
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LAGS a wholeeeeeeeeeeeeee lot
Triple A
this game makes u feel like badass even when ur chud
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #65, worst BR #98 · 10 markets collected
Reviews, worldwide (the counter carries no country): 16.29/day in the week to Sep 16 → 20/day in the week after.
Of the 7 markets with a position on both sides, 3 climbed and 4 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11/day in the week to Sep 14 → 22.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Czech +16 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immersion so good you'll forget what reality looks and feels like. With suitable haptics for every touch, you can get lost in City-17 like it was your own hometown. You'd be missing out if you played with the no VR mod, as you can genuinely feel every shot you take at an enemy combine, zombie, or antlion. If you have a VR headset, this is a must-buy. Not to mention, it has a thriving workshop scene, so if you've ever dreamt to be Alyx Vance using a bow to shoot an explosive barrel with headcrab zombies crowding it, you can! Honestly, I can't recommend this game enough, you can tell a lot of love was put into this game, and if you still aren't convinced, may I add that it has gnome chompski? That loveable gnome that you carried through the streets of left 4 dead 2 and white forest from half-life 2 episode 2? Yeah, he's here now, and he's surprisingly not as annoying to carry as a lot of people say, I say this with a gnome run under my belt. Are you convinced yet? Well, you better be once I tell you that there's new friendly faces you'll be meeting, new combine you'll be facing, and new xen flora and fauna you'll be struggling against during your journey. It's honestly so cool how big the worldbuilding is for this game, how every beer bottle has a liquid simulation inside, every animal and plant reacting how they would if you were to see them in real life, and all that with surprisingly low requirements for specs. Might I add that almost every interaction has been accounted for? For example, when you're planning your journey, your companion will react accordingly to what you use as a stand-in for yourself. Now, are you ready to play? Because I would be.
re god el juego con una duración aproximada de 10Hrs.... en donde nos dan un hype de HL3 cambiando el canon que se habia hecho años anteriores aunque mis únicas quejas que he visto son las ranuras de recarga literal batallé mucho con eso ya que sacaba la munición de mi hombro pero esa madre no se le ocurría agarrar la munición en momentos complejos del juego xdnt aparte para Valve una RTX 5070Ti es gamma baja para tener en cuenta chavales xd https://steamcommunity.com/sharedfiles/filedetails/?id=3763555506
买VR除了玩VRchat就是玩这个的,玩HLA之前我对VR的印象几乎没有,玩过一次VR,感觉VR里面的游戏不是那么好玩,7月10日,VR到了后,趁着HLA打折入手了。 刚进去的阳台效果震惊到我了,起源2+VR自由身体感觉太妙了,我可以随意把玩椅子,马克笔,瓶子和腐烂的苹果,甚至还可以随我的手扔出去。 游戏里面的大部分门都要自己拉门把手,有时候真感觉在拉真的门,可以左手拿着杯子,右手开门或者做别的事情,这是我玩惯了Source引擎只能用键盘E键虚空拿起东西的人第一次感觉到很自由又有趣,甚至都差点忘记了推主线。 到了电梯部分,按下按钮,电梯门打开,迎面而来的是两个我从未见过的粘合军,当他们用枪指着我时候,心头一惊,差点以为自己真是这alxy。从监狱车到罗素基地的过程充分展现了起源2+VR的效果是如何,看惯了起源1的神必光影和没有感觉的材质,HLA差不多可以成为艺术品了,墙面凹凸不平,肉眼可见的,当我动物品时候那实时光影立马正确地与建筑物阴影融合在一起。 拿到了重力手套,游戏变得更有趣和锻炼性了,我需要不断甩手来拿到远处东西,当我拿到了手枪,马上摆出COD的检视,虽然我玩过一次枪战VR,但是这次我可以随意操控枪械,枪套想拉就拉,弹匣想不想装都随我自己。 除了解谜太多和太吓人之外(其他都非常优秀 满分10分我给(大于2小于4)0分
yummers
❤️
Really good game, its so scarry and present, I use meta quest 3, and i have no issue
нельзя рисовать писюны в лифте, не реалистично, удаляйте игру
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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