
Team up and take flight in this sci-fi co-op shooter with fully destructible environments. Soar through dynamic open levels using powerful abilities, master advanced weapons and vehicles, and lay waste to the armies of a hostile colonizing threat - defend your home worlds!
Modeled estimate, not a reported figure. How we estimate →
About
Skylancer: Our planets have been overtaken by the Regime. Join us and together we will shatter the yoke of their oppression.
Take flight with up to 3 other players for 4 player team-oriented gameplay, focused around guerilla warfare against the Regime.
It's your team vs the environment. Get in, wage a guerrilla war of resistance, and destroy as much enemy infrastructure as you can on the way out!
Battle through completely destructible cityscapes. Smash, destroy, and otherwise tear down the Regime's infrastructure of oppression over the course of every match. Each session is unique, with a reactive and ever-evolving combat environment.
Carve doorways out of walls, tunnel through terrain, and unleash an arsenal of destruction!
Assume the mantle of Skylancer and reclaim the birthright of your ancestors. Fly, extract, and resist the Regime's war of conquest!
We're a small and scrappy team of 11 people, aided by the tools and technologies of Unreal Engine 5.
We're excited about the game we've built with Polaris, and wholeheartedly invite our community to share feedback.
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Will Polaris be a live service title?
No, Polaris will offer a complete experience at launch. That said, if big AAA studios don't get everything right day one, our little team certainly won't, so we'll no doubt be making bug fixes and balancing changes after release, and we'll take that responsibility seriously. If people dig what we've made and would like more, we'll definitely consider it, so long as we won't bankrupt ourselves in the process. But I don't want to sell people something which is incomplete, half-finished, or where we're pitching as-yet-unrealised potential. We just want to make a cool game, and we hope it looks cool to you, too!
What operating systems will Polaris be compatible with?
At launch we'll support Windows PC only, with the possibility of Steam Deck support at a later point.
Will this be an Early Access title?
No, Polaris will launch in full when released.
What's the inspiration behind making Polaris?
It's Jonathan the creative director writing this (hi there!). I can't speak for everyone on the team, so I'll answer just for me... I've kind of always wanted to work on a game like this. I grew up loving the games of Bullfrog and Psygnosis, in particular Syndicate, Wipeout, G-Police, and Colony Wars. So experiences involving "teams of high tech soldiers, using high tech vehicles, causing chaos in an original science fiction world" have always been embedded deep in my frontal lobe. Over the years I've fallen in love with games like Halo, Earth Defence Force, Red Faction, Just Cause, Crimson Skies, and Ace Combat. Polaris is a melting pot of all these inspirations (and more!) combined with the raw talent and creativity of the awesome team I get to work with everyday. Also they turned off the Warhawk servers so this is the only way I get to fulfil that particular gameplay fantasy.
What's the best way to stay up-to-date on development?
Via our newsletter. Please sign up via the link on the Steam page!
What's the best way to give feedback?
Please join our Discord, become a member of our dedicated Reddit page, or join the conversation in the Steam discussion forums.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This might be the first negative review I've ever typed for anything in my entire life, but I don't think I've ever regretted opening a game on my PC more, this is just awful. It rearranged everything on my desktop across all 3 monitors, and now the even after closing the game, the bottom half of my display is unusable. Like I can't even drag icons to the bottom part of my screen anymore. On top of that, the game is also awful, unfun, and poorly optimized. I highly recommend you pass on this one.
Holy god how do you play this lmao I thought the tutorial button was busted - it played audio but didn't show anything or take me anywhere - i pressed it a few times and the audio layered over itself lmao Then I figured out it just opened my web browser and played a youtube video lmaooo WITH ADs ON IT If you try to play, it just thrusts you into an environment with objects floating off the ground and an absolute information overload of a screen after falling 1000m to the ground with no direction, story, hints of how to play or what you're supposed to be doing and how to do it Then I accidentally'd into flying - Found some rings - And it clicked. This is Superman 64 remastered.
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Flying around in the hover boots and airship is a fun. However, there are only two missions available, and they are pretty straightforward. You just have to destroy one ship to earn enough money to buy the boots or airship, then defeat the boss that you can now fly to. After that, you're done. I would say that you'll spend more time trying to figure out what's going on than actually completing the mission.
Polaris, ein Spiel mit Potenzial! PVE Kämpfe in der Luft. Zerstören eines großen Luftschiffes, oder eines "Bohrers". Die Idee des Spiels ist Simple umgesetzt. Man spawnt auf der Karte, schießt gegnerische Luftschiffe ab und löst die Aufgabe wie z.B. das Deaktivieren vom Schildgenerator, oder eben das Zerstören des Bohrers. Unterwegs findet man Kapseln, welche einem als Beispiel ein MediKit geben, Boost-Schuhe oder Währung zum Kauf von besseren Luftschiffen, Waffen oder Fähigkeiten. Das Spiel ist für den Coop-Modus gemacht. Ich habe bisher nur die ersten 3-4 Schwierigkeitsstufen gespielt und bin da relativ locker durchgekommen. Ich meine, es gibt mindestens 15 Schwierigkeitsgrade, die dementsprechend auch bei Abschluss via XP-Multiplikator belohnt werden. Habe leider in der Suche bei öffentlichen Spielen keine Lobby finden können, genau so wenig wie meine Lobby niemand "finden" konnte, oder nicht beigetreten ist. Ich behalte das Spiel im Auge und freue mich auf mehr Content und... mehr Spielern ;)
Y'a rien à sauver, c'est horrible. Le jeu est à la ramasse techniquement, et aucun fun n'est présent pendant les parties, que ça soit seul ou avec des amis. Jouez plutôt à Helldivers 2.
It's a very strange game to say the least. It looks like a lot of fun, but there's so many questionable choices for instance the spawn in.. why are you awkwardly falling when you spawn? There's no gliding or any quick way to reach a surface. Then comes the absolutely abysmal UI the game has, menu's, player hud, it's like it was drawn together on ms paint by a high school student. It feels like a tech demo being sold as a complete game, and it honestly should remain in early access for another year. It has the fundamentals of being something good, but the little things ruin the rest of the potentially good experiences from happening.
《北极星》:浮空作战+开飞机,此游体验如何? 这是一款可合作可单机的卡通风格射击游戏,游戏中玩家可以最多和三位好友一起,或者公共匹配(前提是有人)以及做一名独自挑战的独狼玩家,在地图上完成相应的任务目标最终完成游戏。 [h3]可以飞起来[/h3] 本作的亮点就是可以开飞机,可以穿上浮空鞋在天上飞起来,然后在高处去欣赏地图的美景。 不过前期直升机,浮空鞋,新的枪械等都需要玩家在地图上利用空头召唤,玩家可以在地图上选择你附近的位置以此领取空头,前期一些物品会处于锁定状态,需要玩家在菜单界面利用收集的点数解锁。 不过浮空鞋飞起来的过程真的很酷,感觉自己就是超级赛亚人,再拿上枪攻击敌军真的挺有帅气的,而本作的枪械包含冲锋枪,步枪,手枪等多种,飞机的样式也是多种可解锁可选。 因为本作的地图有很多高处无法跳跃或者奔跑过去,所以玩家前期需要尽量解锁浮空鞋。飞机飞行起来再空中的圆圈里穿梭加速也挺有趣的,不过稍微有一点烦人的就是,一个人游玩的情况无人机真的超级不友好,刚召唤出来的飞机飞了没两下就被无人机给击败了,但玩家可以通过飞机的武器把无人机击败,不过击碎时的火焰效果挺燃的。 无人机感觉无穷无尽的,对玩家子弹一打一个准,而且后期我看到又又又是无人机就会产生一种烦躁的感觉,前期的枪械打死一只无人机要好几梭子子弹,且无人机还会有一个护盾回复血量回复的功能,所以玩家要及时的将其击败。 希望游戏里加入点更有意思的敌军,比如说你的设定都是殖民势力了,游戏里加入点人型殖民者也不是不可以。 [h3]完成任务[/h3] 前期我害怕自己理解不了游戏的玩法,于是打开教程看看,结果一点开给我跳转到浏览器油管,因为我平时不翻墙的原因,所以就放弃了,吐槽一下我还是第一次见到教程要去油管的游戏。 不过好在于本作的玩法并不难,开局右侧会清晰的标识出键位,比如地图打开哪个,跳跃又是哪个,切换枪械以及物资召唤等,而且游戏中会定位出你接下来需要击败的物体,左上角的任务处也会清晰的标识出来,比如护盾,武装直升机等,一次任务成功后就会有短暂的音乐庆祝。 在做任务之前玩家需要做的就是在地图上开箱子拾取物品,不过本人感觉地图上散落的箱子里开出来的东西太单一了,比如资金,如果能开出来装备就更有意思了。 游戏的地图有15个难度,每完成一个难度就可以解锁一个新难度,还有三个模式以及多种风格的地图,模式有武装直升机袭击,破坏模式,以及沙盒模式,地图则有浮岛,山,群岛,沙漠。舒服的一点就是地图周围的大树,石头甚至是桥梁全部都可以用枪械给破坏掉。 我挺喜欢本作的沙盒模式,因为没有无人机干扰我,而且还能在箱子里开到超级多的资金去购买我想要的东西,一个字就是比其他模式自由,没有束缚。 [h3]美术风格[/h3] 这款游戏最可圈可点的地方就是美术风格个和色彩搭配,比如卡通风格的天空,抬头即可看到其他的星球非常的养眼,然后每张地图有不同的颜色搭配,比如沙漠抬头之后发现天空是红色的,配上几多白云和耀眼的太阳,就有种简单的唯美感。还有当年在河流上奔跑时,看着远处的树林和悬浮的高科技圆圈真的就有种眼睛舒适的感觉。本作的音乐也值得一提,在游玩的过程中真的很燃,燃到我想把无人机全部打爆(我对此游的无人机恶意很大)。 我要吐槽这款游戏的内部建筑,首先,层数过多,其次每一层的楼梯口一模一样,我以为遇到了鬼打墙,可以放置点小摆件或者加一个窗户来有增加不同之处,然后,每一层的高度太低了,走起来有点压抑。 地图除了建筑和植物河流外其实标志性的点不太多,如果在地图上加一点有趣的小玩法可能会更有意思,比如从一个山端滑翔到另一个山,虽然角色可以飞,但滑翔锁玩起来还是很酷。 虽然本作商店界面标注的没有中文,但游戏中确实含有一半中文一半英文的,因为没什么剧情字数也不多,除了可解锁的空头外基本对玩家影响不大。还有角色静止不动的时候拿着枪站在原地有种很不自然的人机感。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] 最后 飞机和浮空飞行这点挺有意思的,可以优化下无人机,再丰富一下内容和宝箱,再加入一些新奇有趣的玩法。感觉此游挺适合手柄玩的,不知道未来会不会增加。然后游戏的ui也有点简单,可以改进一下。
It's okay... nothing bad nothing great just kind of okay.
This is by no meens a bad game, it has solid bones... but it is defs half finished and was marketed as a full release. Like few mission types (only 2 so far) no ground enemies and lacking many quality of life features. Never pay full price, but if you have friends or are just an extraction conesseur then I guess pay 10 cad or less if you can. Game seems very grindy for such little content. 4.5/10 - soo far
From the playtest, I enjoy what the devs have done and carving out a fun, arcade-like extraction shooter. Definitely tough alone but not impossible, giving you the roguelike grind. With friends, its a blast!
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