
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.5Kreviews | 94% | — | $4.7M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its okay-ish for me but just no drive to play it again. Too much mediocre written plot crap to sift through between fights. A rogue-like that has too much story for the genre.
江湖不是打打杀杀,江湖是人情世故
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 125 hours of game play, I would recommend this game. It is definitely re-playable. Each character has their own unique plot line, negotiation strategy and battle strategy. There is a daily challenge and a brawl mode if you don't care about exploring the story. Each story is complex without a clear "right" or "wrong" path. The art style and world building are unique. I even got 100% of the achievements for fun.
С одной стороны круто - множество механик и приколов, можно сесть и залипнуть ниче не понимая. С другой стороны - как же это всё сложно и отбивает желание запариваться. Спустя полтора десятка часов никакого желания вникать в социальное, и карточное, и квестовое, и абилковое многообразие всего, потому что даже так это как будто только начало, а каждый забег - долго. И не сказать, что бой или переговоры (а это два варианта сражения) - интересны при этом, а качать и думать надо над двумя колодами сразу. Ду хо та.
一局的时间太长,卡牌没有深度,虽然有剧情的卡牌游戏挺新鲜的,但是内容太少了
Super cheap and pretty good. Definitely a recommendation for the 3 campaigns alone. 3 different characters, 3 different approaches, 2 battle decks for each: combat or "diplomacy". The combat is relatively straight forward for the most part. Stuff you've seen a thousand times before. Still good, still interesting. The diplomacy battles are the real kicker, though, had some trouble understanding them at first, but now they're real fun. Hard to explain, you need to test that out for yourself, but basically, you need to destroy opponents' arguments. Side arguments can give you bonuses or penalties if not destroyed. Same for your own arguments. The core argument is the one that basically determines your and your enemy's health, while intents govern what the enemy is attempting to do each turn. For the most part this is a story focused game about battles and choices. Kill people? Spare them? Negotiate with them? Beat them up? Work for guy A or guy B? What cards and items will you buy? Who are you going to cozy up to and who are you going to anger? All of that takes place on a hand-drawn map where you just move from point A to B. 1 run takes approximately 2 to 3 hours, depending on how much you actually care about the story. After beating the campaign you unlock "brawl" mode, a quicker version that just takes you through each campaign, but you can always just play the regular campaign and make different choices. If you want to. I don't really see the big appeal here, but there are at least 2 different outcomes at the end as far as I can tell. As with any rogue-lite you unlock stuff after a run based on your performance. This is, imho, the weakest part of the game. The narrative is more interesting to me. I'm not sure new cards and perks will keep me coming back to the game, but they don't need to, because the price is fair and you can easily beat a campaign 1st try, but for everyone who can't get enough of the game, there's this additional content to unlock. Graphics are neat, music is cool ... but of course, it wouldn't be a post 2020 game without the usual societal quirks. I didn't mind too much, but it is what it is. It just gets tiresome having real world politics in every other game nowadays.
经典的等待完善结果开发跑路,有很多想法,但确实很不好玩。。
BAD character design: that white hired guy is a woman! no seriously! the protagonist is an ugly woman that looks like a buffed up adolescent guy, with the obvious snarky tone to accompany. If i wanted to play a male looking, muscled, short haired unnatractive character I would play dragon age.
Haven't played all the campaigns, but I have beaten Sal's campaign enough times to reach maximum prestige for her campaign (on GOG at least, hence my low hours here; but I love this game so much that I waited for it to be on sale to get Steam achievements). The gameplay consists of doing jobs on the map, be it the main campaign jobs that progress the story or the side jobs that are given to you at random. Each run will be slightly different from each other, since the selection of side jobs while you're in between the main missions are randomly chosen, and who'll be involved in those jobs are also random. The main missions of the campaign are more constant, and even that can have small variations in the details. Pick your jobs wisely, though, as you'll inevitably make friends and also enemies along the way. The former give you buffs whereas the latter give you debuffs, with some effects being more impactful than others. If said people are in the location of a negation or fight, they'll even help or hinder you depending on your relationship with them. Each jobs consists of either negotiations, fights, or both; some even have more than one encounter of each. Sometimes you can avoid fight by negotiating, or vice versa. This is done through two similar but separate card battling systems, with both requiring you to defend yourself and defeat your enemy. For negotiations, this means destroying your opponent's core argument while also defending your own core argument's resolve (think of it as mental fortitude and the strength of your argument). For combat, this means either forcing the enemy to surrender by lowering their HP enough, or killing them outright; though you always have the option to individually execute them if the entire enemy team surrenders (though there are usually consequences for murder; good and bad). You build out and upgrade your negotiation and combat decks as you finish random jobs between the campaign jobs, along with making new friends and enemies throughout the campaign. Each card gains xp when played, and can eventually be upgraded into one of two variations that are randomly selected from a wider pool of upgrade paths. Along with money, each job also gives you one of three rewards from a random loot pool--be it new cards, the removal of a card, or a graft (a unique augmentation that enhances you in negotiations or in combat, though some come with downsides; and there is a limit of 5 for each type). All of the mechanics are meant to force you into being flexible enough to adjust to what you're given each run, and makes each run different and never boring. The only true constant is the Mettle system, which allows you to permanently upgrade your character's stats, starting cards, and flourishes (a unique meter that builds up with each card played in negotiations and battles, allowing you to use a special ability in a negotiation or fight; best used when you know you're about to be squeezed in a boss fight). While I don't want to get into details, the writing is truly excellent. The lore of the world isn't too overbearing, but there's always something interesting to glean from each conversation; all of which isn't mandatory and can be quickly skipped, and thus new runs aren't bogged down with repeated dialogue. The game isn't too difficult, especially if you know how to build your deck for the end of a run. Only the highest prestige levels gave me a run for my money, and even then only the highest level made me struggle with the final boss fight. This is a rather simplistic review that doesn't go into the details. So if this interests you, I recommend you check out Indeimaus' video on it. It shows a good amount of what the game is like.
不推荐:便宜有便宜的道理。(不到¥3元) 【游戏性】要战斗就战斗,要喷人就喷人。两个系统左右脑互博,玩起来没有爽感。有这个钱,不如去玩杀戮尖塔。 【画面】2026年勉强还能玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.7M | 15.9K | 77% | $11.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $4.7M | 11.8K | 88% | $19.99 |