
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.9Kreviews | 85% | #85 | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo frustrante, nao da pra entender nada oq deve ser feito, nao te fala com quem pegar ou com qual npc fazer algo, tem que ficar procurando na internet em tutoriais pra descobrir as coisas
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.2K | 86% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 757 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $5.24 | |
| $1.2M | 1.8K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Every market we collect.
Same day: best RU #39, worst UK #95 · 10 markets collected
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 757ratings | 78% | #11 | not modelled |
| $4.99−75% | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FUN game
bug巨几把恶心,各种npc卡在尼玛路上想被时停了一样动都不动一下,好不容易恢复正常了每两分钟继续卡
gia dai primi minuti tra premessa,aspetto grafico,tematiche,umorismo tutto fantastico e divertente
游戏剧情零散、稀碎,NPC的任务相互牵制,但每个NPC只会在特定时间出现,一开始找不到不说,后面推进也很麻烦。 炼金系统一坨,需要尝试的组合非常多,而且只会记录有效的组合,不另外记都不知道哪些组合已经试过了。 莫名其妙掺入战斗元素和地牢探索,占比小但也做得垃圾。 建筑和资源收集繁琐,哪怕有僵尸工人收集资源很多还是得自己处理,而主角能量上限少、用的又快。到处都要单独弄一个箱子放资源,修点东西屁大点地图跑来跑去很麻烦。
Игра крутая
Graveyard Keeper is one of those games that looks simple at first and then slowly reveals just how much there is to manage. After playing it for a while, I found the mix of farming, crafting, exploration, and—of course—graveyard management surprisingly addictive. There is always another upgrade to unlock, resource to gather, or strange quest to pursue. The game has a dark sense of humor that helps it stand apart from other life-sim games. Improving corpses before burying them, harvesting questionable “resources,” and dealing with the town’s bizarre characters gives the game a personality all its own. The progression system can be confusing at times, though, and figuring out where to find certain materials or advance quests occasionally feels more tedious than challenging. Overall, Graveyard Keeper is a great choice for players who enjoy games like Stardew Valley but want something darker, stranger, and more focused on crafting and optimization. It can be a little grindy, but once I understood its systems, I found it very satisfying.
Hikayesi güzel. Çok beğendim. Eşek karakterini görmeye değer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.