
Fight for control of a frontier world. Gather resources, build your base, and command your forces in battle. Survive long enough to unleash your ultimate weapon - THE EPIC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone who (not so) recently had the opportunity to replay some of the popular 'real-time strategy' games of the past like [url=en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness]Warcraft 2[/url] or [url=en.wikipedia.org/wiki/Command_%26_Conquer_(1995_video_game)] Command & Conquer[/url], I must say this genre is way too overrated that aged quite badly (and I'm not talking about visuals here, but gameplay and complexity). If we play any entry of the [url=en.wikipedia.org/wiki/Total_War_(video_game_series)]Total War series[/url] we'll quickly realize how obsolete these old RTS games became (yes, they were made in the '90s, but real classics CAN stand the test of time). Taking this into account, it's quite obvious I approached [i]Grey Goo[/i] with heavy prejudice, but it quickly diminished. Although it uses the old mechanics and shows strong similarities to [i]Starcraft[/i], so it can hardly be called a strategy-, rather a management game, its decent plot and exciting species make it a positive surprise. Set in the distant future, the game uses an in medias res beginning and instead of starting the campaign with the humans, an honourable civilization, the 4-armed Beta are introduced first, who seem to be on a constant run from a dangerous species, the 'Silent Ones', who are intent on destroying the entire world. When they are attacked by a large army of robots, they falsely identify them as their arch enemy and prepare for a massive retaliation. Upon capturing the leader of the attackers, who turn out to be humans, they also discover another dangerous enemy, the Goo, a formless entity of unknown origin that consumes everything (does anyone remember the movie [url=en.wikipedia.org/wiki/The_Blob_(1988_film)]The Blob[/url]?). But can the Goo really be the Slient Ones, the Betas are so afraid of? A minor flaw is that the story can be pieced together by roughly halfway through the game, so the other half basically only contains filler material. Despite this, the plot is very good, probably the best ever told in a simple RTS, so revealing further information would ruin the experience. After completing the Beta campaign, we get to play the human side as well, followed by the Goo. The main attraction is the single player campaign, which contains 16 missions (5-5 for each side and a final one). Then there's the Emergence campaign with another 3, taking place between the Human and the Goo campaigns as an expansion, featuring Singleton, the android commander of the Humans. Map design is exemplary, terrain has strong infulence on gameplay. Units placed on elevated areas receive relative advantage, while forests provide invisibility until the enemy also enters the covered area, making them perfect ambush points. The single resource type we need to collect from blue pools in orange craters - is called 'Catalyst'. While these deplete, they can slowly regenerate in time. There are plenty of pools across most maps, so exploring and harvesting ones laying even a bit further from our base is also recommended. We have the usual buildings (factory, repair pad, airport, etc.) including silos, where we can store resource surplus. However, since the unit cap is relatively low (200, and most units take 3-4 spaces), we can quickly run out of units during a major attack, which we believed enough to take out the enemy base. Each faction has an own epic unit, a single gigantic killing machine requiring 70 (!) space, so it takes up roughly 1/3 of our entire unit capacity, but its worth it. Producing it is both a resource- and time consuming procedure though. While units can't be upgraded in the regular way, we can research additional unit specific upgrades which can enhance the abilities of certain unit types. There are 4 research groups with 3 options within each, but only 1 can be attained. The game is relatively easy, even on hard difficulty (we can set it before each mission), although the bonus objectives can be tough sometimes, as they usually have time limits. Primary missions are not really diverse, ranging mostly from simple search and destroy tasks to capture and protect. Unfortunately the 3 species are not balanced enough and it really shows, especially in skirmish and multiplayer. The Beta, while seemingly powerful are rather weak, including their high tier heavy robots. They mostly use mech-like bipedal robots and their general weakness clearly shows in comparison with the other 2 factions. The problem is that their strength lies in defense, but there's no way to win in an RTS just by defending. What we can do is to slowly conquer the entire map, since Betas can build cheap and strong walls anywhere on the map, with pillars which most of their units can mount. While mounted, these units gain increased fire rate and they don't get damaged, only after the pillar is destroyed (which can be repaired). Advanced buildings require 'Hubs' (small central buildings) though. Most Beta units can also fire while moving and the Beta is the only species that can have 2 epic units at once. The 'Hand of Ruk' is a giant flying fortress, but don't count as air units - so they can be targeted by everything. They fire giant missiles, which can't be used against nearby enemies, but these fortresses also have 6 hardpoints, where we can attach 6 units (5 Commandos and a Cloudburst is ideal). Humans use modern warfare and instead of participating personally on the battlefield, they deploy drones, powerful robot tanks and aircrafts. With the corresponding research the majority of their units can repair themselves when not in combat. They also have access to sturdy defense turrets of different kinds (laser, artillery, air defense). And if that wasn't enough they can teleport their troops to far locations causing nasty surprises. Unfortunately they can't build just anywhere: conduits must be laid down to connect their buildings to the core. If a conduit is destroyed, unconnected buildings cease functioning. The Goo is the uncommon species, which has absolutely no buildings and requires a completely different playstyle. Its nature and the way it works is clearly shown at the beginning cutscene of the human campaign, where by taking a small sample of Goo on board, it destroys their entire mothership. By consuming resources, a 'Mother Goo' can multiply and evolve into different types of units. By spawning other mothers and placing them on catalyst ponds all over the map, we can quickly build a formidable army and rush our enemies. The fact that these mothers can pass through any terrain and damage enemy units on contact while also possessing the ability to regenerate and having many long ranged units, makes the Goo easily the most powerful faction in the game. There are plenty of multiplayer maps which allow 4 opponents to play by setting alliances beforehand. Finding people to play online can be tough though (I couldn't) and loading times can be insanely long. The AI difficulty can be scaled: on harder settings the game clearly tells us that it cheats by seeing the entire map constantly :) The graphics are amazing and colourful, explosions and laser fire effects are beautifully animated. The cutscenes look even better with highly detailed and expressive facial animations. My only criticism is that they are not as action-packed and dynamic as the ones in [i]Starcraft[/i] for example and that the user interface is way too large, considering how few options and command buttons can be found on it. Voice acting and the distinctively styled music for each faction is also remarkable. While [i]Grey Goo[/i] follows the obsolete formula of RTSs and it obviously can't compete with the [i]Total War series[/i], it has enough good ideas to make it enjoyable and stand out from the crowd. PROS + good map design with different terrains + exciting plot + detailed graphics, amazing cutscenes + great voice acting CONS - still an old styled RTS - long loading times - unbalanced sides RATING 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Polish*languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Radiant Strider Trident Clasher Klaxon Overpowered Forgotten Pretty Good Starcraft Xcom RTS Command and Conquer with unique Sci fi story Forgotten Gem and Game Really wish there were creep camps like Warcraft and Starcraft Don't think they Should Have named them Beta and Named the entire Game after one faction Reminds me of Halo Wars Playing as the Grey Goo Really made me realize they are the Zerg the Mother Goo can run around the map and absorb anything dealing alot of damage to enemies by eating them move your base around the map I suck at RTS btw except Total War
as a person who played way too much starcraft and C&C i can just reccomend this. the campaigne is good.
One of the last great classic RTS games with an interesting campaign that plays around wth a ton of sci fi concepts. The highly asymmetrical faction design means its not exactly balanced but i dont really care about that, each faction is fun and interesting in their own ways the only pity is that the devs seemed to have gone under not very long after the game's release only managing to put the campaign teased 4th faction and a minor campaign pack with no campaign content for the 4th faction. Despite this game being something of a red headed stepchild of RTS, created at the start of the big RTS drought I love it for its ambition.
Decent game back when it used to work. Returned and tried firewall/AV settings, running as admin, reinstalling, resetting net adapter, but no matter what i do the campaign battlefield and skirmish launch buttons are greyed out, with no map appearing to choose launch location. In other words, unplayable, and now too many hrs to refund. Wasn't incredible but was good fun given how few old school style RTS games are around. Download and donate to Beyond All Reason instead, MUCH better game if you like Total Annihilation or Supreme Commander style RTS.
In my ongoing and likely futile effort to write a Steam review for every game in my library (#472 out of 612)... it's time for Grey Goo. You might be a bit hesitant to dive into a game titled "Grey Goo." What the hell does that mean, you might ask? It's nanomachines. No, really. Nanomachines. The term "grey goo" comes from K. Eric Drexler's, "Engines of Creation: The Coming Era of Nanotechnoloy," a book on molecular nanotechnology from 1986. If you're thinking that sounds kind of pretentious, you're right. If you're thinking that sounds like a promising title for a heady science-fiction story, you're also right. Grey Goo is one of those games that perhaps errs by being a bit too self-serious or full of itself story-wise, but still grapples with interesting ideas in a mostly compelling manner. Which is a fancy way of saying that this is more than the boilerplate, xenophile RTS the trailers and screenshots might make you expect. Unfortunately this is one of those games where the developers had a pretty good idea for a story, but lacked many ideas for how to tell that story—the result is a predictably obtuse narrative that's very difficult to care about due to the total absence of interesting—or even clearly identifiable—characters. Stories where you can't tell who is who because everyone looks and acts similarly dull are stories that need a lot more work. Gameplay-wise I'm pretty far from a connoisseur of RTS mechanics, so I can't comment too in-depth here. For the most part, Grey Goo seems to be a very conservatively-designed, traditional RTS—perhaps most similar to something like Starcraft 2 today. It has all the familiar tropes: you build up a base, construct an army of units, and parade them around the map until you find the enemy base and destroy it. Where Starcraft 2 tried to spice up this formula with its "puzzle maps," Grey Goo plays things much more conventionally and most missions follow that familiar pattern very closely. The most unique element of Grey Goo is how bases are constructed. Rather than giving players the freedom to build whatever they like, wherever they like, Grey Goo insists on limiting construction to specific "hub" buildings—upon which you build multiple add-ons in order to access new unit construction and research options. This results in bases seeming fairly haphazard, but admittedly this is more pet peeve than serious problem. For the most part units seem to be balanced well, as far as I could tell at least, and the visual presentation is very solid. I did find that some of the maps were a bit too dark, with the lack of contrast making it more difficult than it should be to see what was going on below, but that's a minor issue. More seriously is the fact that hotkeys are extremely finicky. Sometimes the game will react to keyboard input, but more often it will not. I'm not sure how common this bug is overall, but for me, personally, I found that the game ignored upwards of 70% of my keyboard inputs. For most things it's easy enough to simply use the UI buttons instead, but some things—like camera movement—are always going to feel better with the WASD keys, and it's a shame you can't reliably count on them to do the job. Despite it's somewhat clumsily-told story, Grey Goo is an interesting, if unremarkable, RTS, mostly notable simply for existing in this era when the RTS genre is effectively dead. It's a solid enough game that I'd recommend it, but aside from the modern visual flair, I see little reason to advice playing Grey Goo over any of the older RTS classics.
[h3]听说是红警团队新作!<凹凸曼大战氟地魔>?? (⊙﹏⊙)···欸···好像中间还夹着人类?··· 哦 游戏名字好像叫 <灰烬> 有汉化,但汉化不全,战役模式一共16关,只汉化了15关,最后一关都是变量名··· 游戏很难很难很难,反正我靠风灵月影通关的··· 剧情因为最后一关看不懂连猜带蒙··· DLC没汉化别买··· DLC没汉化别买··· DLC没汉化别买··· [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3789341062 https://steamcommunity.com/sharedfiles/filedetails/?id=3789346987 https://steamcommunity.com/sharedfiles/filedetails/?id=3789347393 长得像凹凸曼的是机器人,比如:辛格尔顿。 长得像氟地魔的是原体,比如:萨鲁克、巴尔卡总帅、奈克。 长得跟海底生物一样的是蛊族, 还有最终Boss,沉默者,也类似海底生物,很抽象。 还有人类露西。人类还有个主母AI机器人··· 对,就是封面那个,我一开始还以为是个男的··· 和传统RTS玩法一样,萃取能量暴兵推平敌人基地。 主基地比较特别,所有建筑都通过能量通道建在主基地或者能量节点四周,除了萃取资源点外都只能在管道周边建设。 这里使用使用附加组件直接制造高级单位,研发科技都是加强属性,同时附加组件必须和生产建筑一块建。 游戏地图并不是特别大,默认人口上限200。 原体和人类比较类似,原体族是人类的简配版。 蛊族是纳米智能体,操作很特别,通过母体分裂单位。 而且蛊族母体可以爬山。 剧情流水账: 战役 [spoiler] 猎人谷: 萨鲁克作为基地指挥官进行孔道测试的时候被不明入侵了并失控无法关闭孔道,他不得不自爆能量罐液态嗪。 艾琳远程联系萨鲁克,萨鲁克准备收拢残部准备在猎人谷建基地确保周边情况。 萨鲁克发现了大量默言者登录器,他们随时可能攻击周围的定居点,需要干掉这些着陆器。 鲁克湾: 大部分定居点都收到警报并派往北部,巴尔卡组织民众将能量向苏莫号送往孔道,同时鲁克湾附近发现敌情,萨鲁克要防御鲁克湾,这里是农业区域,如果失守会导致饥荒。 战斗后萨鲁克和巴尔卡终于从敌人残骸那得知敌人是啥了,巴尔卡断定那就是默言者,只是装备变了。 巴尔卡打算让大部分人前往莫尔号避难,萨鲁克则负责抢救所有能量液态嗪。 矿场: 液态嗪现在通过终端把补给送往苏莫号上,但现在被攻击了为此萨鲁克需要消灭敌人登陆器并保护液态嗪正常输送到苏莫号上。 在3处矿场的能量节点上建精炼厂收集能源,也可以直接推平敌人基地,战斗后还俘虏了敌人,发现敌人并不是默然者,是人类,他们冲着液态嗪来的。此时萨鲁克突然有火流星砸在附近(人类战舰坠毁)。 沟壡: 萨鲁克暂时联系不上巴尔卡战帅,通往指挥中心的必经之路又都是敌人只能硬打,前方恰好有颗较小的火流星炸裂,此时奈克正在那作战。 火流星坠落处出现不明生命体,能变成流体形态直接吞噬陆地载具,要通过这里只能建造鲁克之矛的最强空中载具才勉强在敌人的防空体系下勉强通过并去救出卡尔巴等地面指挥部的人。 撞击点: 火流星撞击点那,从简报中得知通讯受阻,只能靠近查看。到达撞击点发现这里有很多蛊族单位,要清理所有蛊族巢穴,一共20处(找半死,这巢穴会移动的)。 萨鲁克和巴尔卡总帅汇合,并将俘虏带过去称我们可以打败他们,但巴尔卡总帅倾向于撤离,但萨鲁克觉得我们不能一味逃跑。 湿地: 1天前9号生态圈轨道达尔文号上,露西正从主母(AI)汇总信息。 雷德格雷夫特工从星球上取得样本后就没消息了,侦察兵歌德、黎曼都汇报被智慧生物袭击后失踪,打算将所有地面单位取回离开去寻找雷德格雷夫。 此时达尔文号突然告警地表样本突变并导致达尔文号损毁甚至印象维生系统,她不得不全员弃船并执行紧急疏散程序。 露西这里降落到湿地区域,建立基地准备扫描船员踪迹。 沼泽: 露西从主母系统(AI)扫描结果得知星球主要包含2种智慧生命,一种类人族,一种已经灭绝多年的蛊族。 露西在这里面对的是原体奈克,可惜这里语言不通只能开打。同时搜素辛格尔顿的踪迹并将它送回基地。 瞭望台: 主母还定位了雷德格雷夫的信号(被萨鲁克俘的人类),但那里是原体核心区域,这把要打败之前玩家操控的萨鲁克。 人类无法听懂原体的语言,所以这关一路推过去。 战斗结束后露西救下了雷德格雷夫同时抓住了萨鲁克, 玛格山口: 人类基地这知晓原体和人类都在对抗蛊族,同时都互相以为对方在控制蛊族!AI也正式交代蛊族其实就是过去人类大战时期的产物,探路者计划废除后蛊族改变了自己的指令,这些纳米科技的探路者就这么被丢在外太空并进化成战争机器。 这时候萨鲁克抓住雷德格雷夫开始叽里呱啦,恰好凹凸曼辛格尔顿就知晓对方语言能和对方对话。 于是人类和原体在机器人辛格尔顿的帮助下正式结盟了。 蛊族包围了原体的一村子,为了解除误会露西掩护萨鲁克撤离他们的平民,保护平民顺利到达基地,基地通过飞船送走平民。敌人主要击中在采集点。 终端: 剩下的蛊族躲在原体最大的液态嗪储存装置中,现在只能炸掉那个装置让剩下的蛊族消失,萨鲁克同意了,虽然这会让他们失去离开星球的能力,这个任务由机器人辛格尔顿来做,掩护他进入终端设置自毁程序消灭所有蛊族。 最后辛格尔顿牺牲了,没了他后面怎么翻译原体语言? 釜地: 这次控制的是蛊族!幸存者接受新指令找到最后一个蛊族母体并在母体安全前避免和人类以及原体接触。 敌人就是之前的露西,先潜伏找到母体,然后开始暴兵推平敌人基地。 蛊族的操作和其他类型差异很大。 浅滩: 蛊族需要更多的情报,他们发现敌人知晓蛊族需要液态嗪,之前的爆炸中蛊族同化了幸格尔顿并知晓人类AI主母的相关情报,并准备取得线索。 蛊族从主母那获得情报知晓它们一开始就是人类造出来通过黑洞探索宇宙的探针,媒体喜欢叫它“蛊族”帮人类绘制出星图,但后来不知道为何出现了沉默者的战争导致后续没有收回任何声音,人类的探寻之旅最后什么都没发现,只带来战争和损失··· 最终人类龟缩在地球保留人类唯一的声音。 洞穴 蛊族知晓它们还有很多同胞四散在银河各处,于是打算恢复联络将输掉的东西找回来并和其他地区的蛊族合为一体来对抗沉默者,恰好原体指挥官奈克那有个通讯阵列。 壁垒: 通过通讯阵列蛊族联系上了其他的同胞,想要离开这颗星球需要原体的苏莫号,那里有大量的液态嗪,而且原体有一种影响孔洞的机器,人类和原体正在那里汇合。 蛊族需要的东西就在壁垒那,他们要攻进去。 这关很难,要打掉所有敌军包括建筑。 孔道装置: 开场被蛊族同化的辛格尔顿会联系露西让她撤离,但露西拒绝并说蛊族是瘟疫要被清理,而蛊族则准备和其他蛊族合为一体存活,扩张并面对增长的沉默。 控制3座孔道控制装置并激活,激活过程中守护装置。 激活后将母体送到孔道位置。 [/spoiler] ···关卡16 没汉化不清楚啥内容··· 就是传送门内出现超大Boss,猜测是沉默者。 沉默者上来就是防护罩需要消灭4个防护罩发生器! 然后消灭最大的沉默者?
Criminally underrated RTS game. Apparently it was criticised for being a bit simple but it's very thorough in the fundamentals of the RTS genre. Some folks from Westwood Studios worked on this, so if you liked C&C and Dune 2000 give this a look for sure.
I will leave a cat here, friends who pass by can pet it and give it a thumbs up and awards. Meow! /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
This is a really good game. The way the different races play are unique, they are all fairly different from each other, and different from most strategy games that I have played. The way the production economy and base building (or lack there of) are handled very uniquely, especially between factions. It gives them a real flavor and personality, in a way that is similar to Starcraft without seeming like it is ripping it off. I would almost describe it as an extremely laborious and professionally crafted total conversion mod for Starcraft 2, but that would be insulting, as the game has more depth and polish than something like that. Change or departure from norms isn't always a good thing, and can be a substitute for solid gameplay and balance, I've seen developers do this, and do it badly. I think that perception, the appeal to novelty, is something this game suffers from. The name, the concepts of the races and gameplay are novel and refreshing to me, but I had to spend some time with it to get there. I think that is why so many people see this game as less than the sum of its parts. It is actually solid and has a depth that I have come to expect from these studio(s)/publisher(s). I think that is why some people are so turned off by this game. They are so accustomed to an RTS feeling, or being presented in such a way, that the departure from the norm is seen as some kind of cheap novelty, it's not. It isn't The Best RTS EVER, but it is really fun and gets so close to being in that top tier, that it is worth the current $30 price tag. I enjoy it, if you are a hardcore fan starcraft or the C&C games you will probably like this almost as much.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 13K | 88% | $12.99 | |
| $524.6K | 1.5K | 85% | $12.99 | |
| $13.6M | 8.9K | 79% | $49.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $5M | 14.4K | 97% | $12.99 | |
| $1.2M | 3.2K | 89% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.4K | 55% | $19.99 | |
| $3.6M | 3.1K | 72% | $29.99 | |
| $3.6M | 4K | 92% | $22.49 | |
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 13.9K | 97% | $6.99 | |
| $3.6M | 8.6K | 91% | $14.99 |