
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #15 | $616.3M |
| $29.99−25% | 152.3Kratings | 89% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im a bit gay
兜兜转转这么多PVE射击,到最后还是最爱地狱遣兵2,虽然运营常年不当人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #15, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game still, but has its problems.
After 300 hours it is still fun to unlock new equipment, trying it out and leveling it. The emotes are hilarious, as is the overall humor of the game and the physics shenanigans. I have no problem collecting the Super Credits needed for unlocking warbonds just by playing the game, if you know where to look for them. Just a great game!
Eita jogo bom da mulesta
очень приятный ГЕЙплей пиупиу пифпаф бумбум ихихихихих
For Super Earth!
So much potential wasted. Game died because of tragic management and forcing SONY poiclies down PC users throats at the beginning of the game life. There are still gamebreaking bugs that were there on release (2 years and they are not fixed!!!) If you keep buying premium currency and buying new warbonds, then you might have at least something to play for. Otherwise you are looking for hours of grind just to unlock few useless armor sets and even worse set of weapons. I only hope that one day we will receive all in one version for barely any money that we will be able to enjoy. I wish I received this game for free so I wouldn't feel guilt that I supported SONY and these trash developers with my walltet.
fun
Only players left are just a bunch of pissbabies that have no idea what they're doing, or kick you for the slightest inconvenience (Like saying "no" to a bunker because youre neck deep in Bot ♥♥♥♥ while some twink is playing like a hunter gatherer in a farming simulator) If i sound salty its because i ♥♥♥♥♥♥♥ am. 10 matches in a row, couldn't get one person that wasn't post lobotomy. ♥♥♥♥ the bot front. ♥♥♥♥ the fanbase. ♥♥♥♥ this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $37.6K | 79 | 56% | $19.99 | |
| — | 0 | — | — | |
| $13.8M | 11.5K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 377K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.9K | 64% | $69.99 | |
| $454.6M | 379.3K | 86% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $809.7M | 1.2M | 96% | $59.99 |