
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun genel olarak güzel ama eksileri çok fazla hikaye güzel. Eksiler şöyle silah çeşitliliği yok, yaratık çeşitliliği hiç yok oyun gereksiz kolay ama aynı zamanda gereksiz zorlaştırmak için de saçma sapan saldiri mekanikleri eklemişler o 2 tane yaratığa zaten. Özellikle en son da kestiğimiz oyun boyunca gözükmeyen yaratığın öldükten sonra etrafa elektrik bırakması mekaniği dünyanın en saçma mekaniği olabilir. Oynanış çok sığ oynanış seven birisi için hiç ideal bir oyun değil.Bulmacalar bir yerden sonra aşırı bayıyor en son artık 5 saatte dedim yani allah aşkına bitsin şu oyun ve en can sıkan nokta kayıt aldığım yere mapte istediğim zaman hızlı seyahet edemiyorum abi siz kafayi mı yediniz yürüyerek bu yolları yürütüyonuz bana. Artılara gelirsek parry hissi güzel parry attiğini hissediyorsun hikayesi güzel ve oynun içinde oynarken bulduğumuz hikayeler de çok güzel. Grafikler mükemmel Remi yi sevdim seslendirmesi baya kaliteli olmuş araştırmayı sevenler için güzel oyun. Bulmacalar hem iyi hem kötü sınıfına girer dediğim gibi çok bulmaca var bayıyor ama bazıları gerçekten beynini çalıştırıyor çok severek çözdüm ama sonlarda bayıyor. İndirimde alın kesinlikle oynamaya değer ama çok ekstra bir Elden ring wowu falan beklemeyin
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 14.3K | 96% | $12.99 | |
| $7.2M | 13.7K | 71% | $19.99 | |
| $7.2M | 14.1K | 97% | $24.99 | |
| $7.2M | 8.1K | 94% | $29.99 | |
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.3M | 70.4K | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.2K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 274.9K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $6.9K | 199 | 64% | $1.99 | |
| $5.3K | 14 | 64% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game scenery and voice acting and animation and even the combat is good and engaging and would normally suck me into the immersion. But... no ability to jump or even vault up[ low walls just makes no sense to me. What's worse, is that there are no maps, mini or otherwise. I HATE maze-like areas in any game, especially if i have no way to map it. I get lost and have no idea where to go. Finally, items... most items have a glow which is easy enough to see, but some items do not glow but barely shimmer, making them easy to overlook, including vital quest items. So... final verdict... a hesitant thumbs down. I want to love this game, i really do... but missing vital staples like jumps and climbs and maps, just kills it for me. This is a no from me.
good game if you like exploration and puzzles (which I do). kinda mid combat tho, and the story ends on a bit of a cliffhanger. the worldbuilding is pretty good though, and unraveling the truth of what's going on is done mostly through investigating side locations, rather than in the main quest itself. In fact if I think you just mainlined the main quest you'd be pretty confused by the end of the game. hope the next game has less of a steep curve when encountering the final tier of enemies and also more responsive controls. still enjoyed my time playing this though!
Solid game in every aspect. Genuine pleasure diving in its depths - where the hell is us!
despues de jugarlo 12 horas me aburrio totalmente, se torno muy repetitivo el combate . los puzzles los hice buscando videos en youtube . la historia no te atrapa en lo absoluto para que estes atentos a los detalles.
Maybe Hell is our friends we made along the way (also the big fat man with a hat shouting "obviously you didn't die, start over") Haven't finished the game though, might do it some time later I really like the atmosphere, the background and the worldview of the game, puzzle solving is pretty interesting, and GOD, the music and sound effects are astonishing. The story is okay(better with the worldview and stuff), the combat is okay too (I would say less satisfying than a fight-focused game but this is a puzzle solving game so it suffices) But the downsides are also pretty significant to me, which also leads to me not playing for a while First is that I feel like the whole game is too static and repetitive. To me it's just collecting things and fighting the same enemies over and over again, and since there's not really much story/character development going on, all the things feel a little bland Second is that there's so many bugs! The most prominent bug I get is that you sometimes can't interact(speak, trade) with a NPC at all until you quit and join. This had an impact on me since it happens on a very important NPC and took me a while to realize. Other bugs include unable to select items to trade, not able to block/charge attacks in combat, and enemies behaving weirdly(flying, canceling attacks) In conclusion, this game has a very good base, their art/music is really good and the worldview is really interesting. However, if you're heavily dependent on playing by building momentum, or want games with less bug, then this game probably won't suit you.
J'adore, l'histoire est intéréssante et le style de jeu est nouveau avec des touches plus connu. c'est rafraichissant de jouer à un jeu qui ne nous tien pas pas par la main.
so far i enjoy the game theres a few minor improvements i would like to see. i would like a fov slider more options for enemies if possible and mild improvements to the overall feel of combat. i love that the game doesnt hold your hand and lets you explore organically and i like the premise so far of the story. i think official mod tools would help breath new life into the game. the game could also use some tweaks to performance.
Not recommended. I've played games from the 80's on... even old King's Quest games. This game is well polished and doesn't try to hand hold, but they make one critical mistake: throwing various items across many areas without any kind of quest tracking. So you get to a point where you are just back tracking, which totally kills any feeling of progression. You hit a wall for a few hours looking for the one clue or item that will move you forward.. and for me this just took me to a place where I felt like the game was wasting my time... because the story just wasn't compelling enough to ask this of me. As for the soundtrack - great.. for the first two hours... after that it just becomes never changing annoying drone. This game needed another 6 months in development and some tuning... I wanted to like it... in the end it was just wasting my time. The worst thing a game can do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.