
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не рекомендую
Fun action game with an intriguing world and lots of puzzles and world-building that kept me hooked for 30 hours.
Hell is us hat mich vor allem mit seinem außergewöhnlichen Leveldesign beeindruckt. Statt den Spieler permanent an die Hand zu nehmen, setzt das Spiel auf Erkundung und belohnt Neugier. Die Welt wirkt organisch aufgebaut, mit verwinkelten Pfaden, versteckten Abkürzungen und zahlreichen Details, die zum genauen Hinsehen einladen. Jeder neue Bereich fühlt sich einzigartig an und vermittelt das Gefühl, tatsächlich eine vergessene, geheimnisvolle Welt zu erforschen. Besonders hervorzuheben ist die Atmosphäre in den Ruinen. Die verfallenen Bauwerke strahlen eine melancholische Schönheit aus und erzählen ihre eigene Geschichte – ganz ohne viele Worte. Zwischen eingestürzten Mauern, überwucherten Gängen und geheimnisvollen Monumenten entsteht eine dichte Stimmung, die gleichzeitig faszinierend und bedrückend ist. Ein kleiner Kritikpunkt ist allerdings die geringe Vielfalt der Gegnertypen. Im Verlauf des Spiels begegnet man häufig denselben Gegnern, wodurch die Kämpfe mit der Zeit etwas an Abwechslung verlieren. Etwas mehr Vielfalt bei den Gegnern und ihren Angriffsmustern hätte das Kampferlebnis noch spannender gemacht. Trotz dieses Makels überzeugt Hell is us mit seiner einzigartigen Atmosphäre, dem starken Leveldesign und dem Mut, den Spieler selbst auf Entdeckungsreise gehen zu lassen. --------------------------------------------------------------------------------------------------------- Hell is us impressed me the most with its outstanding level design. Instead of constantly holding the player's hand, the game encourages exploration and rewards curiosity. The world feels organically designed, with winding paths, hidden shortcuts, and countless details that invite you to look closer. Every new area feels unique and truly gives you the impression of exploring a forgotten, mysterious world. One of the game's biggest strengths is the atmosphere within its ruins. The crumbling structures radiate a melancholic beauty and tell their own stories without relying on words. Wandering through collapsed walls, overgrown corridors, and mysterious monuments creates an immersive atmosphere that is both fascinating and unsettling. My only real criticism is the limited variety of enemy types. As the game progresses, you'll encounter the same enemies repeatedly, making combat feel somewhat repetitive over time. A greater variety of enemies and attack patterns would have made the combat much more engaging. Despite this minor flaw, Hell is us stands out thanks to its unique atmosphere, excellent level design, and the confidence to let players discover its world on their own. If you enjoy exploration and immersive worlds, this game is definitely worth checking out.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a solid 7 out of 10, which is perfectly acceptable. It's a good game. The story does the heavy lifting for the most part. The balancing is an issue, and not because it's too hard. The game does a bad job of maintaining a difficulty progression between the early and late parts. At first, the game is very challenging, but later you mow enemies down like grass. Even the bosses don't pose much of a challenge from Acts 2 to 3. But I think the game has great potential, and I'm going to play an eventual sequel.
Cool world/vibe
Игра классная, особенно для любителей исследовать! Неплохие головоломки! Советую.
La idea principal es: no hay mapa, no hay lista de misiones, ni indicadores en pantalla, ni nada que te diga a donde ir despues más que algun npc que lo menciona en un dialogo. En resumen, el juego anti ubisoft. Y eso es suficiente para recomendarlo. Es de esos juegos que se juegan con una libreta, anotando dialogos, contraseñas y dibujando cosas que quizas sirven para un puzzle. Así que... - Mecanica principal, muy bien. Quizas en un contexto diferente (me refiero a la guerra civil del juego) hubiera funcionado aun mejor. - Buenos graficos, estetica copada, me recuerda mucho a Control. - Historia medianamente interesante, aunque al final ya deje de seguir los detalles. - Combate... el punto mas flojo. En un principio parece funcionar, estaba jugando con los modificadores de dificultad al maximo y seguia siendo facil. Hasta que llegue a los mapas de dificultad 3... ahi la dificultad pega un pico absurdo, se siente artificial e inflada. La "penalización por muerte" viene desactivada por defecto, y esta mal implementada, no tiene sentido mas que para perder tiempo, no hay beneficio por activarla. La ultima parte del juego y dificultad alta solamente deja expuesto lo limitado y mediocre del sistema de combate. Así que si buscas combate fino y profundo, esto no es Sekiro. Aun asi recomiendo y seguro juegue una segunda parte si llega a existir.
Suprová atmosféra a vyobrazení surovosti války. Pozor na označení souls-like, velice nepřesné.
The graphics are amazing, the lore of the world was so amazing (and depressing). I loved my build and zooming across the map. Can't wait for more by this team!
It felt weird when I started, but its vibes, story and puzzles did some magic (not fan of Soulslike combat). Metroidvania-like exploration, Soulslike combat (almost), puzzles like in Silent Hill—these things make Hell Is Us. The story is nice. Some of the game's aspects feel weird, like a lot of items being useless, and ranged enemies sometimes being super annoying, but overall it's a solid 9. It would be better if there were better fast travel (to some points of interest on the map), so prepare to spend some time running around. Btw, the locations look very fancy, so take your time to observe the visuals while moving through them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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