
On your maiden voyage with the Heroes Guild, your ship was capsized by an enigmatic maelstrom, stranding your party on Respite Island. Navigate your way through pirates, ferocious beasts, and shady alchemists as you unravel its mysteries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played the demo version, which I think cuts you off right before you get to the first main hub. What I can say with confidence is that there's definitely enough potential here, so much so that I immediately bought it after I was done with the demo. Admittedly, I thought I would be playing the game sooner but it's been delayed to Q2 next year which is fine, rather have a delayed but amazing game than a rushed and unsatisfactory one. The comparison with divinity original sin games is certainly more than fitting here, especially with the combat system. You have action points, movement points, and combo of different elemental types that complement each other(based on my very limited experience with the game). The biggest difference here is the game being tile-based. The demo itself took me around 4 hours ish to finish and damn was it fun. The combat is really addictive to me, and I like that most encounters required some level of thoughts going into them or you'll have your ass kicked. I also like what I'm seeing from the story and the characters. If you like jrpgs, then I'm sure you'll have a good time with it. My only gripe so far is the UI. The battle formation setting is quite confusing to read. I didn't know which direction the party was supposed to be facing based on the UI, and the actual placement of the members in combat seems to be random. I also think that the inventory UI itself could be better. Outside of that, I like the artstyle a lot and as long as the devs stick the landing, I think we'll be getting a real gem here
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩
This has been one of my favorite early access games ever. I'm waiting for the 1.0 release to really go through it all the way. I just really enjoy the combat, the leveling system, the art, the music, the characters, the setting, basically all of it.
I've always been a fan of JRPGs. Also there's something about the anime-ish faces and pixelated graphics that makes it easy on the eyes for me which makes playing the game a very relaxing experience. The last game that made me feel this way was RDR2. Hopefully this game gets the traction that I believe it deserves. Some more explanations on the game if it helps: - Combat: turn based and very simple. I'll give this a 9 out of 10. It would've been 10 if the indicators on where to walk was a little bit simpler or easier to follow; I also noticed that staff/any ranged weapons can only attack in a straight line which doesn't feel right to me so I hope that's changed in the future. - Character Mechanics (if that's what it's called): I love the customization and the potential of being whatever you want to be in this game. You can be a thief that has some skill with your desired school of magic or a paladin via investing points in warrior and cleric. 10 out of 10 for me. - Story: I've yet to finish the game but I've put out 10 hours (4 of those were from my first night) and it's been great. Honestly could use some improvement but maybe there's more to find out. I'm already impressed around Gladeheim. Maybe there's more when I reach new locations. 8/10. Top of my head that's it. I'll maybe update once I get further into the game.
非常好玩,让我想起了《神界原罪》系列,简直就是2D像素风格的神界原罪!
I liked this game a lot.
A very promising game, be it story, gameplay or art. The difficulty is reasonable and there are a fair bit of different potential viable builds. Coupled with different decisions one can make in the story, the game has plenty of replay potential. Going by the steady progress the devs made since EA start, this game will likely be my GOTY 2026.
中文区可能有一些本地化的文本问题,目前来说剧情方面大致能看懂方向。 游戏作者也能及时反馈玩家提出的各种bug,游戏还在EA阶段不过看起来在一年之内有望做完。 所以这里给一个鼓励的好评,希望来迟的人能够看到,至少它已经完善了几轮并且越来越好了。
它与神界有三分相似我便慌了神 补:引导太差了,浪费很多时间,根本找不到任务道具
Mesmo ainda incompleto, é muito bom. Da pra ver que os desenvolvedores se preocupam e fizeram o jogo com carinho e ainda são ativos nos fóruns. É um RPG de mão cheia!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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