
Halo Wars: Definitive Edition is an enhanced version of the real-time strategy classic, Halo Wars, updated to run natively on PC. Halo Wars: Definitive Edition includes improved graphics, new achievements and all of the DLC created for the landmark real-time strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
local units ALL UNITS!
crazyboys is a ♥♥♥♥
[h1]Halo Wars: Definitive Edition[/h1] [i]Halo Wars: Definitive Edition[/i] es un juego curioso para mí, lo jugué cuando salió originalmente en Xbox 360, pero nunca fui capaz de superar la misión del Scarab, así que se quedó como una de esas espinas clavadas que uno arrastra durante años, ahora por fin pude terminarlo y vivir toda la historia de primera mano, aunque realmente ya la conocía porque durante mucho tiempo vi videos sobre ella en internet. Como RTS, la verdad es un juego bastante simple, aunque esto no lo veo necesariamente como algo malo, gran parte de ello viene de la intención de adaptar un género tradicionalmente pensado para PC a una consola, y eso hace que muchas mecánicas habituales estén ausentes o muy simplificadas, la recolección de recursos, por ejemplo, es bastante básica, y las bases también son muy limitadas, con pocos espacios para construir estructuras y defensas que deben aguantar los ataques enemigos, aun así, logra funcionar sorprendentemente bien dentro de esas restricciones. La jugabilidad mantiene varios elementos clásicos del género, especialmente el típico sistema donde ciertas unidades son más efectivas contra otras, obligándote a pensar un poco en la composición de tu ejército, aunque siendo sinceros, también hay unidades tan fuertes que puedes producirlas en masa y resolver buena parte de las misiones sin demasiadas complicaciones, además, como ocurre en otros juegos de Halo, aquí también están presentes las calaveras, que modifican la experiencia con efectos curiosos, cambios de dificultad y algunas variaciones que hacen las partidas más entretenidas. La campaña me pareció bastante disfrutable, los personajes son agradables y terminas tomándoles cierto cariño conforme avanzas, aunque personalmente siento que este apartado no alcanza el nivel de otras entregas de la franquicia, aun así, tiene bastante valor dentro del universo de Halo, especialmente porque introduce varios elementos y acontecimientos que terminarían siendo importantes para la saga en el futuro. En el apartado audiovisual cumple bien con su trabajo, la música me pareció agradable, quizás no especialmente memorable, pero sí encaja perfectamente con la ambientación y nunca se siente fuera de lugar, es de esas bandas sonoras que acompañan la experiencia sin intentar robarse el protagonismo. Al final, Halo Wars es un buen juego que consigue trasladar el género de estrategia en tiempo real a consolas de una forma bastante accesible, puede que se quede corto para quienes buscan la profundidad de otros RTS más complejos, pero aun así resulta entretenido y tiene suficiente personalidad para mantenerse interesante de principio a fin, además, si eres fan de Halo, prácticamente vale la pena solo por todo lo que aporta al lore de este universo, en mi caso, más allá de sus defectos, también fue satisfactorio cerrar por fin una cuenta pendiente que llevaba más de una década arrastrando. [b]Nota final: 7/10[/b]
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Czech, Hungarian, Japanese*, Korean, Polish, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no greater euphoria than sneaking a scarab behind your friends lines
ALL UNITS
Absolutley criminal what you can do to win spam ODSTS, Hornets, Scorpions, Swarms of marines, its great, wish halo wars 2 was on steam instead of 60 bucks on microsoft's store, P.S. in the extra content the strategy guide no longer works it takes you to the website but you get an error 404 message for the guide
I have played this game since it was on XBOX360, I have always loved it and hoped that they would continue making more of them.
都上PC了就不能把那反人类的操作方式改一改
The good old days of the Xbox 360
[h1]Halo Wars: Definitive Edition[/h1] [h3]Great Straightforward RTS[/h3] [h3]Really worth trying for fans of the strategy genre and Halo[/h3] Halo Wars is a very original spin-off from the modern golden age of the RTS genre. It’s a pretty unique and creative title for a franchise that has always been known for its excellent sci-fi first-person shooters entries. Personally, I think it’s a great RTS on its own, even without necessarily relying on the Halo franchise, since its gameplay is really fun, it has an engaging campaign and solid strategy mechanics overall. [h3]Gameplay[/h3] Halo Wars has a more simplified game design compared to other strategy games from its era. Still, it keeps the essential strategy mechanics like resource management, economy and army management. Adding to that, resource gathering in this game is mostly automatic, since it relies on production buildings that generate resources over time, which changes the classic economic micro management found in other RTS games. Personally, I’ve always preferred this kind of system, since it allows for more focus on the action and strategic decision-making. On the other hand, the strategic combat system is pretty well-balanced, with clear counters for infantry and vehicles, units that have specific roles and oversimplified controls that make the game easy to manage. However, it’s true that the lack of advanced commands can make the game feel a bit limited in terms of strategic movements such as specific unit formations. I must mention that there are only two factions available: the UNSC and the Covenant. Each one has three commanders to choose from, each with unique units and abilities. Honestly, the lack of variety in factions can actually make the game feel a bit repetitive, especially in skirmish matches and multiplayer. Nevertheless, the gameplay is still very enjoyable and becomes more engaging as the game progress. [h3]Art and World Design[/h3] This game has a really appealing cinematic visual style, with clean and polished cutscenes and environments that look amazing and that still hold up surprisingly well to this day. I really liked the level design for the main campaign. The maps are nice and each one feels unique and enjoyable. About the unit models, they are very detailed and easy to recognize during combat. As for the story, the game does a great job expanding the Halo universe. It adds interesting lore and introduces new characters and events that feel like a natural part of the franchise. [h3]Music and Sound effects[/h3] Unlike other spin-offs with soundtracks that feel disconnected from the original material, this game's music feels like a natural extension of the Halo series. It’s one of the most polished aspects of the game, and also one of the most enjoyable, along with its story. Lastly, when it comes to the sound effect design, the game does a great job overall. Weapons, explosions, and unit voices sound faithful to the original content, and they also help maintain a more intense and immersive gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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