
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BAD character design: that white hired guy is a woman! no seriously! the protagonist is an ugly woman that looks like a buffed up adolescent guy, with the obvious snarky tone to accompany. If i wanted to play a male looking, muscled, short haired unnatractive character I would play dragon age.
Haven't played all the campaigns, but I have beaten Sal's campaign enough times to reach maximum prestige for her campaign (on GOG at least, hence my low hours here; but I love this game so much that I waited for it to be on sale to get Steam achievements). The gameplay consists of doing jobs on the map, be it the main campaign jobs that progress the story or the side jobs that are given to you at random. Each run will be slightly different from each other, since the selection of side jobs while you're in between the main missions are randomly chosen, and who'll be involved in those jobs are also random. The main missions of the campaign are more constant, and even that can have small variations in the details. Pick your jobs wisely, though, as you'll inevitably make friends and also enemies along the way. The former give you buffs whereas the latter give you debuffs, with some effects being more impactful than others. If said people are in the location of a negation or fight, they'll even help or hinder you depending on your relationship with them. Each jobs consists of either negotiations, fights, or both; some even have more than one encounter of each. Sometimes you can avoid fight by negotiating, or vice versa. This is done through two similar but separate card battling systems, with both requiring you to defend yourself and defeat your enemy. For negotiations, this means destroying your opponent's core argument while also defending your own core argument's resolve (think of it as mental fortitude and the strength of your argument). For combat, this means either forcing the enemy to surrender by lowering their HP enough, or killing them outright; though you always have the option to individually execute them if the entire enemy team surrenders (though there are usually consequences for murder; good and bad). You build out and upgrade your negotiation and combat decks as you finish random jobs between the campaign jobs, along with making new friends and enemies throughout the campaign. Each card gains xp when played, and can eventually be upgraded into one of two variations that are randomly selected from a wider pool of upgrade paths. Along with money, each job also gives you one of three rewards from a random loot pool--be it new cards, the removal of a card, or a graft (a unique augmentation that enhances you in negotiations or in combat, though some come with downsides; and there is a limit of 5 for each type). All of the mechanics are meant to force you into being flexible enough to adjust to what you're given each run, and makes each run different and never boring. The only true constant is the Mettle system, which allows you to permanently upgrade your character's stats, starting cards, and flourishes (a unique meter that builds up with each card played in negotiations and battles, allowing you to use a special ability in a negotiation or fight; best used when you know you're about to be squeezed in a boss fight). While I don't want to get into details, the writing is truly excellent. The lore of the world isn't too overbearing, but there's always something interesting to glean from each conversation; all of which isn't mandatory and can be quickly skipped, and thus new runs aren't bogged down with repeated dialogue. The game isn't too difficult, especially if you know how to build your deck for the end of a run. Only the highest prestige levels gave me a run for my money, and even then only the highest level made me struggle with the final boss fight. This is a rather simplistic review that doesn't go into the details. So if this interests you, I recommend you check out Indeimaus' video on it. It shows a good amount of what the game is like.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not recommended. Deck builder game with an alien theme and story line. Combat was not fun. Developers tried to make it unique by having cards to 'negotiate' instead of combat. Became a chore. Nothing special about the combat cards either. Storyline was terrible. [Honestly, felt like a software for elementary school children to learn english rather than a game.] Slay the spire would be extremely superior.
I beat the game as Sal and I have to say the game is both lackluster and overwhelming, somehow. The game is extremely complicated with high time investment into runs. It is extremely punishing when you inevitably ♥♥♥♥ up, because you have no idea whats going on. The dual deckbuilding is a meme. Negotiating is 100% optional, as is building its deck up. Combat is MANDATORY, as is building up your combat deck. "Muh choices matter" marketing is just straight ♥♥♥♥♥♥♥♥.
I keep coming back to Griftlands, and I think that says everything. It’s one of the few deck builders that really feels like a strategy board game brought to life. What makes it stand out is the dual-deck system. You’re not just building a combat deck, you’re also building a negotiation deck for conversations, arguments, and social encounters. It adds a whole extra layer of strategy that most deck builders don’t even touch. Every run has a bit of story woven in, so it’s not just mindless card play. Your choices matter, your relationships matter, and how you build each deck can completely change how situations play out. Sometimes you fight your way through problems, sometimes you talk your way out of them. It hits that perfect balance of being easy to jump into but still having enough depth to keep you thinking. Whenever I get the itch to play a deck builder, this is the one I find myself coming back to. If you like deck builders but want something that feels a little more dynamic and story-driven, Griftlands is absolutely worth it.
不推荐:便宜有便宜的道理。(不到¥3元) 【游戏性】要战斗就战斗,要喷人就喷人。两个系统左右脑互博,玩起来没有爽感。有这个钱,不如去玩杀戮尖塔。 【画面】2026年勉强还能玩。
虽然游戏允许你主打嘴炮或战斗其中一种流派,但嘴炮最终死路一条--因为最终一战只有战斗选项。 build很少且成型前强度不高,缺乏过渡牌,以至于前中期没组出build时甚至可能被路边野狗踹死,而核心牌较少也导致组出build后套路比较死。 为什么不试试其他的卡牌游戏呢?
Excellent CCG. Balance can be sometimes a bit odd as it wildly depends on your deck and character. For example in my experience Sal felt balanced overall, Rook had a VERY hard time doing any negotiation in Brawl mode, while Smith almost instantly won every negotiation (and also had an easy time in battles). The dialogues are nice, the card mechanics are nice, lots of different types of mechanics combinations and chains you can utilize, negotiation and battle ideas are awesome. Only drawback really is the lack of (random or not) "events" that happen in between your regular quests and story line. There are very few and they are very linear/predictable.
经典的等待完善结果开发跑路,有很多想法,但确实很不好玩。。
Это невероятно классный рогалик, сюжет и механики крутые, бой в виде диалога приколен и не стандартен, всё же разрабы смогли сделать его реально уникальным, не забываем и про обычный бой с крутыми анимациями. После покупки 3-е суток играл безвылазно. Мой совет: лучше вообще не брать карту, чем засрать колоду - соответственно у метаторговки покупайте в первую очередь повышение награды за то что не берёте карту после победы и повышение решимости от алкоголя (для распития с случайными посетителями бара). Все 3 основных героя уникальны не только по механикам, но и по особенностям сюжетных ранов, а ещё на фоне их историй происходит глобальная история про паразитов, которая напрашивается на раскрытие в условной следующей главе которой увы нет. (может быть однажды Klei вспомнят про свой имбовый рогалик, которые был не справедливо забыт многими) Сочные, почти для каждой карты уникальные анимации в бою, что большой плюс, кому как а по мне визуал и стиль важны (а если станет медленно, то можно ускорить их в настройках). Багов в буквальном смысле не встречается, но в компании лягухи есть странность с квестом на вино, но это станет заметно только после 6-7 рана на высокой сложности, так что могу смело заявлять, что игра в техническом плане совершенство. В общем всем советую, так как я не понимаю как можно просто взять и не наиграть в ней как минимум 40 часов открывая тактики, сюжетные приколы и просто наслаждаясь историей каждого из 3-х героев, выискивая интересности.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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