
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
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Themes across 559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
■ [b] 그랑블루 판타지: 리링크 - 엔드리스 라그나로크 [/b] □ [b] 나태한 색놀이 재탕볶음 [/b] ㅤ(★☆☆☆☆) Cygames가 개발한 그랑블루 시리즈의 스핀오프작 <그랑블루 판타지: 리링크>의 확장팩이다. 본편의 사건 이후, 제가 그랑데 공역에서 종말을 부르는 라그나리온이라는 짐승의 출현을 시작으로, 곳곳에 벌어진 이상 현상과 잠재적 위협을 막기 위해 또다시 하늘을 지키기 위한 기공단의 여정을 담었다. 약 2년 가까이 콘텐츠가 빈 본편의 아쉬움을 달래듯이 상당한 콘텐츠와 추가적인 전투 시스템을 더했다. 로그라이크 컨셉으로 성장 재료를 수월하게 모을 수 있는 극돈공소와 보스를 직접 소환해 싸우는 소환석 시스템, 희귀한 진 연성의 개선, 그리고 프라우와 페디엘을 비롯한 추가 플레이어블 캐릭터로 플레이의 폭을 높였다. 그럼에도, 나름의 특색을 갖춘 리링크만의 재미는 여전했지만 그 과정은 지나치게 험난하고 지루한 편이다. 신규 보스는 극히 일부분에 불과하며 상당수의 퀘스트는 기존 보스를 팔레트 스왑한 모습으로 반복 토벌한다. 보스를 한 번 클리어하고 나면 두 마리 동시, 심지어 네 번 연속 토벌 퀘스트로 이어져 구성이 매우 좋지 않다. 추가된 강화 패턴 역시 데미지는 과도하게 높고, 가시성은 낮으며, 범위는 지나치게 넓어 전투 피로도 상당하다. 스토리도 존재감은 미미한 편이고, 수십 번 파밍을 거쳐야 비로소 재미가 붙는 느낌이어서 매우 아쉬웠다. 본편의 매력을 좁게 확장한 느낌이라 반복 성장 요소를 즐겨온 유저라면 크게 환영할 만한 확장팩일 것이며, 필자처럼 스토리를 기대했거나 색다른 전투 경험을 바랐던 이들에게는 꽤나 불쾌하게 다가오는 확장팩일 것이다. [quote] 📮 평가모음집 큐레이터 → [url=https://store.steampowered.com/curator/43983573/] 📰 [/url] [/quote]
Disappointing. No new hubs, worlds or anything truly new aside from a few additional characters. Just extra quests, small dialog, a few new bosses and mindless grinding. I expected better for an "Expansion". Not worth the extra 40 dollars. Do better next time Cygames.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 559 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gross 30$ asking price for essentially a character pack you may or may not want. With well over 90% of the playable content being reused, recycled, SLOP. All while locking a much needled rebalance of the game's gear systems behind this purchase. The juice just isn't worth the squeeze.
This is probably one of the worst expansions I've ever played. The story, which is generous to say there even is one, is just a bunch of disjointed, cobbled together cutscenes, linking events which have nothing to do with each other, while you just grind and fight ""new"" online missions, which are just bosses from the main game with their HP and Damage pumped so high until you've managed to spend like 10 hours building a character with all the new stuff, you will feel powerless against it. The "Difficulty" is just number go up mindless slop, oh wow you did 30 million damage with that combo? That was a nice... 5% of the bosses HP, and that's just mid-expansion, end game expansion we were doing 70-100 million... and it was still only like 5% of the bosses HP. You have to stack defence skills to even survive the damage, if you don't your 200k HP pool won't mean ♥♥♥♥ and you'll just get 1 shot regardless. Also most of the attacks don't put you into an invincibility frame damage mode, so you can just be stuck in the corner being pummelled by the thing shooting a consistent laser beam above you bouncing between it and the AoE's you were focused on dodging below, as area wide blasts come from all sides. USUALLY these are telegraphed well, except for 1 fight, where they aren't telegraphed at all and that one is stupid. This did not feel good, this just felt pointless, at a certain point the number just doesn't mean anything. You can clearly tell this expansion to a multiplayer action RPG was designed by devs who only know gacha mobile slop. There are a total of, like, 5 new boss fights, 1 which is brought up right at the start as "THE MECHA-GOD HAS ARRIVED EVERYONE PANIC" and then you beat it and it is only brought up once after that, at the very end, as if it was meant to be important. Out of all the new boss fights, 2 of them are reskinned dragons. They are decently fun I guess. The Beelzebub boss fight is good, I enjoyed that one. Beat it first try but it was fun and tested me on the game. But the rest is just "is your number high enough?" Also most the characters designs are awful, the artstyle is great, but the designs just... don't match the characters. "Everyone points me out in a crowd and notices me as different, calls me pretty, and makes advances on me, i HATE it so much I made a deal with The Devil to destory the world." and she is dressed to have less clothes than a stripper in summer. But that's just granblue, bad female character designs with a pretty artstyle. Now, how someone dresses shouldn't be an excuse for that behaviour, but if you have that behaviour done to you and you hate it so much you make a deal with The Devil, you will also probably wear clothes to cover yourself up so people wouldn't notice you. What a character wears should tell you as much about as a character as the words they say. And 60% of the characters here don't tell me anything. And the 30% is just "we are knight guys, we wear armour" and the last 10% is "We are buff men we don't wear armour" Anyway, I beat it all, over a week, it was boring and frustrating till I managed to grind up to the point where damage done and taken was normal and then it was *fine*, until the next grind began. I was hoping for a story expansion, not just a grindfest...
the base game is the best part. endless ragnarok is just an endless grind. i would recommend the base game, for fans of rpg games i ran the game on linux, and had some frame drops if i did not cap the fps to 60.
毕业了来评价一下。DLC最大的问题就是换皮怪太多(而且基本全程狂暴多动症,前期养成没起来打那个血牛血量有点心累)以及肉鸽不能联机(其实肉鸽内容做的也一般般,但是给的养成奖励很不错。给个及格分吧)。 但是更新的养成内容以及新角色在玩法上带来的体验我个人感觉是有趣的,并且这部分内容也感觉比较用心。剧情演出也是一如既往的高规格。再配合上128的首发价格综合来看是可以给个好评推荐的。 另外提一嘴这游戏在steamdeck上表现不错,标准画质下大部分情况都能在五六十帧。我经常躺在床上刷感觉挺爽。 最后希望CY一直更新relink或者出第二部,我会掏钱的!
Pros: there's more characters, you can upgrade characters to higher power levels, new mode is a good way to get a bunch of different materials at the same time and is somewhat interesting. Cons: 95% of the new fights are just old fights copy-pasted 100% with absurd amounts of hp, damage, and going into overdrive way more often to be more annoying. The material grind for upgrading everything so that you can actually do enough damage to kill the enemies is just tedious, especially because you are fighting the same enemies you've already fought way too many times. If you are playing with friends online it's probably not so bad since you only have to upgrade 1 character instead of 4, but what's the point when you are just fighting the same fights? It's a grind to nowhere.
just reuses almost everything of the base game. the only cool thing is what it adds to the characters themselves. nothing else.
本編の『Relink』は間違いなく神ゲーでした。だからこそ、このDLCには心の底から失望しています。 ストーリーは正直ゴミです。中身は薄っぺらく、盛り上がりもなく、プレイし終わった後に残るものが何一つありません。「これのために待たされていたのか?」としか思えませんでした。 しかし、一番許せないのはストーリーじゃありません。 フェディエルです。 新キャラを強くするのは理解できます。DLCなんだから多少インフレするのも仕方ないでしょう。 でも、これは「多少」じゃない。 完全にゲームバランスを破壊しています。 火力、防御、使いやすさ、どれを取っても他キャラを笑えるレベルでぶっ壊れています。まるでチートを使っているかのような性能です。 今まで好きなキャラを何百時間も育ててきたプレイヤーはどうすればいいんですか? 「フェディエルを使え」で終わりですか? 好きなキャラを使う意味は? キャラクターごとの個性も、育成も、ビルドも、このレベルの性能差があるなら全部台無しです。 マルチでもフェディエルだらけ。頑張って他キャラを使っているのが馬鹿らしくなる。 こんな調整をするなら、最初から全キャラ削除してフェディエルだけ実装すればよかったじゃないですか。 本編が本当に素晴らしかったからこそ、このDLCの出来には怒りしかありません。 お願いだから、まともなバランス調整をしてください。 このままでは『Relink』という最高のゲームを、自分たちの手で壊しているだけです。
戦闘は難しいけどPSO2とFF14のハイブリットのエンドコンテンツみたいで個人的には楽しめてはいる ただ育成要素が放置前提のものでありただただ時間がかかるのでモンハンのように〇〇倒そう!とはならず ひたすら放置が最適 そうなるとゲーム自体が億劫になってくるので友達と遊ぶにもいくものがインフィニティのものくらいになるのでゲーム体験としては最悪です キャラバランスは確か強すぎるキャラがいるが別に誰かと競うゲームではないので救済的な意味合いも含め別にいいと思う
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