
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3/10 Concept is interesting, but combat is trash.
游戏很有趣,只不过最后一关千万不要使用推荐卡组,自己搭配会很好赢,我最后使用的是鼠刀蜥蜴帽骷髅盾加正义戒指诅咒手套过的,过程中用贫穷戒指叠血量,达到了186才打赢,那三蜥蜴真的非常非常肉,神器带个加伤的就可以啦!非常好的游戏,还很便宜!
Well done and unique game. Takes loads of strategy. It got tedious by the end so any storylines I didn't finish were not my problem anymore. The final boss feels impossible but I recommend the Ring of Justice, The Mask of Extortion, The [spoiler]hammer[/spoiler] you get from The Holy Forge with the Iron Ore, and the Time Distortion power. That was a winning combo, didn't have to "savescum". Remembering how each enemy type works, especially the special ones, is imperative! Ending is lukewarm. Worth a play!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра хороша,думал будет коротенькой оказывается по потеть нужно нормально так
注意: 此产品与 macOS 10.15 Catalina 或以上的系统不兼容。
Hand of Fate = Deckbuilder, action roguelike. The game is unique, and fun. Achievements are achieved a bit via playing the game but also via manipulating your decks. Each boss fight has it's own mechanics that you'll have to learn or just bash things with whatever weapon you have. Yes there is RNG but for the most part you can control most of the RNG. First Beat the Story. Next go to Endless mode. Each unique boss can be unlocked via beat their story mode, every story has some unique aspects let be a new mechanic to learn, or a new set of events. There are blessings and Curses, during endless mode you'll lose because of curses most of the time, you get one or maybe two per level. If you like actionlike roguelike deckbuilders buy it.
[quote=][url=https://store.steampowered.com/curator/12146432-La-Cruceta-Inquieta/][b]Follow/ Sigue a "La Cruceta Inquieta"[/b][/url], Steam curator/ mentor de Steam[/quote] [h1]ESP[/h1] “Hand of Fate” no es sino un juego de rol de mesa digitalizado. Sin ir más lejos, jugaremos sobre un tablero contra un oponente que barajará las cartas de las que dependerá nuestro destino y a través de las cuales tendremos la oportunidad de, con nuestra elección, ayudar a algún desgraciado en apuros, comprar víveres y armamento en el puesto de turno o librar una de las muchas batallas activas o pasivas que habremos de librar. Son precisamente estas batallas las que aportan dinamismo al videojuego, apartándonos momentáneamente del tablero para trasladarnos a un entorno tridimensional en el que, al más puro estilo “hack & slash”, lucharemos contra enemigos regulares y jefes finales con mecánicas distintivas. Además, tanto en las partes de tablero como en las de combate, si superamos satisfactoriamente una tarea obtendremos un “token” que nos servirá como mejora o nos llevará a una nueva misión en la siguiente partida, acercando el modo de juego al de un “roguelite”. Así, todo esto que sobre el tablero (¡ejem!) suena muy bien ya que se nos permite ir construyendo nuestra aventura en base a nuestras elecciones, en realidad depende excesivamente de la suerte y posee un sistema de aleatoriedad tan maquiavélicamente diseñado que en más de una ocasión nos sacará de nuestras casillas cuando la constante injusticia en los resultados nos haga pensar que hemos roto un espejo mientras nos cruzábamos con un gato negro al pasar debajo de una escalera. En resumen, “Hand of Fate” es un juego de buen planteamiento y que engancha como pocos dentro de su estructura de cartas y turnos, pero que lamentablemente queda lastrado por un sistema de juego increíblemente injusto y, literalmente, diseñado para hacernos sufrir. [b]Pros:[/b] - engancha: siempre querremos avanzar un turno más; - la libertad para definir nuestro camino y la aleatoriedad del mismo en cada partida; - el sistema de “tokens” añade una sensación de progresión que aporta vida al juego; - diseño, gráficos y sonido atractivos para un juego de cartas. [b]Contras:[/b] - los dados que determinan nuestro destino tras una elección se sustituyen por un sistema de aleatoriedad injusto y diseñado por el mismísimo Satanás; - como en la Ley de Murphy, todo lo que puede salir mal en “Hand of Fate”, saldrá mal; - ¿he dicho ya que es ASQUEROSAMENTE injusto? [h1]ENG[/h1] Hand of Fate is literally a digital version of a tabletop role-playing game. Without going any further, we will play on a board against an opponent who will shuffle the cards for our fate and through which we will have the opportunity, also through our choice, to help some wretch in distress, buy food and weapons in the nearest caravan or join one of the many active or passive battles that we will have to fight. It is precisely these battles that bring dynamism to the game, momentarily leaving the board to move to a three-dimensional environment in which, in a true hack & slash style, we will fight against regular enemies and final bosses with distinctive mechanics. In addition, in both board and combat parts, if we successfully complete a task, we will obtain a token that will serve as an improvement or lead us to a new mission in the next game, bringing the gameplay closer to that of a roguelite. Thus, all this sounds great since we are allowed to build our adventure based on our choices, but in reality it depends excessively on luck and has a Machiavellian system of randomness that will often drive us crazy when the constant unfair outcomes makes us think that we may have broken a mirror while we came across a black cat when walking under a ladder. In short, Hand of Fate is a game with a good approach and that engages like few others do within its structure of cards and turns, but unfortunately it is hampered by an incredibly unfair game system that is designed literally to make us suffer. [b]Pros:[/b] - the game knows how to get you hooked: you will always want to play one more turn; - the freedom to define our path and the randomness of it in each game; - the token system adds a sense of progression that enhances the gameplay; - attractive design, graphics and sound for a card game. [b]Cons:[/b] - the dice that determine our destiny after an election are replaced by an unfair randomization system designed by Satan himself; - as in Murphy's Law, anything that can go wrong in “Hand of Fate”, will go wrong; - Did I already mention that it is DISGUSTINGLY unfair?
达摩克利斯你就是我的神……靠这玩意终于过了三蜥蜴
Signed up for a roguelike deck builder, was given an action roguelike with combat instead of cards. Cards are only present as a story telling element, this is not a card game, and its labels are very misleading.
游戏玩法还行,但是锁镜头有时候会锁到一个很恶心的角度
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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