
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 17 → 1.5/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.5Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a solid walking simulator, one of the first I and many people played methinks. Very smartly laid out and engrossing. Well written and well performed by the lady playing the sister. Great stuff, I'm excited to play Toilet Spiders.
[h1]Gone Home – 100% Completion Review[/h1] [i]All achievements earned, every note read, every hidden area found, all commentary explored[/i] [b]Gone Home is a quiet game that asks you to pay attention.[/b] There are no enemies, puzzles, or objectives. Just a house, a storm, and the traces of a family caught between silence and change. You play as Kaitlin, returning from overseas to find your family home empty. What follows is an hour or two of pure environmental storytelling. You learn by looking. Diaries, receipts, crumpled notes — the story is not told to you. It is uncovered, piece by piece. [b]The writing is grounded and sincere.[/b] The central narrative, focused on your sister Sam, is honest and emotional without being manipulative. It avoids melodrama, trusting the player to connect the dots and care. Completing everything means uncovering optional story threads — your parents’ relationship, personal struggles, hidden regrets — all of which deepen the context without overwhelming the core arc. [b]Exploration is intuitive and intimate.[/b] The house is realistically designed, small enough to explore thoroughly, but dense enough to reward curiosity. Secret panels, audio logs, and hidden easter eggs are all there for the patient. Developer commentary adds valuable insight on a second run. Gone Home will not be for everyone. It is not trying to be a traditional game. It is trying to be a moment. [hr] [b]Gone Home is personal, specific, and quietly powerful.[/b] Completing it fully is not about mechanics. It is about empathy. And if you let it in, it stays with you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 3.2K | 86% | $24.99 | |
| $2.7M | 4.9K | 75% | $19.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.7M | 2.3K | 94% | $29.99 | |
| $2.7M | 6.9K | 97% | $11.99 | |
| $2.7M | 4.2K | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.6K | 38 | 82% | $24.99 | |
| — | 1.1K | 62% | $2.99 | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $205.2K | 4.8K | 86% | $2.99 | |
| $104.9K | 490 | 100% | $9.99 | |
| $1.4K | 11 | 100% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Molto carino
I thought this would be a horror game, but it ended up being a narrative-driven experience with a focus on personal problems and family turmoil. Most of the tale is merely told to you, so it doesn't exactly follow the principle of "show, don't tell".
thought this was a pretty good game and interesting concept. However I think that it can be a little slow, but if you're okay with that then its a engaging experience.
👍
Gone Home es un juego de exploración que nos pone en la piel de Katie, una chica que al volver a casa tras un año fuera se encuentra su casa vacía. Tendremos que movernos a través de esta enorme mansión buscando indicios para descubrir qué ha pasado y por qué no están allí ni tus padres ni tu hermana. Un juego con una atmósfera que te mantendrá en tensión, aunque puedo asegurarte que el juego no trata de asustarte ni tiene "jumpscares". Aun así, el mal rollo que se genera en el ambiente y al leer las diferentes notas que irás encontrando por la casa te pondrá la piel de gallina. La trama habrá a quién le llegue al alma, a quién le parezca indiferente (yo estoy más en este punto) y a quién le parezca malísima. En mi opinión, hay mucha "paja" entre los documentos que encuentras que "alargan el juego" sin ninguna utilidad práctica. Al límite de ser RECOMENDADO.
The heart necklaces mmmmmmmm :((((((((( oh sam... you're so loved i promise
sweet and short game for the evening, loved it
one of the most influential games ive ever played especially when i was only 11 figuring out who i was and whether or not if I even liked girls as a male, playing it now that i'm 20 and that im very sure of who i am. The story is still so heartwarming and there were even parts of the game that was new to me the second time around, i love who ever made this game and i love that it made me feel less alone when i was young.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.