
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нельзя рисовать писюны в лифте, не реалистично, удаляйте игру
Really good game, its so scarry and present, I use meta quest 3, and i have no issue
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #65, worst BR #98 · 10 markets collected
Reviews, worldwide (the counter carries no country): 16.29/day in the week to Sep 16 → 20/day in the week after.
Of the 7 markets with a position on both sides, 3 climbed and 4 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11/day in the week to Sep 14 → 22.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Czech +16 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immersion so good you'll forget what reality looks and feels like. With suitable haptics for every touch, you can get lost in City-17 like it was your own hometown. You'd be missing out if you played with the no VR mod, as you can genuinely feel every shot you take at an enemy combine, zombie, or antlion. If you have a VR headset, this is a must-buy. Not to mention, it has a thriving workshop scene, so if you've ever dreamt to be Alyx Vance using a bow to shoot an explosive barrel with headcrab zombies crowding it, you can! Honestly, I can't recommend this game enough, you can tell a lot of love was put into this game, and if you still aren't convinced, may I add that it has gnome chompski? That loveable gnome that you carried through the streets of left 4 dead 2 and white forest from half-life 2 episode 2? Yeah, he's here now, and he's surprisingly not as annoying to carry as a lot of people say, I say this with a gnome run under my belt. Are you convinced yet? Well, you better be once I tell you that there's new friendly faces you'll be meeting, new combine you'll be facing, and new xen flora and fauna you'll be struggling against during your journey. It's honestly so cool how big the worldbuilding is for this game, how every beer bottle has a liquid simulation inside, every animal and plant reacting how they would if you were to see them in real life, and all that with surprisingly low requirements for specs. Might I add that almost every interaction has been accounted for? For example, when you're planning your journey, your companion will react accordingly to what you use as a stand-in for yourself. Now, are you ready to play? Because I would be.
game sucks
Excellent VR game. The graphics and physics are very realistic, as I flinched many times from seeing and getting hurt by enemies I have not expected to run into. The amount of detail and interactivity with the environments, character models, weapon models and items are quite astounding. The map designs are intricate and humongous, as you can find yourself getting lost progressing through the levels. The way you shoot your weapons and reload is so awesome. The enemies approaching you as you frantically reload and struggle to do it really raise the intensity of this game. A few times, I experimented with stacking barrels on top of each other to get to places way out of reach, just to check if I would get a hidden achievement, or if there were any useful items. Slightly frustrating that some items could not be picked up with gravity gloves or even your hands, as the developers probably missed enabling either option for them. The controls are also very good, although they can be a bit frustrating at times, but that is expected of any VR game since the technology is relatively young and very difficult to optimize. The puzzles are very well thought-out and sometimes challenging, as I got lost quite a bit but was able to figure them out without consulting a guide, which I am proud of. If you hunt every nook and cranny for enemies to kill and items to collect as well as try to grab everything else in sight and play with it (or destroy it), this game can take about 50 hours to go through. I took that amount of time since I took advantage of the feature of saving and loading on demand, since I got picky about losing so much health when fighting enemies and greedy about how much ammo I used to kill them. I am so glad that I finally finished this masterpiece of a game before my HP Reverb G2 would become obsolete.
One of the best VR experiences oat. Gnome run was also surprisingly fun af. 10/10
LAGS a wholeeeeeeeeeeeeee lot
Ну это просто постная XYЙHЯ какая-то... Давай по-новой, Гейб, все XYЙHЯ
我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!我要玩半衰期三!
个人2020年的年度最佳,刚戴上头显时玩十分钟得歇半小时,到后面甚至适应了VR的眩晕感,有幸第一款VR游戏就能体验到这么顶级的制作,光听描述,光看画面无法体会到其中的惊艳,只有沉浸其中才能真切领悟到何为 VR 交互的业界标杆
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $171.4K | 171 | 80% | $19.99 | |
| $133.3M | 262.7K | 92% | $39.99 |
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| $22.4M | 45.1K | 68% | $20.99 | |
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