
Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dont play this game if you want to play a remaster of Half-Life. It is not a remaster and has never been a remaster. It was a demo for the source engine and its capabilities, if you want to play half-life then play the original, if you want a remaster then play black mesa. Half-life source's only true use in the modern day is for garry's mod, which at the point just get the assets for it somewhere else.
emm half life source hubiera salido bien si no fuera por sus bugs y fallos de iluminacion la gente solo lo compra para tener mas contenido en gmod XD
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Thai, Korean
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Half life source is buggy and glitched, but I still love it. Its hard to make me hate a half life game, and this actually looks pretty good in some parts. I like the new physics and lighting. Valve should fix this game real quick. I bet if they did that they could make more money cuz it would just be half life but better.
ОЙ РЕБЯТА В ПИZДУ ЭТОТ КОРЯВЫЙ ПОРТ ГOВНА, ЛУЧШЕ ПРОЧИТАЙТЕ АНИКТОД ПРО ШМУКЛЕРОВ. "..Семейство Шмуклеров производило гвозди на протяжении всей жизни, прадедушка был гвоздоделом, дедушка, потом папа. Когда они приватизировали этот завод по производству гвоздей, папа говорит сыну: — «Фима, я таки 30 лет на производстве и ни разу не был в отпуске… Давай останься за директора, а я хоть на месяц уеду с мамой, отдохну …» — «Папа, я же не специалист, я маркетолог, я рекламист!» — «Сыночка, у нас полные склады гвоздей! Ты только поруководи, попродавай эти гвозди, а я через месяц вернусь — и всё будет в порядке!» Сын остался, папа уехал. Через две недели папа получает телеграмму: «Папа срочно выезжай гвозди закончились». Папа приезжает: — «Как — закончились?!» — «Папа, я дал рекламу…» — «А ну, покажи!» Сын показывает макет билборда; на нем изображен Иисус Христос, прибитый к кресту, и надпись: «Гвозди Шмуклера — держатся уже 2000 лет». Папа говорит: — «Фима! Ты, конечно, идеальный маркетолог, но ты таки идиот! Как можно изображать Иисуса на рекламе? Шо, нас мало били? Ты снова хочешь погромы? Нарастили производство, Фима снял рекламу, папа уехал отдыхать дальше. Через две недели опять приходит срочная телеграмма: — «Папа срочно вылетай и эти гвозди закончились». — «Что, опять реклама?» — «Да, только успокойся — никакого Иисуса Христа, всё как ты просил». Папа смотрит на макет билборда — там изображение пустого креста, без Иисуса, и надпись: «А если бы у вас были гвозди Шмуклера!..»
The original goldsource version of halflife looks and plays better. This version is very buggy. Works with gmod tho, so that's pretty cool.
bugs on this game really help me finished the game quickly, don't listen to others what they say
Mmm... don't This is a source port of the original game. It's cool as a novelty, but this has so many issues. It's delisted anyways, so rip ig
Es imposible de completar sin el uso de comandos y es una pena porque hasta el capitulo 10 todo iba bien y se veia bastante bien con todo en ultra y HDR pero la de bugs que tiene tanto mecanicos como visuales es horrible y no entiendo como valve no ha arreglado esto en tanto tiempo que tiene este juego
這款游戲簡直跟我的戀愛經驗一樣糟糕!!!
Review — Half-Life: Source Visão geral Half-Life: Source é uma versão remasterizada do clássico Half-Life (1998) usando o motor Source da Valve. Mantém a história e design de jogo originais, enquanto traz melhorias técnicas discretas e compatibilidade com recursos mais modernos da engine. Pontos fortes - Narrativa e design de nível: a campanha original continua excelente — ritmo, puzzles ambientais e construção de tensão permanecem modelos de design. - Atmosfera: ambientação, inimigos icônicos e sequência de set pieces (incluindo a famosa sequência de trem e o experimento que dá errado) ainda funcionam muito bem. - Física e motor Source: pequenas melhorias na física e no posicionamento de objetos tornam alguns momentos mais polidos que o original GoldSrc. - Compatibilidade: roda em sistemas modernos com suporte a funcionalidades básicas do Source (easier for modding/Steam integration). Pontos fracos - Gráficos apenas modestamente melhorados: texturas e modelos permanecem em grande parte os originais; a atualização visual é limitada comparada a remasters reais. - Bugs e inconsistências: alguns glitches e problemas de colisão podem ocorrer por diferenças entre engines; certos sons e efeitos não foram totalmente substituídos. - Ausência de melhorias significativas: não adiciona conteúdo novo, remasterização mais superficial do que muitos jogadores esperavam. - Controle e balanceamento antigos: mecânicas de mira e movimentação refletem design de 1998 e podem parecer datadas para alguns. Áudio e som - Trilha e efeitos clássicos mantidos; dublagem e efeitos sonoros podem soar antigos, mas preservam o charme original. Para quem é - Fãs do Half-Life original que querem jogar o clássico em engines modernas. - Jogadores interessados em história dos games e design de níveis. - Não recomendável apenas para quem espera um remaster visual profundo. Classificação rápida - Experiência narrativa/design: 10/10 - Atualização gráfica/visual: 5/10 - Jogabilidade/controle (atualizados): 7/10 - Valor histórico/relevância: 9/10 Conclusão Half-Life: Source oferece a experiência clássica de Half-Life com pequenas melhorias técnicas pelo motor Source, mas não é um remaster profundo — é ideal para quem busca reviver a campanha original com compatibilidade moderna, porém sem esperar grandes mudanças visuais ou conteúdo adicional. Nota: 9/10.
Players by region
Where this game's players are, estimated from review languages.
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