
This is an open-world zombie survival game set in a quarantined city. You play as a student left behind due to missing the evacuation convoy. Together with classmates and other survivors, you must defend the school, survive, and await rescue.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.43/day in the week after.
About
This is an open-world zombie survival sandbox game set in a city quarantined due to an unknown virus. You will play as a student in the city who failed to catch the evacuation convoy to escape the disaster and was forced to stay. As a modern metropolis, the city is fully equipped with public facilities including hospitals, subway stations, prisons, and schools, Etc。
You need to stay in the school with the other survivors who remained in the city, defending your camp and surviving.
Utilizing the various materials collected for construction can enhance your camp's defense capabilities. These zombies like to invade your camp when your attention is relaxed.
You can plant some food in the spare areas of your camp, or raise chickens to get eggs. In the absence of food sources, this is a necessary skill for ensuring survival. The surplus crops can also be used for trading with other survivors.

Genres
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really don't understand the mixed reviews, i haven't played a ton but it's super fun and while the translations and gameplay can be janky at times, it didn't detract from my enjoyment. i guess the price could be a bit much for some, but just wait for a sale and buy it. overall, pretty cool game and i hope it keeps getting worked on and improved
multiple bugs, sound cuts out or the loud scream that hurts ear that wont cut out for minutes. the background falls off the map or water turns into land that causes you to fall through the map. it truly feels like a cash grab or they gave up on the game and after 79 hours i can truly say i tried to give the game a chance however with more games coming out and new opportunities in dlc's in other game say its not worth it to play this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $565K | 1.1K | 78% | $14.99 | |
| — | 0 | — | — | |
| — | 17.5K | 85% | — | |
| — | 0 | — | — | |
| $436M | 400.9K | 87% | $44.99 | |
| $396.9K | 596 | 73% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Japanese, Russian
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great, if you feel nervous about the bad reviews-ignore them and try it for yourself. This game is like Project Zomboid but with more base building elements-oh-and it has other people too! The game is amazing, if you do not like it, you can always get a refund. But also, it did have a few small issues-like the auto save system sometimes being bad-but overall, the game is good. And I reccomend it.
非常好的游戏,就是太着急发布,被跟风黑惨了,个人觉得比僵毁好很多
good game, decent story, not something that I'd play all the time, needs more stories and updates. but so far I'd say its pretty good even though most of the negative review's are by bots
游戏不错,是喜欢玩的类型,就是剧情跑断腿啊,感觉里面的大兵都没啥用,都靠主角一人跑来跑去各种清怪,最后剧情有点磨叽了
Developed and published by Kioop, Dread Dawn delivers a compelling blend of open-world survival, zombie action, crafting, and base management within a city devastated by a mysterious viral outbreak. Rather than placing players in the role of an experienced soldier or hardened survivor, the game begins with an ordinary student who becomes trapped after missing the final evacuation during a government quarantine. This grounded premise immediately creates a feeling of vulnerability, making survival the central focus instead of power fantasy. From the moment players step into the infected city, they are encouraged to make difficult choices about where to explore, which resources to prioritize, and how much danger they are willing to face in pursuit of valuable supplies. The urban environment is impressively varied, featuring schools, hospitals, apartment complexes, prisons, shopping districts, and underground transportation systems that all contribute to a believable setting slowly consumed by chaos. The game's strongest quality is the freedom it gives players to shape their own survival story. Exploration is rarely a straightforward journey, as every district presents unique risks alongside opportunities to uncover better equipment, crafting materials, food, medicine, and hidden secrets. Supplies are never guaranteed, making each expedition feel meaningful instead of repetitive. The infected population is scattered throughout the city, forcing players to carefully evaluate whether direct confrontation is worth the cost or whether avoiding unnecessary battles is the smarter option. This constant balance between risk and reward creates an engaging gameplay loop that rewards preparation and observation far more than reckless aggression. Survival extends well beyond simply fighting zombies. Managing hunger, health, equipment durability, and limited inventory space becomes equally important as players search for the essentials needed to stay alive. Crafting plays a significant role by allowing scavenged materials to be transformed into weapons, tools, medical supplies, and defensive equipment that improve the odds of survival. Resource management is handled in a satisfying way because every collected item has potential value, encouraging players to think carefully before wasting limited materials. These interconnected systems give progression a natural pace, as each successful expedition strengthens the player's ability to survive future challenges without making the experience feel overly simplistic. A standout feature is the emphasis on rebuilding and defending the school that serves as the survivors' refuge. Instead of functioning as a passive safe zone, the campus gradually evolves into an operational headquarters where defenses can be strengthened, facilities expanded, and preparations made for increasingly dangerous zombie attacks. This base-building element adds welcome strategic depth, encouraging long-term planning alongside immediate survival. Managing limited resources while deciding which improvements deserve priority makes every upgrade feel worthwhile. The sense of protecting fellow survivors also gives the game emotional weight, reinforcing that survival depends on cooperation as much as individual skill. Combat offers enough variety to keep encounters entertaining throughout the adventure. Players can utilize improvised melee weapons, firearms, explosives, traps, and crafted equipment depending on the situation. Since ammunition and resources remain scarce, simply relying on powerful weapons is rarely sustainable, encouraging experimentation with different tactics. The presence of multiple zombie variants further prevents combat from becoming repetitive, as different enemies require players to adapt their strategies. While the combat mechanics may not possess the refinement of dedicated action games, they successfully support the survival-focused gameplay by ensuring that every encounter carries genuine consequences. Beyond the combat and survival mechanics, Dread Dawn incorporates character progression and interactions with other survivors that help create a stronger sense of community amid the apocalypse. Recruiting allies, completing objectives, and gradually unlocking better equipment provide a satisfying sense of advancement without undermining the game's overall challenge. Visually, the game captures the atmosphere of societal collapse through abandoned streets, ruined buildings, and environments filled with subtle environmental storytelling. The sound design complements these visuals with ambient effects that maintain tension during exploration while allowing quieter moments inside the safe zone to offer brief relief before another dangerous journey into the city. Despite its many strengths, Dread Dawn occasionally reveals the limitations of its ambitious scope. Some animations, interface elements, and technical aspects lack the polish found in larger-budget productions, and the sheer number of gameplay systems can sometimes create uneven pacing. Players looking for a tightly scripted narrative or cinematic storytelling may find the open-ended sandbox approach less focused than expected. Nevertheless, these shortcomings rarely overshadow the game's strengths, especially for players who enjoy creating their own stories through exploration, experimentation, and strategic survival. Dread Dawn succeeds in combining open-world exploration, zombie survival, crafting, base management, and RPG progression into a cohesive experience that feels both challenging and rewarding. Its richly designed city, meaningful survival mechanics, satisfying progression systems, and emphasis on long-term planning make it stand out among modern zombie survival titles. Although some rough edges remain, the game's ambition and engaging gameplay far outweigh its imperfections. For players who enjoy survival sandboxes where every decision matters and every expedition feels like a gamble, Dread Dawn is an experience well worth exploring. Rating: 7/10
瑕不掩瑜
一坨,完全一坨,互动简直是一坨,人靠在物品箱你想和他互动就要考验你FPS基础水平,按键不能更改,物品栏更是一坨,我甚至不知道现在正在装备的是哪一件可使用武器
雇佣队友有点坑,纯人肉背包,另搞点成就呢,没成就有点无趣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.