
Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 25 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A long-forgotten enemy rises and brings portents of doom – the Demon King is coming, and without a champion to strike him down, the world will surely fall to his corruption. Seek out powerful weapons and artifacts by day, stand against his minions by night, and prepare to be hunted by powerful entities from ages past in this roguelite role-playing game.
Every three days, a terrifying new minion of the Demon King begins his hunt, drawn from a pool of over 30 potential bosses. Study each monster’s strengths and unique powers, and adapt your build accordingly. Explore the realm in search of the weapons and equipment best suited to defeat this powerful predator, but be wary of other fell creatures that roam the world by night. With limited time, will you opt to sharpen your blade at hidden ancient forges, pay a high price for rare trinkets from greedy merchants, or seek out mighty armor and magical shields? Choose the tools that work best against the powerful enemy that hunts you today, without sacrificing your preparedness for what comes next, overcoming the guardians of each realm until the Demon King Himself stands before you.

Pursue a multitude of strategies and synergies with over 350 items at your disposal to confront the unique challenge of each monstrous boss. When hunted by the Razorclaw Grizzly, whose fierce attacks ignore all armor, how much armor will you sacrifice for equipment that prioritizes maximum health, speed, or damage? The lesser monsters stalking the realms will wage a war of attrition against an unarmored hero, and should the Razorclaw Grizzly be slain, three days may not provide enough time to gather enough armor for the next great foe that hunts you. You may, in place of armor, find several items that enhance your speed and attack strength, allowing you to strike first and hard, vanquishing your enemy swiftly – sometimes before it’s able to strike at all. Then, if you luck upon the Saffron Feather, you’d be able to take advantage of your high speed to help regenerate wounds during battle. But should you find yourself hunted by the Black Knight, who absorbs your attack power as his own, high armor becomes a priority over raw attack strength – with the aid of Razor Scales armor to reflect damage back upon your enemy, and enchanted Ruby Earrings to inflict damage every other turn, the Black Knight would face steady damage without raw attack power to absorb for himself. But if you happen upon a powerful magical weapon, do you dare take it up, knowing it will strengthen the Black Knight for the fight ahead, but come to your aid should you survive it?
There are a plethora of options for each threat, with a variety of powerful combinations to be discovered and exploited at your disposal among the countless items, and constant tradeoffs between the near and long-term threats – with limited space in your inventory, you must choose wisely and adapt constantly.

Seek out the fallen Demon King’s crown in asynchronous multiplayer mode "Kingmaker" – the ultimate test of your strategies where your champion faces off against the powerful builds of other players – or challenge your friend to duel in real-time, exploring the world to prepare builds and face each other every three days until a victor is crowned. Plan around the equipment and abilities of these would-be heroes in the hunt for the crown, and face a constant onslaught of unique combinations and unforeseeable circumstances – how will you rise above all others?

You will face both great victories and noble defeats. Each run will contribute to your progression as you complete over 100 unique challenges that add powerful new artifacts to the pool of items available for future runs – while your first hero may not defeat the Demon King, their efforts will not be in vain.
The world descends slowly into chaos as the Demon King grows in strength – the trees wither away, the grass turns to ash, and the bogs turn putrid with the stench of death. Take on the mantle of a hero and prepare yourself – for He is Coming.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.8Kreviews | 85% | — | $2.4M |
| $8.99−55% | 29ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bottom line: This was absolutely worth the $20 price tag. I have no regrets. After completing the campaigns and getting all the achievements, however, the drive to play is greatly diminished. I got about 100 hours of content before it dropped from a daily play to a few hours every couple weeks. While it could benefit from a little more polish in some places, there is nothing that [i]needs[/i] more polish. The challenge is in planning for the next combat. When you first start playing, with no real knowledge and only limited unlocks, you're going to fail. It feels like RNG is being unfair at this point, but it is more a matter of "you're not supposed to win yet" than "better luck next time". As you unlock more options and learn more, you are better positioned to adapt to the RNG aspects and do better. And before long you've beaten the boss. So what comes next? You probably haven't unlocked all the forest items yet, so you get to go back and try for those achievements. Then you have the swamp, with a completely different set of items, achievements, foes, and events. The gameplay loop hasn't changed notably, but you have a completely new set of decisions to make, so this is still fun, not repetitive. But then you finish that. So now it is time to move on to Kingmaker, where the bosses are the builds of other players (and sometimes your own). This is fun, for a while, as you get to experience new combinations, however the breadth of builds makes it difficult to go the distance. Some bosses will be a particular meta, perfected. Every meta has a counter, and you may or may not be able to pivot to counter them. But how big of a pivot will be needed for the next boss? And if you win, getting more than a couple wins before someone comes along with the hard counter to your build only gets harder as the breadth of content increases. It is at this point, where there is nothing left to chase, that my interest started to fade. But that point was 100 hours in. $0.20 / hour is expensive compared to the value I find in something like Factorio, but is cheap by any objective measure. With a third map on the way, I expect to get another 40 hours of fun in. And even after that, playing a single round or two is low-overhead and still fun, so it is a great low-commitment game for a night where I'm too exhausted for something more involved but not exhausted enough to just sleep.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So there are lots of bosses, but the end boss is always the same one. So the strategy is always the same for the run? I always use the same items? Am I missing something?
Game takes 3 hours to complete. Not worth $20
Me dijeron que El se viene, pero no se vino. Juegazo, muy adictivo. Le falta un poco de contenido, pero tiene potencial a futuro si lo siguen desarrollando. Uso y recomiendo.
Amazing game that absolutely hooks you. It takes the loot/gear build synergy of Diablo 2 and presents it in a mid 80s Ultima style flavour. The result is completely awesome. The reliance on RNG that some people are complaining about is laughable - the loops are so quick and painless that you just get up and jump right back in. If you get demolished by the first boss who cares? Roguelikes with permadeath are not supposed to be faceroll power fantasies; they do not give a crap about your feelings and sensitivities. Start over and smash him next time. I played the latest content "The Gauntlet", for maybe 3 hours and got one single victory alongside dozens of deaths. I had a blast the entire time.
The opening of each run is very samey, and the choices you are making aren't very plentiful. You're just hoping to stumble into stuff that combos together and then hoping your combo isn't hard countered. Its an autobattler, so unlike other rouge like games like Hades or Bind of Issac there is no playing around a bad build its just are your numbers good enough.
Even though He lets me know beforehand I always end up getting a little in my eye.
Really addicting and loop is easy to pick up. Has multiplayer too. There are some problems tho, unlocking some items is extremely tedious, 1 of them i still could not get after few hours of restarting. Also, unlocking more items is not necessarily good which is a major game design flaw.
Some of the reviews claiming its not worth the money or barely has any content are crazy. I have 23 hours and still feel like theres still a lot to do, and the game isnt even fully released yet. he is coming but i already came.
面白かった。 どんなゲームかは他の人のレビューみて欲しい。 面白かった。 けどね。2日で終わっちゃったよ。 高難易度だからいっぱい時間がかかると思うよね? 作者の人、そうじゃないんだ。突破してしまう人はいるんだ。 あと最低でも4マップくらい欲しい。 すごい負担に考えていると思う。でも、それは考え方が違う。 マップごとにアイテムを作り直さないでいい。そんなすごいものは求めていない。1マップに2~4個くらい追加する形でいい。 マップとボスを工夫してくれればいい。実際問題、マップ1のボスがきわどすぎるので、役に立ってないアイテムが散見する。だから、そういうものを活かすようにボスを組んでくれればいい。 簡単に言うと、トゲが異常に刺さるボスとか、防御が高いのに、凍結されると0になるボスとか、そういう一定のアイテムを立てて、攻略を考えないと進めないようにするだけでいい。 マップもギミックにこだわる必要はない。例えばこのマップは右にいくと宝箱少ないなあ、お、上に行くと宝箱いっぱいじゃん!くらいの感じで、変化とバリエーションを持たせて欲しい。 ランダムマップにこだわる必要もあまりなくて、むしろ再現性も大事で、べた書きマップに、重要なNPCだけランダム配置だって全然いい。宝箱の中身さえランダムなら、あとは別にとは思うよ。例えば左に進んでいったら行き止まりで戻ると道の宝箱が灰色で「うぎゃあああーーー!!二度と左行かねえ!!」という体験をむしろしたいわけ。初見殺されも楽しいからね。 背景の使い回し?ありあり。手間少なくしてもらって、とにかくコンテンツを広げてもらって、ゲーム性自体の変化を楽しませてもらえればそれでいいんよ。 例えばアイテムをマップ事に出す出さないを「デッキのように」調整してもらって、そのカードとなる部分は使い回しでもいい。ドミニオンの原理だね。このマップではこれが強いな!というのをやって欲しい。 難しく考えることはない。一定水準の難易度にこだわる必要もなくて、簡単なマップがあったっていい。 こだわりは判るんだけど、択で選んでいくマップとかは違うし、せっかくアイテムが増えたのに別マップでは出てこないとかも違う感じする。 ……という意見を俺は持ちました。 とりあえずは16ビットマシンのフィールドを、ローグライクしながら進んでいくのは楽しい体験だったので、そこに長く滞在する理由が欲しい。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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