
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Engagement
Reviews
Themes across 558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我说过了,发售后削弱玩家长期使用的轮椅职业必差评。泥马勒戈壁的小日本就是不懂做游戏
燥你冯的制作组,大量换皮怪,在这个游戏我们有很多boss,有多动症,有秒杀的机制,有极强的数值,一巴掌扇不死紧接着还有下一巴掌,在躲巴掌的时候我们还需要不断地输出不然就会团灭,而这样的boss呢我们不只有一个还有很多个。喜欢挨揍的玩家千万不要错过,可以和制作组低山臭水遇知音,不玩不会难受玩了难受一辈子,玩完这个dlc后我觉得怪猎荒野是世界上最好玩的游戏。
[h3] 这个时候必须推荐,后面就难说了,共斗还是得趁有人玩呀 [/h3] 这两个星期也是让我玩爽了,虽然仍然存在诸如换皮怪一大堆等瑕疵,但是它只要128我认为这其实还挺值的,想入dlc可能只能趁现在人比较多的时候了。一坤年前我没有接触到Relink的开服盛世让我觉得很遗憾,但是dlc的推出又恰好弥补了这一点,而且我认为dlc的质量是比本体要高不少的,也可能是因为我体验本体的一些糟粕不算久远吧,所以我认为dlc并没有那么不堪,当然dlc后续肯定还有更新就是。 [b] 在评价正式开始前我想说一句,选择奶龙,选择成功,玩了奶龙才发现外面的世界下的雨根本就是毛毛雨,拍死最后的五大天王简直就是顺手的事,不知道后面更新会不会削弱奶龙,所以赶紧趁没削前去体验一下放空大脑的感觉,我只能说现在还没体验奶龙数值的魅力的骑空士只会度过一个相对失败的骑生 [/b] [h3] 优点 [/h3] 我先说我认为dlc最大的优点,是专精系统的更新,除了奶龙俯视众生,其余的角色其实很有百花齐放的感觉,有的角色是常态输出,有的攒资源爆发,有的依赖linktime,虽然某些情况某些角色会变区,但是只要会玩最后的输出其实并不会相差太大,这给了大伙玩自己喜欢的角色的底气。而且专精系统也让即使是同一个角色也有了不同的选择,即使有些分支仍然凑数或者存在左右脑互搏的情况,但大体来看还是不错的,给了角色更加多样的选择。后续更新应该也会有所调整,但是应该也不会差太多,希望cy不要在这种地方发电。 其次,我也很喜欢这次的演出和战斗设计,尤其是世界,[strike] 虽然大家都在说电脑里有一款最后和三个裸男肉搏的游戏 [/strike],但是和世界对肘真的很爽很好玩,给的反馈太足了。一开始可能会因为打不过有点气,但是后面熟悉了就会觉得怎么这么快就把世界肘死了,血是不是有点少了(并非)。比巴卜的话,这个比较考验站位吧,这玩意和疯狗一样乱窜,某种意义上也算有特色。路西法,本体的终盘,dlc给了一个极其恶心的debuff,我认为是对操作要求最高的,堆血量也没用,也算是不辱本体的排面吧。异巴,奶龙的玩具罢了,最简单的一个,感觉在天上飞的演出时间比战斗时间还长。天元,真正的全程dps检测器,压力还是挺大的,最后的演出还藏了小心思挺用心的。 再提一下新出的六个角色吧,除了拉拉肥做的有点不太行,可能是心思全用在拉拉肥的外观上了(母性的光辉),其他的没看见说过大于功的,说明做的确实很有意思,贝熊的纯血金钟,迦兰查的无限格挡,奶龙的超绝机制飞天遁地,电狼的无伤爆炸dps,芙劳的欧拉和射门等等匹配都遇到了很多,现在想想确实是各有各的特色。老角色也出现了新的东西,像无限登龙无限蓝刀和自爆拉卡姆吵你一整局等等,总体还是很有意思的。 [h3] 不足 [/h3] 第一个要说的还是换皮怪吧,不过可能因为我一直是匹配过来的,所以感觉打的并不乏味,顺手就刷完了,即使是这样也希望有可能的话以后少点换皮怪吧,知道你没有数十年的积累,但你改点外观和招式啊,这群b鳄鱼b飞龙b骷髅b贝希摩斯b机器人换个颜色就当是新怪了谁绷得住啊。 第二个还是这个b视角锁定,太恶心了,视角锁定不能锁死吗,什么叫我打着打着就锁到另外的地方去了,什么叫视野里出新了新东西你好奇就锁过去了,你这视角锁定也太智能了吧,为什么叫锁定就是因为它要锁定啊,只要我不切换你给我锁死好吗。 第三个是这个b养成成本,纯自己打想换一个角色玩你是想让我再刷个几天几夜吗,毕业副本多给点东西吧,虽说有了肉鸽确实进度也加快了,但是仍然不够啊。再说你那b肉鸽刷起来是真的无聊的要死,完全没感受到我选择了那些东西有什么大用,这里数值又给这么保守,而且自动模式也非常慢,得等一分钟才自动选择,挂机都得挂很久。 第四是这个运动会真的是没完没了了还,虽然现在摇曳步加强已经成神了,但运动会真的别来了,开个运动会玩家只能干瞪眼,就说你开运动会就开吧,boss还直接飞天无敌啥的,怎么还不让我打几下,这些boss还真的是高高在上呢。不过把路西法的那个什么十二试炼删了好评,那阵再看几次都是纯石。 [b] 就说这么多吧,结论是瑕不掩瑜,做的有意思的地方甚至比本体好玩。再加上dlc的量其实还挺多的,每个角色有专精分支,有六个新角色,有六只新怪和新演出,有新的肉鸽模式,有新的召唤石系统以及配套的演出,直播也说过后续也会出新的特效皮肤和可能会有的更新和调整,那就是后话了。只能说cy目前仍然是这二次元联机arpg分区唯一的选择,出新作的话该上贡还是上贡,所以什么时候出公主连结relink。 [/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First of all I love base game, it's not perfect but very fun and easily 9/10 for me, but adding this DLC it somehow making the base game looks mixed and imo it downgraded overall enjoyment to 7.5/10. It improves some QoL but also create new inconvenient aspect. Example: - Materials requirement is higher so the new rogue like dungeon help for better materials farm, but every currencies or materials in this game still have the same stupidly low cap(except money). so you have to micro managing it time to time. - Rogue dungeon can be afk farm, it can be toggle in menu setting to automatically move foward for each stage, but you need semi managing it, also it's feel takes way longer than normal raid afk farm and you have to manually claim the rewards. Some waste of potential points: - New boss BGM in this DLC actually an upgraded or evolved boss from the gacha game where the appearance is more manacing, but they use it here for the same reuse old dragon boss but 10x higher HP. - New upgrade to make your character to play different playstyle actually doesn't change anything much. - Too much reusing the same bosses fight for to be called "DLC". They should make all new materials drop from rogue dungeon instead, which is make more sense to find the same bosses in that dungeon. - Lastly I don't think the new rogue dungeon can be called rogue like enough. I feel like i met the same enemy again and again after running it few times, I meant, i only find goblins, dragons and naked guy at the end, and that's it. TLDR if you like base game AND "okay with more grinding" you should buy the DLC.
エンドコンテンツの報酬が馬鹿すぎてやってられないです。 インフィニティを友人と遊んでたんですが、目当ての召喚石が全然出なくて結局100周近く行って更新無しでした。 落ち込んでカオスプラスを放置してたら、インフィニティなんかより良い召喚石が次々と出て、更新出来ました。 それを聞いた友人は放置オンリーになっちゃって、誘っても一緒に遊んでくれなくなりました。 仕方なくわたしもずっと放置してます。 このゲーム一体なんなんでしょう? 一緒に遊ぼうと思って買ったのに、二人揃って放置してるこの図、なんなんでしょう? 馬鹿馬鹿しすぎる。
Nihilia bosses? Base game bosses with a black palette and made dark type. Regalia fights? Base game bosses with inflated hp and dmg. Ennungi? Bahamut with a new haircut. Gallanza/Magi/Id fights? Same thing, different day. So much of this DLC is just reused assets from the base game with a palette swap and inflated hp and dmg. Maybe they throw in a new phase to HP and DMG check you but at the end of the day, it's largely the exact same fight you've done earlier in your save. You want to know how many NEW bosses you actually see? Four. Tweyen+Seophon (they recycle this fight twice btw) Beelzebub (another fight they recycle later) The World Omnis Zegalith If you want to count the gimmicky Sumo Crab and fish boss, you can say there's six new bosses. I won't, I want to like this DLC, I really do. But after grinding away at the same boss I've spent hours grinding away at during the base game, y'know, 60 hours ago when I was lvl 50, I can't justify the $30 price I paid for this. The final straw was looking up end game builds and seeing one of the sigils people recommend being a collect-a-thon for fcking WEE PINCERS. Because of course, they even reused that asset and now they're *DARK WEE PINCERS*! WOOOOooooo..... The overwhelming majority of things this DLC introduces, you've already seen. Instead of actually making something new and exciting, they overinflate DMG numbers, so now you have a new mechanic called Master Traits, which is just another way to slop some DMG cap into your build because you're going to need it. And yes, it feels like e v e r y t h i n g has DMG crap, I mean cap, worked into it. It's all DMG cap. Everywhere. There's no escaping it.
Lying in the patch notes and using an unclear, non-transparent buff mechanic display—why do you guys keep doing this? Every buff and debuff is still useless, and every damage cap is still important. Despite introducing support-oriented Master Trees for many characters, support builds are still worthless because ATK buffs and DEF reductions are cut in half and count as enhancements. On top of that, all buffs and debuffs are disabled during Overdrive. What a complete waste of time and excitement.
本傳+DLC,750小時+。全角色巴武滿素材。6隻以上滿MSP。100%勸退心得,不信你看完下去買了也會有一樣的結論。 首先新角優點,色、穿的少,只差不能瑟瑟。這點還不錯,CY的一貫作風,除了抄襲就是色情。但除了這點幾乎沒有任何優點。新的遊戲內容?純抄沒有任何新意。如果你罵別人抄,那麼這就應該罵。平衡用腳做,膝蓋還更好。綁死天賦,看似能玩得很多,但有些幾乎是完美的「地雷」。你不管怎麼改裝都玩不下場,甚至就是去雷人只能For fun。但問題是一點都不fun。 想做單機卻給你多人平台,貢獻值設計像白癡,你怕大家比DPS,所以給了其他洗分方式,對,還不一樣?大家還是為了那沒有意義的MVP洗貢獻。但你拼死拼活的玩遊戲打Boss,結算一下去甚至比還沒滿級的角色貢獻還低。到底是你真的貢獻低,還是你的分數低?你就知道這個設計多白痴了。有角色可以整場在划水,滾滾鍵盤,甚至還拖後腿,結算下去?Boom,你的貢獻1.5倍。你說那不要看貢獻就好了,和人家比折磨自己幹嘛?那你就不要做這個系統不就好了?本末倒置。 關卡更是完全不演,其他遊戲還會有點羞恥,至少換換皮。DLC直接不演了耶,連皮都不換,直接改數值新關卡。然後換階段順序。DLC的原創內容甚至連10%都不到,你會有90%的時間都在玩無印的內容。 一如以往,日廠的吃像就是難看,全靠情懷和愛在撐。我買原價我白痴,建議沒有打到5折不要嘗試。不要消費任何其他的換皮DLC。300~400塊台幣左右,大概可以忍受一下這些愚蠢的設計。 懶人包:可以有款遊戲把所有樂趣都踩在腳下,就為了出而出,沒有心意沒有任何一點點的努力。但還是有像我一樣因為情懷一次又一次被騙的。勸世,不要有下個和我一樣的死忠玩家被氣到。
Essa dlc corrigiu praticamente todos os problemas que tinham no jogo base, unificaram boa parte do farme dos materias em um sistema roguelike muito bom, novos personagens, novo sistema de summons, maestria, mudança no combate, qualidade de vida, crossplay e diversas outras coisas. Única coisa que vai ser bom para uns e ruim para outros é que, os últimos bosses da dlc estão extremamente difíceis, quem curte desafio e tem bastante tempo vai achar muito bom, mas pra quem tem pouco tempo ou pouca paciência vai acabar deixando de lado, fazer eles vai dar uma recompensa muito boa, mas não é extremamente necessário. No geral eu diria que vale o preço, recomendo apenas a versão standard, a special edition simplesmente não vale a pena, maioria das coisas que vem nela da pra conseguir farmando muito facilmente, basicamente você vai estar pagando 80% do valor em cor nova para o personagem.
The base game was cool and charming, traveling many biomes of the world felt really like an adventure back then... now it's just a grinding ♥♥♥♥♥♥♥♥. oh you want to progress the story? you gonna need to grind super tanky reskin bosses for 10 hours just for some lazy ass cutscene with dialog boxes. Where all the money you guys earned from localized Umamusume went? This expansion ♥♥♥♥ are so poorly resourced, no creativity no adventurous feeling anymore.. It's so sad cuz I loved this game so much back then. is cygames in desperate for quick money right now that they decided to tainted this beautiful game? Whoever in charge of changing the expansion direction to this extreme grindy ♥♥♥♥♥♥♥♥--HEY there are many fresh graduates out there who knows better on developing game than what you just done w/ this expansion!!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 56K | 90% | $39.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $758.1K | 576 | 60% | $59.99 | |
| $0 | 37 | 73% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.1K | 71% | $7.99 | |
| $1.1M | 3.5K | 85% | $15.99 | |
| $1.1M | 2K | 95% | $29.99 | |
| $1.1M | 3.7K | 96% | $7.49 | |
| $1.1M | 2.6K | 92% | $19.99 | |
| $1.1M | 13.7K | 96% | $2.99 |