
Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 2646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
STOP MESSING WITH THE MICROWAVE
Такая имба так ещё и бесплатно
Finally got around to playing through the first after loving Half-Life 2 all these years. Solid time overall and has some brilliant creativity and artistry behind it, but it is dated in some ways and I ran into some problems. Firstly, I love everything aesthetically about this game. Memorable environments and encounters with a great pacing and variety in lighting, color schemes, stylings and layouts. Models, animations and textures are clearly dated, but in a charming way that I'm nostalgic for. Sound design is still spectacular. What was the most ahead of its time was the lack of "cutscenes" or "levels." Everything is told from a first-person perspective and through environmental details in one long chain of rooms and events connected by chapters and save points. Outside of some long expository dialogues, it's mostly presented pretty effectively. Gameplay is solid enough in the combat, great in the exploration, and clunky in the platforming. Combat established a uniquely vulnerable "scavenger" feel that was different from shooters at the time. What helps is having a massive arsenal to experiment with and large hidden pockets of ammo that rewarded exploration. Though (on normal, at least) I felt that most things dealt way too much damage. Very often a small drop off a ledge or a singular attack from an unseen enemy around a corner would cut my health and suit in half. And plenty of things just one-shot you. If it weren't for the quicksave feature, the game would've taken me forever to beat. Platforming physics are inconsistent. Jumping is floaty with very little air control. Would've been fine except there's quite a few long platforming sections and the alien launch pad things were frustrating to use, especially during the final boss. The two most grueling parts for me were easily On A Rail (the whole chapter) and guiding security guards around Surface Tension. On A Rail sucked because you were mostly limited to your cart, most encounters are prepared ambushes against you, and the whole section was far too long and slow. Surface Tension had slow-moving guards that you had to escort to open a door for you. That's their whole job. It could've easily been a key or access code that you find, but instead you run the high risk of them dying and having to reload previous saves. The AI isn't amazing, so they often wander off or get stuck in the environment if they aren't just getting themselves killed. 8/10 I know I had a lot of gripes, but I can still see that it is a landmark title in video game history and quite a lot of it still really holds up, mostly in the overall ideas and designs, and the frantic escalating energy in combat. Far from perfect, but still an impressive release for the time.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese*, Korean**languages with full audio support
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
People glaze this game to death, and rightfully so... Now wheres the third instalment HUH!?!?!?
Pretty good game. Still confused as to what exactly happened in the ending but for a 1998 game, pretty insane.
Bu oyun benden 13 yıl daha büyük...
JUEGASO, LO PASE EN MIS TIEMPOS DE ESCUELA Y LO VOLVI A PASAR AÑOS DESPUES POR ACA CON SUS EXPANCIONES Y MODS. ES UN EXCELENTE PRODUCTO DE SU EPOCA SI NUNCA LO JUGASTE PRUEBALO Y SI LO SIENTES MUY VIEJO PRUEBA EL REMAKE "BLACK MESA" QUE ESTA HECHO CON UN MOTOR MAS ACTUAL SEGURO LO VAS A DISFRUTAR.
its fun, but the physics can be super duper ♥♥♥♥♥♥ at times, i was on an elevator and died due to crushing because of a corpse next to me. but i mean, the games like 2 decades old so what can you expect lmao
yaşım yetmediğinden bu oyunu önceden hiç oynamamıştım, bu sene oynamak nasip oldu ve dunyanın en iyi oyunu
Half Life is a genre defining experience, just playing it will tell you that. This game was the first real FPS that actually used invironmental storytelling in an authentic and visceral way that it became the standard for what a story driven fps could be. Half Life is one of those games that every video game enjoyer MUST play at least once in their lives. The level design in this game has aged brilliantly, and combat still remains satisfying to this day. Not only that but the story is very well handled and is done effectively through the show don't tell technique. I strongly recommend this game to a somewhat, mostly biased degree. Play it, you will not regret it.
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