
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 262.8Kreviews | 92% | — | $133.3M |
| $39.99 | 9.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eccezionale
отлично! убил всех с друном потом зашел в игру
Halo a une place importante dans mon cœur, notamment pour tous les souvenirs d'enfance qui y sont associés. J'ai découvert la licence avec Halo Combat Evolved en 2001 jusqu'à Halo 4 en 2012. J'y ai passé un nombre incalculable d'heure, que ce soit sur la campagne solo ou coop avec mon frère et mon meilleur ami. Nous avions poncés les différents jeux de fond en comble, en cherchant tous les secrets et en terminant toutes les campagnes en Légendaire. Autant vous dire que lorsque Halo MCC est sorti, nous n'avons pas réfléchi une seule seconde avant de nous replonger dans cet univers !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $134.1M | 62.2K | 47% | $69.99 | |
| $134.3M | 380.2K | 97% | $29.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $129.1M | 1.1M | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $50.2M | 279.7K | 98% | $9.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $6.5M | 10.9K | 72% | $29.99 | |
| $3.9M | 14.7K | 96% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Halo 1 was a good retro experience. Halo 2 was okay until the Quarantine Zone mission. I was doing co-op and it just doesn't work reliably. The game kept disconnecting. We tried the mission after that one but it also disconnected halfway through the level. Unplayable.
takes ♥♥♥♥♥♥♥ 20gb just to play halo 1 ♥♥♥♥♥♥♥♥♥
Que buen juego la mera verdad lo recomiendo yo me fui en orden cada juego de la saga y me encanta el halo 2 y el 3 son mis favoritos si tienen oportunidad metanse al multiplayer que igual esta de lujo
EDIT: I realize this review is written presuming that you know what Halo is. If you have not played these games you SHOULD BUY THIS COLLECTION (on sale)!!!! Every single game here (Halo 4 was aight), PvE or PvP modes, stand the test of time and are as fun and addictive as when they first released - even MORESO with modern features like 60 FPS, FOV sliders, mouse and keyboard support. If you didn't play these on the 360, PLAY THEM NOW!! Mostly faithful ports of the original Halo saga, from CE to Reach. Modern features like uncapped FPS in all games. Includes some minor blemishes and bugs compared to their original counterparts, which would not be worth mentioning if this collection had not been in development for over TEN YEARS, and has within the past 3 years been officially sunset by Halo Studios for future support. It is a glaring demerit against the claim that they care for these older titles when they have vocally said they will decline to do so without monetary incentives, I.E., paid cosmetics in games that released over 20 years ago with all customization available in the game for free. This being said, there are new features in these games that I feel like I would have been excited for as a fan of these games on 360. Variations of Firefight have been added to both ODST and Reach that include the Flood, Halo 3 received the famous Halo Online maps and they were added to match making, Halo Reach includes up-ported maps from Halo Studios creating the Halo 1 and 2 anniversary ports, which I find to be interesting and worth while enough to mention. MCC includes the single most feature complete matchmaking available for Halo to date, somehow having more features than Infinite which makes very little sense to me. You can select a list of varying gamemodes across different games and search for matches for all of them at the same time - *except* for the Ranked playlist, which, again, I don't really understand. I haven't found a lot of issues with the netcode but am familiar with controversies in the past about hit registration in Halo 2 and 3 being broken. TLDR, this game is worth picking up now, 10 years after its release, especially if you can get it on sale. There are minor blemishes and existing controversies and bugs over the decade of this game having been released, to the point where I have to mention them and demote a point from my score in my review. They deserve respect for fixing the product but it's hard to not mention how long it took to get here and how many customers they abused along the way. They should absolutely continue to support this collection over time in an official capacity, ontop of which, they MUST fairly compensate the Digsite team, which has been providing quality content to the Steam Workshop for FREE without Microsoft having given them a dime. There is too much baggage in the business behind the scenes of this game to go unmentioned, and it leaves a sour taste in your mouth when you try to enjoy these games. Another issue deserving of mention is that Halo Studios removed the original Bungie credits from all of the campaigns which feels petty.
One of my all time favorites
just dont die
Never played a Halo game? Try this. This licence isn't a game, it's one of the best gaming experience ever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.