
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.9Kreviews | 85% | #85 | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
funny and good story! stardew valley minus the wikigame :D
ESTE JUEGO CON SOLO SABER QUE EXISTE AUNQUE HAY DIAS QUE NO LO PUEDA JUGAR ME ALEGRA
You shouldn't sell a game this likely to crash.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 19.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 757 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $5.24 | |
| $1.2M | 1.8K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Every market we collect.
Same day: best RU #39, worst UK #95 · 10 markets collected
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 757ratings | 78% | #11 | not modelled |
| $4.99−75% | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game just has a waiting problem i mean u have to wait for the day a specific npc show up to complete a quest which means weeks of just waiting cuz the npc says come back next week
Одно из моих любимых игр. Вроде, простое, но есть в этой игре юмор и некий шарм, который лично меня очень привлекает. Потому, очень жду вторую анонсированную часть серии игры, которая является логическим продолжением основной сюжетной линии. Не смотря на то, как сильно мне понравилась эта игра, разработчикам хочется дать по шапке, что очень важный лорный кусок сюжета (который необходим для полного понимания событий как в этой, так и в следующей номерной игре) засунули в одно из дополнений! В основной игре ничего нет, только намёки, которые становятся ясными только при прохождении дополнения. Игровой процесс связан с постоянным крафтом предметов, есть много механик для упрощения работы, но вот инвентарь максимально не удобный. Надеюсь, в следующей игре его доработают. Так же дополнения максимально упрощают фарм денег в игре, очень не сбалансированно. По итогу, игра вышла хорошей, по механикам предельно простая, но главное в игре - сюжет и персонажи. Если не брать в расчёт сюжетные ветки отдельных персонажей, то каждая ветка личной истории переплетена с основным глобальным событием. Очень жду вторую часть.
很养老的游戏,种地打怪做委托宗教魔法科技魔幻,但是他这个委托任务有时间限制,很多npc只有特定的一天才能见到,而游戏中大概是六分钟一天,而且白天只有三分钟,做这个任务走来走去地图又大得很,特别浪费时间,跑路时间特别多,玩这么久大概一半时间都在跑路,唉,感觉跟拳击俱乐部有个一样的毛病,就是重复元素多且不能跳过,他这个造东西跑路是真的好磨人,纯养老,但是呢我想做任务过剧情通关,这让我感觉如果新手第一次玩通关至少得五十个小时起步,总体来说玩法画风剧情都很不错,就是无用流程太多了...很费时间,也许是我不够养老吧,时间紧的人肯定不会喜欢玩的
Lo reclame, entre, no entendí, sali, desinstalé.
nice sim game
Absolutely marvelous game. In some ways a bit tedious / grindy, but it does it in such a good way. It scratches all the right spots for me. Love the beautiful pixel graphics, the game mechanics, the story's cool aswell, and the DLC is actually impactful and fun! Highly recommended!
spoko gierka jak ktos lubi grindowac ale na poczatku ciezko sie polapac co i jak.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.