
Be the tax collector of a shady city hall in this narrative-driven resource management game. Talk to debtors, manage a team, make difficult choices, and challenge the city's moral decay. It's their money, but it's your job.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to the Debtors' Club. It's up to you - and your team of debt collectors - to make the businesses of the city pay what they owe to the public treasury. Governance doesn't come cheap, you know, and it's up to you to make everyone pay up - whatever it takes.
Persuade and intimidate debtors, ruthlessly interrogate their financial records, and if need be, send a couple of Paci-Fists to explain impolitely that tax dodging is frowned upon in polite society. The law, after all, is on your side - that is, as long as you can meet the daily collection quota. There's quite the backlog to work through - and precious little time.

Shape Your Path: Your behavior and choices will define your journey in a roguelite-style narrative experience that combines hand-crafted content with an innovative dialogue-generation system.
Engaging Conversations: Talk to debtors through phone calls, employing persuasive tactics to extract payments and uncover their businesses hidden secrets.
Team Management: Take charge of a team City Hall employees, each with their own strengths and weaknesses, and strategically assign them to cases.
Challenging Choices: Confront difficult moral dilemmas as you navigate the murky waters of corruption, deciding between compassion and ruthless efficiency.
City Hall Intrigue: Explore the depths of a shadowy city hall, uncovering layers of deceit and unearthing the truth behind the moral decay that plagues the city.
Minigames and Tasks: Engage in captivating minigames and complete tasks that reflect the various challenges faced by the mayor's favorite employee.
Reactive Narrative: Experience a dynamic storyline with multiple branching paths, where your decisions have a tangible impact on the city and its inhabitants.
Consequences and Morality: Your choices will have ripple effects, shaping the city's fate and testing your own moral compass.
Immersive Atmosphere: All presented in an unique art style, blending the innocence of cartoons with the ruthless world of debts, taxes, and public governance.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 75reviews | 68% | — | $17.4K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel a bit bad as these indie developers did a great job for certain parts of the game. The aesthetic is wonderful: stylized, enjoyable art, very fitting, fun music, the atmosphere/theming is strong. However, the actual game mechanics part is unfortunately sorely lacking and neglected. I'm not even sure if it's something that can be easily fixed as it would require an overhaul of the whole system. As it stands, the brunt of this game is rolling a six sided die and hoping to get the required minimum number to succeed. There is virtually no input from the player making the game extraordinarily reliant on RNG that is not fun. Even when you do have items from the shop, there is no easy way to know what you have and the visual/audio cues of their activation is very subtle and lackluster. My suggestion to the developers would be to focus on letting the player interact with the die roll and success threshold: add "per day" actions, one-off consumables in the shop, anything that alleviates the player just watching helplessly. Overall, if you're interested in gameplay, skip this. If you like the art and want to watch a goofy, fun story, maybe wait for a 50% discount before you buy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game looks great and interesting, but unfortunately the gameplay is just not there. Everytime you select an option you basically roll a dice and hope to beat the requirement, you can get bonuses if you were lucky and the case you selected had information. The gameplay just boils down to RNG from the start, that you can improve later on, but it still won't make the gameplay loop fun.
Esse jogo parecia ser tão legal, porém a quantidade de bugs e a monotonia do core gameplay faz com que não recomende ele no estado atual. Criticas: - Jogo é rng, decidido na sorte, então depois de alguns levels você só spama oque tem mais bônus e torce pra dar certo. - No trailer do jogo é mostrado vários minigames porém no meu caso os únicos minigames que tive foi o de cartas com o rh quando falhei em cumprir a meta do dia e enfeitar a cadeira. 2 minigames ao longo de 20 dias (levels) e um deles foi porque "perdi o level". - Loja desbalanceada, nos primeiros dias você não consegue comprar nada e mais pro final você compra tudo e sobra dinheiro, fazendo com que a quantidade de bônus quebre o gameplay. Bugs: - Parece que as vezes alguns itens não funcionam, você escolhe a opção pq sabe que tem bônus mas ele não é somado. - Fiz o objetivo de pular 1 ligação no dia, mas não contou. - Estava fazendo todos os dias os favores do prefeito e batendo as metas, mas teve uma cutscene dele falando que meu desempenho esta ruim e não dou ouvidos a ele ? - A soma de bônus é quebrada na tela. Ex: Você seleciona bluff, ele mostra +1 de bônus mas por causa dos itens ele soma +3, parece que ele leva em conta somente o primeiro item do bônus para mostrar o quanto esta dando de bônus. - Minigame da cadeira esta invertido a ordem de escolha. Capacete muda o modelo tecnologico e vice-versa. - Varios bugs ocorrem porque você consegue interagir com o jogo quando o mesmo esta "processando algo", fazendo com que ele quebre, obrigando você a passar para o próximo dia. Exemplos: A loja esta abrindo, mas você passou pra aba de itens rápido, o jogo sobrepõe a aba de itens com a de funcionários, fazendo com que você não consiga comprar nada no dia. Você clicou para passar o dialogo antes dele começar, a janela vai abrir em branco ou vai repetir a mesma mensagem varias vezes, obrigando você a dar skip no dialogo todo. Você demorou para selecionar uma ação, mas selecionou no ultimo segundo, o jogo mostra o dialogo da escolha, mas pula a ligação porque acabou o tempo. Melhorias: - Estúdio brasileiro com "problemas" na versão português. As vezes não bate a concordância dos objetivos, legendas e items. Ex: Não envie coletor de taxas hoje, mas na tela o nome é coletor de imposto. No tutorial mostra "Coletor de taxas, Inspetor fiscal", obviamente mudaram depois mas não atualizaram o tutorial. Inspetor da prefeitura não cabe na tela, então só mostra "Inspetor da", Paci-fist funciona o trocadilho em ingles, mas paci-fista ? nem tentaram localizar. Itens e textura no geral continuam em inglês. Eu entendo que não da para mudar tudo para varias linguagens, mas quando ao abrir o jogo mostra uma janela splash "Jogo feito por brasileiro" só por mostrar, espera-se que tenham levado mais consideração para a versão "nativa". - No final de todo dia tem a cutscene do noticiário, geralmente 1 noticia aleatória e 1 consequência das suas ações, porem muitas mensagens repetem, e mesmo mostrando que isso foi uma consequência de suas ações isso parece não ter peso na gameplay. Adicione mais mensagens aleatórias. - Por favor faça uma opção para pular o efeito de "Negocio Fechado", no começo é legal mostrar que você conseguiu convencer a pessoa a pagar, mas depois se torna insuportável você ter que esperar 3 segundos toda vez para poder mandar recolher o pagamento.
I do love the game, but it's too reliant on RNG to make the gameplay loop feel very fun after more than a couple few rounds. I saw some great suggestions on how the devs could tweak the gameplay loop, but I can't recommend the game as-is
I agree with some of the other statements that the gameplay just is not really there. It's not engaging. But what really made it frustrating is that the controls are all over the place. I need to use shift to bring up the assets. This also does not pause the call. Then it does not show that to get out of the menu it is also shift (QOL). At times it also wouldn't let me use this option at the beginning of the call either. The mouse button I need to click on the specific dialogue boxes which are alternating left and right side of the screen. Why can't I skip the text with enter or space or just click anywhere on the screen really? Since dialogue is timed, it is quite annoying. You can also check the license date, but the current date was not clearly mentioned either when you are on a call. You have to remember it before you start the day. So you can't just use the mouse even though it should be possible since it is only a few buttons. In some parts Enter is to skip dialogue, but it is also used to skip the shop entirely. Like what? There are objectives given by the mayor, but they often completely conflict with what you should be doing. So you have 3 options to get your money: 1. peaceful collection, 2. tax audit, 3. violence. Where option 1 gives 100% and the others less and less percentage. So ideally you want to use peaceful collection, but the special objective requires you to do all of them violently for say a 5k bonus, meanwhile that means you only collect like 40% and the violence costs 4,5k per time you send it as well. So you actually lose over 8k for just following that regardless of collection amount. It's not well thought out. There is a max of 3 collections you can do per day as well. So there is no benefit in being efficient/fast. Either way, I just found myself clicking through dialogue to get to the collection option without giving it any real thought and just hopeing the RNG falls my way. I did see some upgrades to improve your dialogue options, but I found the controls to frustrating/tedious to keep playing. It tries to be a bit like Papers Please, but it really falls short to hit the mark in gameplay and general QOL. I love the artstyle though.
From buying the game to completing my first playthrough only 2,5 hours passed. The developers tried to implement some features that improve replay value (multiple "story-lines", a few different buffs) but the gameplay is just too shallow. After <1 hour you have seen everything the gameplay has to offer and once you understand the system its way to easy and boring. Also there are too many unskippable animations and repetetive text bubbles which you have to click away hundreds of times per playthrough. The game crashed on me thrice in those 2,5h which generally just means you have to replay the specific day during which it crashed. For 9€ its not really expensive but considering its content and the fact that on this website I have bought games for 5€ that I played for 50+ hours I wouldnt buy this one again. If you want to kill 2 hours then go for it, but to me its not really a "game"-game. Its like a little more sophisticated candy crush. PRO: nice artstyle, humorous, easy to get into CONTRA: gets boring VERY fast, gameplay is too shallow, very short
Wonderful writing, difficult to know what is going on at first glance, few slaps across the beak by my team and we were off and planning badly. Serving a corrupt Mayor, by extorting the community businesses with guilt, threats, talking and bluffing to get them to pay up... like a government mobster... Whats not to like?? I felt in my first week, that I was a pro... was too easy... until It was not.... I got fired day one in my second week of work... I did receive a parting gift however..., literally got a lolly pop, then quickly sent to the "train station" without knowing I was planning a trip. Weird thing is, I never packed a bag, I was picked up at the office.... no lunch either... wonder how far it is? [h1] Would be a pawn again, to be hated by everyone, making the mayor rich, while inventing baldness from one week of work [/h1] Solid buy and replay ability is, forced.... apologies..... we mean... "necessary" Any game that adds this level of stress, that even my ADHD hits the F-IT button, is a gem of entertainment in my book. Follow us for more amazing reviews... some funny... and some... not so much. [url=https://store.steampowered.com/curator/25267675/] [h2]PLEASE CLICK HERE to follow us![/h2][/url]
I wanted to like this game. It had fun music. Neat art. Good theme. But as I was playing and getting into finishing day 3, I realized... I wasn't actually having fun. I was rolling a random die and hoping I got the number to pass... but I had no real direction on how to improve that number. The shop wouldn't let me buy things to improve even with the money I had. In the end, I refunded the game, because if I'm going to spend time doing something. I'd like to enjoy it.
[h1] Você se tornou quem jurou um dia destruir [/h1] O serasa? EXATAMENTE! Quem amou papers please, vai amar esse jogo, ainda mais feito por brasileiros! 💚 O começo é meio confuso, mais juro que vc vai entendendo e pegando o jeito, ficando até com dó e entendendo quem trabalha com isso, mas calma que por trás de tudo existe sempre uma revolução... O jogo tem várias "cut scenes" engraçadas e interativas que não te deixa enjoar do mecanismo do jogo. *Bonus: Ele tem integração com a Twitch, o que é otimo pra jogar com o chat/em live! Gameplay: https://youtu.be/QqSubZUWqA0
I got the game from a bundle and enjoyed playing it. It fun and I like the artwork. It took me 2h30 to make one run but I will not replay it, I am fine with one run and move on. While it is a luck of the dice at the beginning, you can eventually buy items to influence the dice role in your favour, so by the end of the game even with low roll I was able to collect debt without problem.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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