
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10
Один из лучших соулслайков-метроидваний в которую я играл. Все, от музыки до геймплея сделано на высшем уровне!
I don't normally write reviews. But I have to say this to the devs/team... B R A V O! you guys outdid yourselves and I am so proud of you all. I played the first game, was very fun.(mostly the atmosphere stuck with me) The second game though... attack cancel? CHECK insane parry mechanics? CHECK insane platforming? CHECK CHECK CHECK(definitely highlight of ths game, also extremely fresh and unique mechanics in comparison to other metroidvanias) map insanely huge? CHECK banger music? CHECK interesting story? CHECK (I managed to understand this one better than the first one surprisingly) I am sure I am forgetting a lot more stuff on the positive side of things but there were just so many I can't remember them all. Only thing I would say I had some "gripes" on is about the save locations/points being too few and far in between. (but you get used to it). And maybe some boss replayability function?(especially for the last boss)
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Невероятный апгрейд в плане механик по сравнению с первой частью. Полоска силы, она же - стамина, заставляет игрока на время прекратить атаки из-за снижения урона, но при этом ты не просто стоишь, ты используешь остальные боевые механики игры, парирование и дэш, которые при прокачке навыков будут восстанавливать эту самую силу. То есть не получится просто затыкать босса или жирного противника кучей мелких ударов, что уравнивает по урону тяжёлое и лёгкое оружие. Также есть краска, которую можно использовать для получения дополнительного преимущества в бою (а преимущество это бывает иногда весомым), и эта краска восполняется за удары. То есть получается такая связь: Уклонение: дэш, парирование - Стамина - Атаки - Краска Также понравилось, что у каждого сета брони свои особые баффы/дебаффы, как в первой части Боссы стиль имеют, драться с ними весело, пока что не приходилось сотни лет бегать от костра до них, как в силксонге, дс1 и дс2. Эксплоринг интересный и вознаграждающий, Картинка приятная, но оптимизация так себе: мой ноут не всегда выдаёт стабильные 60 фпс на ультрах
Its ok for a $20 game. They've had Two interesting Areas out of the Five so far, the enemies are pretty boring, and the bosses are fast paced but the mechanics just do not keep up. I spent more time platforming than fighting and its just boring. They want you to go back and fourth to areas but they don't mark the map with areas were you need something like a wall jump or double dash. So you just wonder around trying to find where you saw that thing so you can go back and wall jump up it. Combat is super easy just parry and its an instant win.
Ига предоставила мне уникальных противников таких как... живой стол? Ладно! Боссы в этой игре обладают незабываемым дизайном похожем... на большой живой стол. Да ладно игра!!!
Sogar noch besser als Teil 1! In Grime 2 ist man wie schon im ersten Teil als Formloser in einer audiovisuell absolut fantastischen, surrealen und stark von abstrakter Kunst beeinflussten Welt unterwegs. In bester Soulslike-Tradition ist die zum Bersten gefüllt mit üblem Gezücht und grandiosen Bossen, die einem unentwegt das formlose Licht ausblasen wollen. Auch das Platforming kann recht heftig werden, ist aber immer optional, fast nie nervig und immer clever und kreativ designt. Aber keine Angst, es gibt Regler, um sowohl erhaltenen als auch verteilten Schaden anzupassen. Nutzt man diese, kann man jedoch einige Errungenschaften nicht mehr freischalten. Wer also 100% will, muss sich durchbeißen. Das ist auch sehr zu empfehlen, denn die Balance passt und das Spiel ist zwar in der Standard-Schwierigkeit teils sehr hart, aber trotzdem immer fair. Die genretypischen Bewegungsfähigkeiten sind wie der Rest sehr kreativ, zwar von den Klassikern inspiriert, aber immer mit eigenem Twist. Und sie spielen sich fantastisch, alles flutscht, wie es soll und man kann sich in einen regelrechten Rausch spielen. Das liegt auch daran, dass es jetzt keine Ausdauer mehr gibt, sondern ein anderes, cleveres System namens Force, dass aber nur in den Kämpfen relevant ist und die Erkundung nicht tangiert. Zur Motivation trägt auch die Jagd nach immer besserer Ausrüstung bei. Es gibt massenhaft Waffen, Rüstungssets mit passiven Boni und die so genannten Molds. Das sind Fähigkeiten / Zauber, die man entweder von Gegnern absorbiert und dann deren Angriffe einsetzen kann oder in der Welt findet. Davon gibts wie auch vom Rest Dutzende. Dazu kommen noch ein grandios funktionierendes Parier / Dodge-System mit eigenem Skilltree und ein Souls-typisches Charakter-System mit Waffenskalierung und Co. Man ist also immer motiviert, jeden noch so entfernten Winkel der vor cleveren Geheimnissen und Herausforderungen nur so strotzenden, riesigen Welt zu erkunden, um ihr auch die letzten versteckten Bosse und Items zu entreißen. Es gibt eigentlich nur eine Sache zu meckern: die Story hat zwar am Ende nen coolen Twist und man kann sogar ein paar konsumkritische Untertöne reininterpretieren, sie ist aber insgesamt sehr vorhersehbar und spröde inszeniert. Ausserdem ziehen sich die Dialoge teils endlos und der ab und an aufblitzende Humor wirkt meistens ziemlich unpassend und aufgesetzt. Aber wer spielt solche Spiele schon wegen der Inszenierung, von daher ist Grime 2 wegen seiner Welt, seiner audiovisuellen Grandiosität und dem fantastischen Gameplay für mich neben Silksong und Blasphemous 2 das beste Metroidvania der letzten Jahre und ein Pflichtkauf für Genre-Fans. Absolute Zockempfehlung!
Super fun game! Great mechanics and very tight controls. Type of game where every weapon and build is viable.
Not good
制作组沉醉在自己一坨的跳跳乐中无法自拔
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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