走位经常误操作。特效抖动看的人头晕眼花的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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