
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
プレイ時間100時間超えるので、面白い。 ボスと再戦できなくなるので、トロコンできなくなるのはちょっと。 基本、取返しのつかない要素は無いので、安心して遊べる。 優良ストーリ、グラフィック類は、見どころ満載。RPGは、現代の読書ですね。
神作
Pretty ghetto mechanics tbh.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 852 | 68% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cozy elements combined with fun combat. It's super fun!
長らく食指が進まず積みゲーとしてましたが、いまさらレビュー 結論として主軸とするゲーム要素が面倒くさくて自分には合わなかった。 どうぶつの森のような運営要素,スタミナによる探索行動の制限にストレスを感じる。 ストーリーもボイス無しで進行しますので、ゲーム性が好きになれないのも相まって最後まで走り切れなかった。 キャラデザインは良かったです。
这游戏非常的符合我做为jrpg玩家的口味。优美的音乐、风格建筑、可以在宁静舒适的城市探索 又有热血的战斗。而且加入农耕和时间系统后,会让我平时散漫的游戏方式变得更积极/紧凑,很多玩家认为没语音是败点,但是我认为这反而让我有更多想象空间/也减少浪费时间听语音,虽然我知道这很个人。游戏价格原价属实是贵了,但是目前五十八仙折扣确实值得一试。
Really enjoyable farming game. Not the best of the best, but a good time. The world/lore and story are pretty engaging as well.
The assets and physics feels like this game should have come out in 2007. But its pretty and the mechanics are implemented well enough. Basically, the game plays like your typical action/JRPG with a farming sim built in. That said, i also havent run into anything thats particularly bad. Get it on sale if you've got the itch for this old genre.
It's a videogame.
More JRPG than farming sim. In fact, at times the farm felt like a money sink because turning crops into meals isn't profitable and you need to keep your ingredients around to craft food for combat, so you spend all your money on seeds and only occasionally feel secure enough to sell those crops for money without hampering your cooking potential. Judging it mostly as an RPG with a time limit each day, I had fun with the game and the story while it was around, the dungeons are paced well against the time limit of each day, the bosses are pretty cool, and so on. So if you're looking for a decent JRPG with ways to take breaks when you feel like it, it's a pretty good game for that. Though I got pretty bored of the farming by the time I was finished with the story (which was before the first year ended for me), so come for the rpg more than the farming.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.