
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 17 → 1.4/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.5Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so beautiful. the scary parts fit so nicely too
8/10.
beautiful envoirmental storytelling. it's interesting to see the story unraval while exploring the house. a short and bittersweet try for sure worth the try!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 3.2K | 86% | $24.99 | |
| $2.7M | 4.9K | 75% | $19.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.7M | 3.8K | 73% | $19.99 | |
| $2.7M | 2.3K | 94% | $29.99 | |
| $2.7M | 6.9K | 97% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.6K | 38 | 82% | $24.99 | |
| — | 1.1K | 62% | $2.99 | |
| $1.5M | 5.3K | 69% | $17.99 | |
| $205.2K | 4.8K | 86% | $2.99 | |
| $105K | 557 | 100% | $9.99 | |
| $1.4K | 11 | 100% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1990년대 미국의 한 가정을 배경으로 한 게임입니다. 1년여간 여행을 마친 후 집에 돌아왔지만 아무도 없었고, 집과 가족에 어떤 일이 있었던 것인지 무척 어수선합니다. 그래서 무슨 일이 있었는지 찾아봐야 겠죠? '이 가격에 플레이 타임이 2시간도 안 돼서 끝난다고? 이게 말이 돼?' 라고 생각하신다면 이 게임을 추천하지 않습니다. 실제로 도전과제를 딱히 신경쓰지 않고, 스토리를 진행해 엔딩을 본다면 실제로 2시간이 안 걸리거든요. 그래도 저는 이 게임을 추천합니다. 왜냐고요? 가격이 마음에 안 들겠지만 스토리와 분위기를 중요하게 여기는 사람에게 추천합니다. 사실상 이 게임에 관심이 있다면 세일할 때 구매해라는 소리죠. 참고)분위기가 저래서 그렇지 집에 나 말고 아무도 없습니다. 진짜로요. 귀신, 괴물, 침입자 아무도 없습니다. 깜놀도 없어요. 분위기가 어두컴컴해서 그렇지 마음 놓고 플레이하셔도 좋습니다.
I couldn't continue playing after 10 minutes, mouse mouvements are too messy.
If you like "mysteries" with very, very low stakes, then I would recommend this game. The only negative is that I wish this game was longer. The game was almost too short. Still fun to walk around a questionably built house and the atmosphere was creepy.
I recommend this game. It feels nostalgic and to go through the house is beautiful and great voice acting too.
Gone Home delivers an intriguing, emotional, and immersive narrative, unraveling piece by piece through journal entries you collect. I absolutely loved my time with this game and regret not playing it sooner. One of the highlights is the freedom to explore, as nearly everything in the environment can be interacted with, making the house feel alive and immersive. The atmosphere is fantastic, with a subtle, unnerving tension that keeps you engaged. The game also looks great for what it is, and replaying it with developer commentary is a must—it offers a deeper understanding of the game’s design and story. For achievement hunters, the speedrun challenges add a fun layer of replayability. Overall, this is a short but powerful experience that any fan of story-driven games should check out. Solid 8/10.
fabuleuse expérience
Joguinho curto e bem legal como immersive sim. Foi tipo uma mistura de Life is Strange e What Remains of Edith Finch. Tem uma história simples, mas bem bonitinha, que te prende por umas horas.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.