
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 17 → 1.4/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.5Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gone Home is a small, quiet experience that ends up feeling surprisingly meaningful. It’s short, simple, and completely skips the traditional gameplay structure, yet somehow manages to feel more emotionally gripping than games ten times its size. You’re not fighting enemies or solving elaborate puzzles, you’re simply walking through an empty house on a stormy night, piecing together the lives of the people who should’ve been there to greet you. That’s exactly why it works. You play as Kaitlin Greenbriar, returning home from overseas to find the family house abandoned. No monsters, no intruders, no supernatural twist, just a house full of memories, secrets, and the kind of everyday heartbreak that feels painfully real. Every drawer you open, every note you read, every object left on a desk or shoved into a closet reveals something about this family. The storytelling is so grounded and intimate that it almost feels invasive, like reading someone’s diary without permission. Samantha’s voice logs are the emotional core of the game. They’re raw, vulnerable, and delivered with a sincerity that makes the entire experience feel personal rather than performative. [spoiler] By the time you reach the attic, [/spoiler] it doesn’t matter that the game only lasts a couple of hours, it’s already accomplished exactly what it set out to do. [b]What Works:[/b] • The environmental storytelling is incredibly detailed, turning ordinary objects into emotional clues. • The voice acting, especially Samantha’s narration, gives the story a grounded and heartfelt authenticity. • The atmosphere balances tension and tenderness without relying on horror or jump scares. [b]Things to Watch Out For:[/b] • The game is very short, and some players may wish they had more time with the characters. • Gameplay is minimal, mostly focused on exploration and examining objects, with little mechanical depth. • A few story threads feel slightly underexplored because of the tight runtime. [b]Final Thoughts:[/b] Despite its simplicity, Gone Home delivers a rare kind of emotional resonance. It isn’t trying to impress you with mechanics, it’s trying to make you feel something genuine, and it succeeds. The house becomes a character, the silence becomes part of the storytelling, and the ending lands with a softness that lingers long after the credits roll. [b]Would I recommend it?[/b] Absolutely, especially if you enjoy narrative-driven experiences or games that reward curiosity and attention to detail. It’s short, but it’s the kind of short that stays with you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O que eu ouvi antes de jogar era que é um walking simulator focado na sua história que era muito boa. E também que caso você não tivesse nenhum spoiler do jogo, era para você jogar imediatamente antes que fosse tarde, o que é verdade, apartir do momento que você sabe de qualquer coisa, qualquer detalhe, um viés da história perde seu charme, afinal é um jogo aonde você volta para casa depois de uma viagem e tem que descobrir o que aconteceu no tempo que você esteve fora e por que não tem mais ninguém lá. Saber de algo, é perder a "surpresa" que o jogo queria te dar, e honestamente eu não esperava o que essa história viria a se tornar, e honestamente gostei bastante, apesar de achar que o desenvolvimento dela junto da sua gameplay deixam a desejar. Não ter botão de correr em qualquer jogo costuma ser problemático, deixa a sensação de estar limitando o jogador. Não é algo exatamente ruim, é produto de todos os jogos terem, e para esse jogo em específico, funciona, mas as vezes fez muita falta e incomodou. A história é complicado de se falar, eu me senti bem descobrindo ela de pouco em pouco, é uma história legal, mas senti que faltou um pouco mais de profundidade para pegar no emocional e marcar mesmo. Claro, para quem já passou por algo parecido ou está passando, vai pegar, e pegar fundo, mas não foi meu caso. Claro, é uma história que se desenvolve através da exploração do jogador, aonde eu por exemplo não peguei todas as cartas narradas, o que pode ter afetado minha experiência com a história no final das contas. No geral esse jogo tem baste coisas para se elogiar e serem gostadas, mas também é um jogo que não irá agradar a todos. Dito isso eu super recomendo, ainda mais caso você ainda não tenha nenhum spoiler quanto a história.
Gone Home é lindíssimo pela sua simplicidade. É uma jogabilidade de poucos comandos e que consiste em interagir com objetos e explorar um casarão. O jogo, apesar de não ser de terror, gosta de brincar com uma atmosfera sombria logo de início quando a protagonista, Katie, chega de viagem e encontra a casa vazia com uma carta estranha de sua irmã mais nova, Sam, na porta de entrada. Explorar mais a fundo o local te imerge cada vez mais na intimidade e nos conflitos daquela família, principalmente da Sam. Cada página do diário dela é muito sensível no retrato tanto da adolescência quanto do amor que ela descobre. Curto, singelo e muito imersivo, ainda mais pra quem gosta de atentar aos detalhes.
beautiful
What secrets would you find if you came home to an empty mansion on a stormy night? Gone Home answers that question with an intriguing mix of mystery and unease. But does its story deliver the chills it promises, or does it leave you stranded in the dark? From the moment you step into the house, the game’s pacing draws you in. Every creak of the floorboards, every flicker of lightning, builds a sense of dread that something sinister might be waiting just around the corner. Gone Home excels at making your imagination run wild, exploiting atmosphere in ways few games do. However, while the game excels at tension, it stumbles with its story payoff. I couldn’t shake the feeling that it was building up to something much darker than what I ultimately uncovered. In fact, my interpretation of events turned out to be completely off after watching a post-game explanation video. The result left me confused and disappointed that the narrative didn’t go where it could've. That said, Gone Home’s storytelling mechanics deserve high praise. The game doesn’t hand you a plot on a silver platter. Instead, you piece it together from scattered clues—crumpled letters, cryptic notes, and objects left behind. You’re not just playing a story; you’re discovering it. Every discovery feels personal, and that’s a rare achievement in gaming. The game also loves to toy with you. Red herrings around every corner, keeping you on edge as you dig deeper into the house’s mysteries. It’s a tantalizing experience, albeit one that may leave you yearning for more resolution. As someone who doesn’t usually play horror games, Gone Home made me feel uncomfortably isolated and vulnerable in that sprawling mansion. It’s not a traditional horror game by any means, but its atmosphere nails the unsettling feeling of being truly alone. Unfortunately, for a game where the story is the main event, its shortcomings are hard to overlook. While the narrative is heartfelt and poignant, it stops short of delivering the gut punch I was hoping for. It’s a fine story, but not a memorable one. Still, at just $2 on Steam, Gone Home is an intriguing experience that’s worth your time. It’s not perfect, but if you enjoy solving mysteries in a spooky setting, you’ll likely find it engaging, if not entirely satisfying.
Gone Home completely caught me off guard. I went in expecting a simple exploration game, and instead I got something deeply personal that genuinely hit me in the chest. There’s something almost haunting about walking through that empty house, slowly piecing together a story that feels so real it’s uncomfortable at times. The way the game trusts you to connect the dots without "hand holding" or dramatic cutscenes makes every discovery feel intimate, like you’re uncovering something you weren’t meant to see. And then it hits you. Not with a twist for shock value, but with a quiet, emotional payoff that just lands. By the end, I wasn’t just invested. I was sitting there, kind of stunned, realizing I had tears in my eyes over a story told through notes, tapes, and silence. It’s rare for a game to feel this honest. No combat, no flashy mechanics, just storytelling done right. For me, it’s easily one of the best games I’ve ever played, not because it’s big or complex, but because it understands how to make you feel something real.
Bom jogo, tem um boa historia que vai se construindo bem, mas o final deixa a desejar, durante o jogo esperei um final melhor
Llore, me encanto, lo recomiendo
80% 할인 정도면 할만한 게임입니다.
Hace tiempo tenia ganas de jugar a este juego, ya que recuerdo que este juego era más o menos hablado por aquellos años del 2013-2014, ahora que tuve la oportunidad de jugar la verdad es que es un juego pasable, y si estoy consciente de que es un walking simulator, la verdad es que el gameplay se siente algo lento, comparado con firewatch, que ese walking simulator me gusto bastante, pero al menos me salí de la duda con este juego, la historia en si no es mala, pero se siente más como un episodio de chismes más que como una historia que tendrá el tremendo plot twist, reitero, no digo que sea malo, pero quizás esperaba mucho de este juego, sobre todo que tiene una portada que me llama mucho la atención, el de una casa con un cielo morado, esta bastante llamativo desde mi punto de vista. ¿Lo recomiendo el juego? si, pero trata de comprarlo por una muy buena oferta, porque este juego es demasiado corto, te tardas entre 30- 45 minutos aprox., asi que si lo ves a un precio bastante razonable, cómpralo, eso si, que no te engañe la portada o el gameplay que hayas visto, no es un juego de terror, de hecho de terror no tiene nada. mi calificación seria 7/10.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.6K | 38 | 82% | $24.99 | |
| — | 1.1K | 62% | $2.99 | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $205.2K | 4.8K | 86% | $2.99 | |
| $105K | 557 | 100% | $9.99 | |
| $1.4K | 11 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 3K | 86% | $24.99 | |
| $2.7M | 4.9K | 75% | $19.99 | |
| $2.7M | 2K | 94% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.7M | 4.4K | 97% | $24.99 | |
| $2.7M | 6.9K | 97% | $11.99 |