
On your maiden voyage with the Heroes Guild, your ship was capsized by an enigmatic maelstrom, stranding your party on Respite Island. Navigate your way through pirates, ferocious beasts, and shady alchemists as you unravel its mysteries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.游戏与神界原罪系列高度类似,完美解决了通关几次神界原罪后游戏荒的问题,目前已经3周末并且全成就,好评。 2.游戏虽然一直在更新,但是游戏剧情和各种主要支线一直卡在那里,希望尽快能完成。 3.游戏中依然存在不少bug,尤其在战斗中,莫名其妙角色或者敌人就卡住不会动了,战斗结束后角色也依然不能动,只能通过SL大法解决。 4.游戏的法师职业希望能得到平衡,虽然各具特色,但是感觉术士和牧师有点太弱了,只有功能性。 5.建议游戏多一些售卖基础技能书的NPC,因为游戏后期可以洗点,希望某些角色可以换个职业玩,但是苦于没有技能书学习。 6.部分技能和天赋的描述模棱两可含糊不清,比如廷臣的效果是+3护符,我把各种类型项链全部装备取下并没有发现有什么效果,或者是我本身就理解错了。 7.游戏可制作的装备不多,材料获取也不容易,但是比起同时期打怪掉落的装备并没有什么优势,完了三周目我制作的装备也寥寥无几,只有几个很有用的饰品。 8.游戏读条建议也优化一下,容易卡死。
中文翻译不太行,希望正式版有改善 剧情还可以,就是有点普通。但世界观不错,几个角色的立绘都很美貌,期待更多可能(比如说恶线?血神好涩(bushi 战斗还行吧,bd有点少,就是这个双甲系统。。。在神原2已经品鉴过了,难绷 总的来说还挺好玩,期待一下
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game and can't wait for the full release. As someone who really enjoyed DOS2 and those types of games I also found that there are many good things in this game. I have 100% completed everything that is currently available in early access It took me around 25 hours or so to do so. I have only done a full run on a hydro mage but I think I will do a few more builds and maybe update my review later. These are some things I think could be improved upon from my first playthrough. Major: Things that I really wish would change. They negatively impacted my experience the most. The inventory management and the selling experience is quite bad. I think it needs a sell all misc/junk button and you should be able to have the tabs like equipment only when trying to sell items. Many interactable objects are very hard to find. I can walk through a whole map and not realize that I missed things such as talking statues or inactive robots and many more unless I hover my mouse over everything and see that I can interact with that random object. When viewing enemy data you need to be able to see more details! I have no idea how much accuracy, dodge or crit the enemies have. I also wish there was a hit chance preview that hovered over enemies before you use an attack. Minor: Bugs, things that would be nice if they were different, probably future content, etc. I really wish you could use buffs/heal spells outside of combat. You can get those same buff with food outside of combat so not being able to use the spell is just annoying. Certain weather spells such as blizzard can decide to target allies which makes the spells feel terrible to use as you can just cc or kill yourself with it. It needs to only target enemies of the caster in my opinion. If that is default terrain of the area then it can target everyone at random. Pretty sure this is a bug but shock not being blocked by magic barrier is really annoying. Summons do not scale well at all. Early they are good but later their damage is quite lacking. I feel that more classes need aoe abilities. For melee characters there is only 1 and it is a weird hitbox that is hard to find an opportunity to hit more than 1 person. It also can not be used by daggers. There are very few interesting and useful talents in the game currently. Though this will be changed soon as the devs have mentioned it already.
Review of ver 0.7.x. I highly recommend this game. Even though it's EA there is a lot of content already. I'm amazed by the story and writing which IMO is better then most of AAA games. Characters are great, quests are fun. Some reviewers are complaining about story, that it's linear. I disagree with that, it is linear in the sense that you are moving towards specific goal, and there is set of conditions you need to fulfill. Other than that it's far from the worst RPGs I've played. There are some technical issues (obviously), I would say that most annoying are UI issues, e.g. non visible tabs on character screen, some overlay for the grid wouldn't hurt. Also there are some problems with inventory (e.g. half of my inventory is not loaded when I'm in the shop). But I think that devs are aware of these issues and they will solve them. If someone likes tactical RPGs and pixel art (which is great here) - I'd say give it a shot. Also I really hope that the game gets more recognition and marketing, I learned about it by accident and I'm glad I did.
n
a história ta bem interessante até o momento, gosto bastante desse tipo de jogo
属性点和职业点的加成怎么看?
Great Art and story plus combat so far loving the game
Yes, huge potential
Exhausted all of the content in the game. Got all the achievements. There are some bugs, still of course, but I understand because it's still in Early Access. I'm looking forward to the development of this game. This game is really taking me back with my first playthrough with Baldur's Gate 3. Just some recommendations on the QoL of the game, add a Tooltip or Guide for how can certain elements work with each other. I saw that there is a talent for Rogue where when you are enshrouded you get guaranteed critical strikes, but through my research there is no element reaction or skill to trigger an "Shrouded" Status, only some specific enemies later in the game has it. That's pretty much it. Love the game, hoping to see more!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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