
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm still unsure whether I like this one more or less than the first Grime but the gameplay is a big step up, overall feeling more fluid and with quality of life improvements to things like the item system and stamina. Molds are also a pretty cool addition, though I'm not a fan of how the trait/hunt system of the first game was changed to a skill tree that feels more narrow and limited in how it affects your build. The visuals and music are just as good, even if I prefer the atmosphere and story of 1.
Super fun game! Great mechanics and very tight controls. Type of game where every weapon and build is viable.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
İnanılmaz bir şey MANYAK BİR ŞEY... DOYMAK BİLMEZ HARİKA ÖTESİ YARATIK.. BU OYUNA HASTAYIM ilkini de ikincisini de kesinlikle öneririm. Blasphemous serisi falan yanında halt etmiş. Bırakmayın, herkesi her şeyi yiyin tüketin dönüşeceğiniz yaratıkla gurur duyacaksınız! BU NASIL EVREN OOF OF
Без преувеличения лучшая метройдвания последних лет
TLDR: Still a very fine MV, but Grime 1 was better. There's a few things I really didn't like about Grime II, which the first game did better. First of all, I didn't use any of the "forms" in the entire playthrough, since they felt useless. They are too slow, too weak, and underwhelming in what they do. Since this is pretty much the main skill mechanic, that's not good. The skill tree for the hunting points was also disappointing. Most of the stuff there was just not interesting. Traversal can get VERY annoying, because many parts of the maps are designed in a way that simply don't allow you to travel through them quickly, even after you got all the abilities. You constantly need to stop and do this charge jump that takes an eternity to charge up, and then there's all these obstacles that you must bypass by "flowing" through the wall, which felt very clusmy to pull off. Then you have cases where you can traverse a section only from one direction - no going back the other way, but the minimap doesnt show this. Finally, when going downwards, the camera doesn't adjust at all and you have like 1 feet between your character and the bottom of the screen. Good luck trying to react to spikes on the ground with this. I wanted to 100% all sections, but since the traversal was so annoying I just gave up on that. Grime 1 was way more fun to move around in. And my god, these games must stop making you walk from a checkpoint back to a boss when you failed the fight. It's so pointless. Grime 1 had this too though, but my patience for this goes down with every MV that I play. Especially when there is NOTHING between the checkpoint and the boss in terms of enemies or challenging platforming, as is the case with Grime II. it's just a bit of walking and jumping. BOOOORING. What's so hard about a simply screen "retry" or "back to checkpoint" when you die to a boss? Because of this, I didn't beat the final boss, even though the walk to it is the quickest in the game, just a few seconds. But I tend to skip the final boss in MVs in general - since I know there is no reward and nothing more to do afterwards. I don't need to see the credits roll. But if there was a simply immediate retry option, that could have motivated me to keep trying. Aside from all that, Grime II is mainly more of Grime. Which is a good thing. I will still give this a thumbs up, but if you haven't played Grime 1 yet - go with that instead. At least I had a better time with the first game.
I don't normally write reviews. But I have to say this to the devs/team... B R A V O! you guys outdid yourselves and I am so proud of you all. I played the first game, was very fun.(mostly the atmosphere stuck with me) The second game though... attack cancel? CHECK insane parry mechanics? CHECK insane platforming? CHECK CHECK CHECK(definitely highlight of ths game, also extremely fresh and unique mechanics in comparison to other metroidvanias) map insanely huge? CHECK banger music? CHECK interesting story? CHECK (I managed to understand this one better than the first one surprisingly) I am sure I am forgetting a lot more stuff on the positive side of things but there were just so many I can't remember them all. Only thing I would say I had some "gripes" on is about the save locations/points being too few and far in between. (but you get used to it). And maybe some boss replayability function?(especially for the last boss)
Not even just an amazing game, Grime 2 is a genuinely amazing experience Id recommend to anyone who even remotely enjoys metroidvanias. The areas, the characters, the combat, the music, the atmosphere, the story, everything is just so well done and oozes quality and passion that I just cant recommend it enough. I also especially liked how the story had plenty of its own worldbuilding and elements completely seperate from grime 1, while still having connecting threads for the observant to pick on and theorize about. It expands the shared setting, elaborating on some of the concepts and ideas of grime 1, while still having plenty of mystery like any good cosmic horror should. I would not call the game perfect, and of course have a few gripes of my own, but the pure passion and talent involved in its creation is enough to completely bury my few nitpicks in my opinion of this game. I LOVE GRIME TWOOOOOOOO
i enjoyed it
VERY ADDICTED
Süper oyun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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