
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My friend won't go down to the deep layer, he's busy decorating the hotel.
маленькая игра, а так норм
It lacks a server browser or public matching/quickplay, some way to play pub games with randoms. You can only play with friends currently.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is good but it's not finished - third floor isn't in the game, there only appears to be one boss, I've seen all enemy types, unlocked all the furniture available, and finished the very short story quests. I bought the game expecting it to be fully finished, so it's frustrating that the devs released a roadmap to release the missing content (third floor, story). The game should have been tagged as early access, with the roadmap released before the launch. I'll come back to it when its finished, but in it's current state, it's not really worth playing.
Когда ставишь громофон с фонком, понимаешь, что не зря сюда пришел, выносить предметы и зараженных под такое музло, одно удовольствие
bon jeu chill entre potes
GRAINROT is probably one of the most approachable co-op extractor games I’ve played. I’m primarily a solo player, and games in this genre—especially ones like REPO—can sometimes feel pretty unforgiving when you’re playing alone. GRAINROT strikes a really nice balance. The enemies feel dangerous enough to make encounters exciting, but not so overwhelming that avoiding them is always your only realistic option. You can actually fight back and feel like you have a chance, which makes solo play much more enjoyable. I’ve also played with one friend, and obviously having another player makes things easier (and usually much more chaotic and entertaining), but I was pleasantly surprised by how viable the game feels solo. For a more casual player, that makes a huge difference. I’m also a big fan of the base upgrade system. Being able to improve your stats while also decorating your base makes progression feel meaningful. Compared to games where failing a run can mean losing a much larger chunk of your progress, GRAINROT gives you a satisfying sense that you’re still moving forward even when a mission goes sideways. The quests are another great addition. They give you clear goals to work toward and help keep the gameplay from becoming repetitive too quickly. Unlocking new cosmetic options as you explore also gives you that constant little feeling of, “Oh, cool, I got something new.” And I think the tone is handled really well. The gameplay and themes are silly enough to be genuinely fun without leaning so hard into the absurdity that the novelty wears off immediately. Overall, I think GRAINROT is a great example of what this genre can be. It’s challenging without being needlessly punishing, progression feels rewarding, and—most importantly for me—it actually makes solo play feel viable. I’m really enjoying it so far, and I hope the developers continue supporting it with updates. Definitely worth checking out if you like co-op extraction games but have found some of them a little too brutal to enjoy casually.
(I Know I Type Weird, Get Over It.) Grain Rot Is A Genuinely Good Game. Despite The Name Being Reminiscent Of A Thing I Despise, I Gave It A Chance, And Oh My God Does It Blow Me Away! Its Closer To R.E.P.O. Than Lethal Company, Which I Enjoy, But Better Than That, Every Single Player Stat Is Raised In Such A Unique Way! The Premise Of The Game Is House Repair, But Its In A Wasteland, So Your Only Means Of Gathering Resources To Actually Repair Your Base Is By Going Down An Elevator Into Procedurally Generated Structures, Breaking Apart Anything That Doesnt Sparkle, And Selling What Does To Buy Equipment. Once You Have Scrap, You Have To Actually Decorate Your Base, With Each Room Having Its Own Level, And Corresponding Stat That It Raises Per Level. I Need More Games Like This! Although A Friend Bought This For Me, I Am More Than Happy To Buy Several More Copies For More Of My Friends! (Fair Warning, It Does Have Some Performance Issues. 2 Of My Friends Cant Run It, One Of Them Being The One To Have Bought Me This Game, Both Of Which Have Played Heavily Modded Minecraft With FAR Less Issue.) Performance Can Always Be Improved Later, And Im Sure Itll Run Much Better In The Next Update. Until Then, Its Just Me And A Weegee Guy
Too hard for beginners we tried so much and still cant complete a level because the monsters are troo strong and can lock you in a corner where you cant move and escape. The idea is nice but there is too much missing to make it a whole.
kotakbass Koch
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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