
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错,但是跳跳乐太多了,BOSS设计不如一代。收集物有BUG,会卡一个。
I don't normally write reviews. But I have to say this to the devs/team... B R A V O! you guys outdid yourselves and I am so proud of you all. I played the first game, was very fun.(mostly the atmosphere stuck with me) The second game though... attack cancel? CHECK insane parry mechanics? CHECK insane platforming? CHECK CHECK CHECK(definitely highlight of ths game, also extremely fresh and unique mechanics in comparison to other metroidvanias) map insanely huge? CHECK banger music? CHECK interesting story? CHECK (I managed to understand this one better than the first one surprisingly) I am sure I am forgetting a lot more stuff on the positive side of things but there were just so many I can't remember them all. Only thing I would say I had some "gripes" on is about the save locations/points being too few and far in between. (but you get used to it). And maybe some boss replayability function?(especially for the last boss)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun game! Great mechanics and very tight controls. Type of game where every weapon and build is viable.
跳跳乐是真废手,但是玩进去也是真好玩,机制和BOSS都设计得挺好,不过教程真的很烂,很多东西我感觉不找攻略通关了也不知道怎么过, 那个蜘蛛一样的玩意我还是不小心乱按才知道弹反触发,我一直以为自己少拿一个被动技能,服了,引导给我做好了啊!!!!!
Ига предоставила мне уникальных противников таких как... живой стол? Ладно! Боссы в этой игре обладают незабываемым дизайном похожем... на большой живой стол. Да ладно игра!!!
Bro's got hands.
I'm still unsure whether I like this one more or less than the first Grime but the gameplay is a big step up, overall feeling more fluid and with quality of life improvements to things like the item system and stamina. Molds are also a pretty cool addition, though I'm not a fan of how the trait/hunt system of the first game was changed to a skill tree that feels more narrow and limited in how it affects your build. The visuals and music are just as good, even if I prefer the atmosphere and story of 1.
backtracking in this game sucks ass, i get turbo punished for exploring the areas in a different order than what the dev wanted or something. The bosses also feel like a downgrade compared to the first one, they're just boring.
достойное продолжение первой части, музыка шедевр, за 50 часов прошел 2 раза и выбил все ачивки (можно все достижения за одно прохождение получить)
Без преувеличения лучшая метройдвания последних лет
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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