
This is an open-world zombie survival game set in a quarantined city. You play as a student left behind due to missing the evacuation convoy. Together with classmates and other survivors, you must defend the school, survive, and await rescue.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.43/day in the week after.
About
This is an open-world zombie survival sandbox game set in a city quarantined due to an unknown virus. You will play as a student in the city who failed to catch the evacuation convoy to escape the disaster and was forced to stay. As a modern metropolis, the city is fully equipped with public facilities including hospitals, subway stations, prisons, and schools, Etc。
You need to stay in the school with the other survivors who remained in the city, defending your camp and surviving.
Utilizing the various materials collected for construction can enhance your camp's defense capabilities. These zombies like to invade your camp when your attention is relaxed.
You can plant some food in the spare areas of your camp, or raise chickens to get eggs. In the absence of food sources, this is a necessary skill for ensuring survival. The surplus crops can also be used for trading with other survivors.

Genres
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你到是更新啊
这游戏闻着就像把一吨止汗露泼在网吧电竞椅上 再请二十个满嘴“兄弟懂你”“什么?你女朋友和一个老头跑了?”你是个好人但我喜欢老头“”丧尸凶的过我女朋友吗?“的策划对着麦克风哈气做出来的! 哇哦!好久好久没买到bro味儿这么冲的游戏了呢!真的是这两年发布的吗? 看样子制作组是百分百的含男量啊? 如果不想打开游戏玩了不到10分钟就被各种恶俗对话以及刻板印象撞智商的话 就不要浪费自己的钱来购买这样的一个游戏了。当然 我实在喜欢丧尸类型的游戏 僵毁玩腻后实在找不到更合适的平替 所以不得不含着shi玩下去 就当我有恋shi癖 屎里刨食也是我的福报吧。 总结就是:如果你不是铁T战士或者超雄综合征晚期,别买。
越玩越觉得可惜的游戏,有些地方很细,有些地方又很粗糙,什么都有,但什么都不算太精,如果制作组有更多的想法,把各个系统能串联得更好,我觉得会变成一个不亚于僵尸毁灭工程的僵尸生存游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Japanese, Russian
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an early access game pretending to be a full game.
初见的大场面军民对抗尸潮,直升机、轰炸机在头顶掠过,应当是没有一个丧尸游戏做到了,这部分是最期待的。 地图很大,搜刮、生存、探图做的太差了,首先是城市道路被各种地图隔离和锁住,论这一块已经不只是枯燥来形容了,探图的战斗跟垃圾没有区别。这一方面被前几年的隔离区-丧尸末日生存完爆,当初玩这个光是探图和战斗就沉迷了33小时直到坐上船ea内容玩完,更别提跟僵毁比了。 说到底这游戏的看点还是构筑工事对抗尸潮,但是这方面也很垃圾,枪械声音非常难听,收割尸潮没有爽感,这就很严重了,塔防方面竟然是经典塔防,绕路构筑法我也是服了,要塔防直接开个基地指挥官模式,在地图上移来移去拍城墙跟rts一样就好,让主角跑来跑去手动拍还经常看不清城墙拍哪里这设计真的是懒到家了。 外出探索一点末日感都没有,大路随便走,幸存者一大堆,一个十字路口四五个幸存者这也是末日啊?幸存者也不能收拢到基地里,单个幸存者拿吧菜刀一个一个打随便干十几个丧尸,搜刮捡垃圾也做不出爽感我真是无语了,不搞背包系统搞生化危机的那一套是啥意思啊? 总之这是一个看视频就差不多了的游戏,各种方面能学习同行进步的空间和方面太多了已经不可能了
No update since December 25 and still no gamepad support so you can play on a deck. I feel this game was and is unfinished and not worth buying for now maybe worth £5 but £10 still feels steep for a game of this quality as there are better style games which are not needed to mention if you know your zombie games.
其实还可以,但是bro用脚写的剧情麻了,另外就是看着什么都想占一点但是不太行,最可恶的是不更新了。
这个傻逼游戏,3次了 3次,全部爆档,我不知道是什么意思,本来就是发展收集类的游戏,一直爆存档怎么玩了,就是说这个游戏只能一次玩通关,不然就别玩是吧,这个游戏的存档就是假的,一点用都没有,每次存档我都是检查几遍,然后第二天直接没有了。不管你怎么存档,只要关steam第二天绝对没有存档了,这根本就玩不了,优化做的简直就是一坨狗屎,云存档也存了,本地也存了,第二天直接一个都没有,还有一次就是直接黑屏,存档直接报废。真的巨无语,像是一个半成品,没做任何优化直接就上架,本来以为是僵毁的升级版闹了半天一根毛都不如
这款游戏玩了100多个小时,开始玩的时候感觉很好,到了后面越玩越觉得没有了那种激情和刺激感。不管是尸潮还是触发特殊事件,丧尸只会追击玩家,这点有点感觉很怪异,在导演模式下我还测试了一下,真的感觉很怪异,哪怕生成很多人拿着武器,丧尸也是无视周围的人,导致大量丧尸追着玩家打,就会显得玩家是个灾星,走到哪哪出问题,很多任务和剧情过于简单,感觉就像是刻意弄出来的意义。 首先第一点就是物资收集这一块,地图很大这点很不错,但是去每个区域收集物资,时间长了感觉物资太多了,缺乏末日那种捉襟见肘的感觉,这样的话种田养成模式就没多大用处,这个建设养成的功能就显得作用不大,要考虑物资永远处于缺少状态,只需要调整消耗比例就可以,这样就能设计出一种不管是食物和弹药,永远处于一种不够状态,可以一直保持需要寻找物资。 第二点就是升级模式加攻防和血量,开始血量还很紧张,当血量上去了导致游戏难度直线下去,升级模式没有太多关于建设方面的考虑,稍微玩长一点时间就基本满上限无敌,可以考虑丰富一下建设内容,并把升级条件放置在这方面,更多等级可以解锁更多新建筑等等,添加汽车或者摩托车等建筑,提高消耗物资。 第三点就是防御方面了,防御机枪塔感觉也是太强大,基本上七八个防御机枪塔,不管尸潮来多少都会被消灭,这样的结果就是导致尸潮很弱,而且制作成本很低,还是无限弹药的,这样基本可以做到全图放置机枪塔,很容易就无敌,可以降低机枪塔的伤害或者设置机枪塔弹药消耗,都是一种削弱方式。 第四点就是枪支弹药这方面,感觉这方面数量上去了,丧尸就真的太容易消灭,导致后面几种特殊丧尸完全变成小怪,难度也是不断降低,建议枪械方面数量限制,校园商店也尽量减少枪械和弹药,可以弄出个神秘的枪械商人,在特点时间出现几分钟就刷新掉,然后在其他地方刷新出来,遇见枪械商店几率为1%。这样会更有可玩性。 第五点就是丧失种类不够多,特殊丧失就只有3-6种,除了血魔丧尸可以,其他丧尸感觉太弱了,可以多出几种远程和偷袭的丧尸,投射,跳跃,隐身,攀爬,翻墙,伪装,加强肉盾丧尸血量,最好丧尸容易攻破人类防线最好,在出一些修复防线的支线任务。
really don't understand the mixed reviews, i haven't played a ton but it's super fun and while the translations and gameplay can be janky at times, it didn't detract from my enjoyment. i guess the price could be a bit much for some, but just wait for a sale and buy it. overall, pretty cool game and i hope it keeps getting worked on and improved
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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