
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Harvestella is a game that tries very hard to be boring, and it's pretty good at it in its gameplay and a lot of its early side quests. But ultimately its ideas are too fascinating for it to succeed in its desperate endeavour to be dull and dreary, and sometimes the moment to moment writing is even exemplary. Give it a go if you want something odd and you have considerable patience ^^
Great combo of Harvest moon and Final Fantasy 12 gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 852 | 68% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Então se vc ja jogou Rune Factory não espere o mesmo nesse jogo. Ele é muito bom, mas incompleto perto de outros. Dois pontos muito negativos são o tempo que passa rápido demais e a customização do teu personagem que é basicamente zero. Você nem sabe se está jogando com menino ou menina. Mas por outro lado, o enredo é muito cativante e a gameplay das dungeons, o grind e a trilha sonora são EXCELENTES.
アクションとしては大味なところがありますがストーリーや世界観は◎。記憶に残る作品です。 例に漏れず農業して女の子と結婚できるルンファクを求めて辿り着いたたちですが予想外に純粋なJPRGとしてとても楽しめました。 ルンファクと比較するなら農業についてはルンファクほど複雑ではないですがかゆいとこに手が届く便利なシステムも多くやり込もうとしたら結構ボリュームあり。最初は効率化求めるとストーリーが進められなくなるぐらい大変なのでほどほどにした方が良いです。恋愛要素については甘々展開とかはなくキャラの深堀程度なのでおまけぐらいに思っておくのが吉。 しかしながらストーリーについては魅力的なキャラと食事での会話劇、予想外に重厚なテーマに先の気になる展開やどんでん返し、それらを彩る美麗ステージにBGMとRPGとしてはかなり評価高いです。 やり終わって気持ちのいい作品でした。
This is a very relaxing game that is suitable for winding down after a long day. I really like the farming aspect of the game, and the soundtracks are amazing. The music really hits the spot. As for the combat system, however, it's too simple and basic, but maybe that can be a plus for someone else. I personally would like it if it has more depth and complexity in it. [i]~ No foe shall stand before the might of thy juice![/i] The story is honestly quite a surprise. It starts off casual just like what I expected from a farming sim, but after a while, it introduces a lot of intriguing plot twists that make me want to know more about what is going to happen next. Some moments can definitely be quite a cliché, but that isn't necessarily a bad thing. The characters in the story are great, and most of them are very memorable. For me, the worst part of the game is the character creation. It looks like something that the developers have slapped in 1 hour before the official release. They should just remove it completely; removing it would be an improvement for the game. Just use a fixed protagonist like other RPGs and that would've been so much better. It offers nothing more than a few basic adjustments to the character's face and hair, and worst of all, the gender options don't matter, since they give the players the same selections of face, hair, and everything else regardless of the gender that is chosen. Great game overall for people who like something that gives off Final Fantasy and Harvest Moon vibes at the same time. Definitely get it during a sale though.
It's a beautiful game, 10/10 I love it so much but I'm begging let me befriend the monsters please.... Love it so much I tell my friends and wife about it.
La granja y el combate no son buenos bajo prácticamente ninguna métrica medible así que es difícil explicar por qué me he echado tantas horas haciendo justo eso. La historia da bastante más de sí de lo que me esperaba, especialmente para un juego que la mitad es de granja.
cool
"Alright, I'm gonna make story progress" instant transmission knight guy and his hitscan fire spell: "lol, lmao" This is a very pretty farm game with very lovely music, but at the price of having little to no methods of mitigating damage (there's a dash but I don't think it gives i-frames). Hooray for attrition warfare!
差点因为风评错过一部佳作。我觉得这个游戏的整体素质至少比符文工房5要强得多,上手的感觉就很舒适。而且很多便利性的设计也很不错,属于是能让大多数人体会到这类游戏的核心乐趣,又不至于被各种繁琐的玩法和重复劳作折磨。 当然,以这个售价来说,这游戏的制作规模确实显得比较小了,很多地方都透露着省钱的气息。。但我还是要说,制作者是很懂这类游戏究竟是要玩什么的,所以该花功夫的地方都能看出是用心设计的。 总之,如果你喜欢玩符文工房或者类似的游戏(种田+ARPG),我相信你也会喜欢这个游戏。当然游戏发售了也挺久了,可以蹲一个打折再买,原价确实有点贵。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.