
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hell is Us is a great game with an incredibly immersive world. The graphics are brutal and chilling and the world building and environmental storytelling are done very well. There is a ton of lore you can stumble upon and I found myself actually reading every journal entry because I wanted to know more about what the world had to offer. The lore is deep and you can tell there was a lot of care put into the continent of Hadea. It was a very solid experience until Act III. From completing Act II, it took less than an hour to complete the final act and finish the game. The ending seemed rushed and it didn't seem like the final area had any answers to questions posed earlier in the game. The combat is pretty middle of the road. I used all of the weapons before sticking with the twin axes with terror runes, it was fun, but it did get stale after a while. The enemy variety is minimal, but I appreciate them getting new moves when moving up in tiers. It was a solid challenge on normal difficulty, but I died more times to the environment in Acasa Marshes than I did from enemies. The puzzles are tough and most of the time they're fun. I personally love the idea of no minimap and needing to memorize the areas you've already been to. Some of the smaller "good deeds" puzzles can be infuriating due to needing to find a small knick-knack and then lookout for an NPC to give it to. Most of which span different areas and it can be hours before you find the item a person is looking for depending on which order you tackle the keystones. The time loops stop being a "puzzle" once you get the item that tells you where the guardians are, and just needing a "amine prism" of the right tier to close them is anticlimactic. I would've preferred if the item you needed to close the time loop was related to the events inside, but it's just an item you collect randomly throughout the environment. All in all a solid experience that I would like to see a sequel to.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра на любителя конечно, непривычный геймплей, но мне в целом зашла. Отлично прорисованные локации, неплохая история, хорошая музыка
Being born in eastern Europe in the middle of the Bosnian civil war, it's crazy seeing similarities in this game to what I've read through history classes and first accounts my parents and family members went through. Seeing both sides manipulated, seeing the survival, the impact on the lives of families and communities, and seeing the signs again at this day and age all hit heavy with an atmospheric presentation that made me curious how everything was connected. Highly recommend this game for its atmosphere, lore and world building, and, despite the combat being somewhat basic, it has its satisfying moments and the simplicity can be enjoyed well enough as you keep learning and unlocking what playstyle works best for you. Side note, if the seismic charge from Jango Fett's slave one is at the top of most satisfying sounds, the sound a Timeloop makes when it can finally be entered has to be a close second.
Меня затянуло с первых минут, атмосфера, "картинка", звук, боёвка, квесты, сюжет... Игра вернула меня в детство, в те времена когда карты в игре не было или тебя не вёл указывающий дорогу маркер, когда надо было самому разбираться куда идти, с кем говорить и что делать. Это просто прекрасное решение отказаться от концепции заданий с указанием конкретных точек на карте и от самой карты! Извилины в голове снова зашевелились и напряглись, кстати, это очень полезно для профилактики заболеваний связанных с деградацией когнитивных способностей, за что отдельное спасибо! Основной сюжет раскрывается только с учётом изучения исторического контекста этого мира. Игру можно просто пробежать, решив сюжетные головоломки - пройти до финала, но прочувствовать мир и действительно понять что там происходит, можно только изучая все записи, читая вдумчиво и разбираясь в деталях. Да, читать надо достаточно много, но именно так раскрывается мир, если вы не готовы к этому, то игру лучше пропустить - вам не зайдёт. Если осмелитесь изучить его, то это принесёт вам много интересных эмоций! Интересный факт: на момент написания отзыва, основные достижения связанные с изучением истории мира и пониманием того, что происходит, есть менее чем у 10% игроков, это значит, что большинство не до конца понимают сюжет и мир, как следствие очевидно откуда у игры негативные отзывы. Общая атмосфера, картинка и звук очень способствуют погружению, советую использовать большой экран и качественные наушники. Музыка не надоедливая, каждый раз хорошо попадает в ситуации и историю, я бы сказал она хороша как дополнение, которое не мешает, но всегда чувствуется. Визуальный ряд, хотя и сделан в сером фильтре, достаточно красивый. Мои глаза восторгались тем что видели. При всей красоте визуального наполнения, картинка довольно мрачная, так как действие происходит во время жуткой войны. Истории людей оказавшихся внутри этих жутких обстоятельств, порой могут вогнать в депрессию, а помощь им это отличный противовес невозможности убивать солдат. Да, если мы видим зло сотворённое людьми мы не можем наказать человека сотворившего это зло, казалось бы, это могла быть хорошая возможность дать герою (игроку) выбрать "кто он" или как-то "поиграть" с моральной стороной вопроса, но создатели предпочли не давать такой возможности, приблизив нас к реальности. Кстати, один из персонажей игры объясняет, вполне доступно, почему на солдат лучше не нападать. Что касается монстров и боёв сказать особо нечего. Монстры есть, они не сильно разнообразные, но в сочетании пустотелых и наполнителей, могут получатся интересные комбинации. Боевая система простая: есть оружие, есть навыки, уворот и есть навыки дрона, из комбинирования этого вы получаете бои. Пушек всего 4, все ближние, каждая прокачивается, имеет разный стиль боя, урон, дистанцию и пр. Каждую можно зарядить "стихией", от этого зависит доступность навыков. Плюсуем сюда пассивную и активную реликвии и 2 штуки защитного снаряжения, вот вам и простор для творчества и билдостроения. Хотите играть от хила за удар?- пожалуйста их есть у нас. Нравится запоминать паттерны монстров и играть от контратаки? - легко и таких извращений есть! Через щит? - а вот вам сразу через два! ... и так далее и тому подобное. Бои не скучные, хотя на среднем уровне сложности мне показались довольно простыми. Побочные квесты интересные и разнообразные, по крайней мере я не заскучал от банальных: "сходи туда- принеси то". Немного потерялся от жуткости квеста "почти не ношенные" и провтыкал с молоком для младенца, потому как думал надо найти детскую смесь или на худой конец кормящую мать, в итоге малыш меня не дождался... было неожиданно и грустно. Головоломки в основном средние и простые, в большей части заточены на внимательность к деталям. Мне понравились те, где чувствуешь как сам догадался, но были и такие где тебя прям сильно очевидно подталкивают к правильному варианту. Тут не однозначное ощущение. Как итог: Игра красивая, интересная, пугающая реалистичностью ужасов, дающая пищу для размышлений и требовательная к осознанности от игроков - однозначно пробовать!
Тысячу раз - да!
Game's good! Combat is tight & responsive, punishing as hell but also very easy if you get into a flow, & there's a ton of depth & complexity between drone abilities & the magic system. Enemies don't come back until you unload a zone, so any progress is good progress. Writing is heavy-handed but effective. The serious stuff has made me queasy a few times, & the fantasy stuff is just weird enough to be intriguing without upsetting to tone of the war plot.
The combat tries to be different but trying to hit a button while fighting because you have to pay attention to a white circle AND the target which many times requires you to kill the tethered mob in order to kill the main mob is just too much. Also as your max health goes down, so does you max stamina....So when you are very low life you can't rest and then burst down the mobs.....You have to use a Pot so near death kills are far and few between because you will die because you can't swing your weapon anymore....It's bad.
Отвратительная игра. Здесь плохо всё.
Un Dark Loul like moins frustrant, moins compliqué mais avec un gameplay rafraichissant. Un Lore que l'on doit comprendre et découvrir soit même de la même manière qu'un Résident Evil avec des indices et objets à trouver dans chaque niveau afin de comprendre ce qu'il se passe, ce qu'il s'est passé et notre utilité dans tout ça. Histoire attachante et captivante du début à la fin. Les - : -Répétitivité limitée voir inexistante -Explication/vidéo de fin un peu trop maigre et bâclée -Items peu trop utile une fois le combat maitrisé. Les + : -Gameplay de combat original et rafraichissant -Lore/Histoire/Narration captivante -Graphismes -Platine du jeu simple et cohérent avec le jeu
This game is kinda cool for being like a hybrid of a soulslike that's full of exploration/lore built into it, no hand holding for puzzles(might need a guide for certain ones), and the atmosphere is so eerie with its dark themes and setting, I enjoyed it very much! But I do feel like this game was rushed in the last minute of development with the way act 2 ended and how short act 3 was, also the ending felt somewhat empty and a bit disappointing like if there's a sequel already planned or a expansion dlc to continue from that point(probably cut content). Either way it's pretty good and worth a try, especially if you can when on sale. <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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